Zombimod 1.5.0
10.030
87
10.030
87
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
⌨️ Keys
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
💼 Backpack System
Carry your survival on your back.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
animals now roam Los Santos.
🧟 Zombies
Multiple zombie types:
📦 Storage System
🛩️ Drone System
Take your survival to the skies.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
- Note : Please Reintsall all the mod files when you update the mod
- VERY IMPORTANT you must have your mods folder dlclist updated
- Install ScriptHookV by Alexander Blade
- Install SHVDN Nightly build
- Copy the mod files into your scripts folder.
- Launch GTA V and start your survival journey.
⌨️ Keys
- Alt+U to Open the menu
- Generally E to interact, loot etc
- in Craft Menu : E to Use/Place item // Enter to create/craft it
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can by pressing Enter.
- Vehicles are essential for survival — don’t get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
- Electronics
- Vehicle parts
- Metal
- Other crafting resources
💼 Backpack System
Carry your survival on your back.
- Three backpack levels: Level 1, 2, and 3, each increasing item and resource capacity.
- Crafting now requires accessing your Backpack Menu → Craft.
- Most items must now be crafted through a Workbench, then placed from the Backpack.
- Inventory management becomes a core survival mechanic.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
animals now roam Los Santos.
- Some are aggressive predators.
- Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
- Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
📦 Storage System
- Storage item now fully functional — allows storing any item type.
- Storage upgrade levels planned in future updates.
🛩️ Drone System
Take your survival to the skies.
- Craft a Quadcopter Table to build and upgrade drones.
- Drones are fully manually pilotable.
- Possible upgrades include:
- Flashlight module
- Taser weapon module
- Silenced pistol module
- Drones can be equipped or stored at any time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- More random world events
- Expanded crafting system
- New zombie types
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V version
- Works with most visual and vehicle mods
📜 Changelog
- Fixed error when trying to craft/place a object in Craft menu
- Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
- Fixed npc's showing as zombie on the map when mod disabled
- Fixed respawn after death not working properly and disabling collision
- Dismantling a campfire will not give it's recipe items anymore (for more realism)
- Fixed vehicles not loading (and then deleted on the json) at game startup
- Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
- Fixed Weapons ammo full when respawning after death
- Changed Help text system (don't see any bug with it now, please tell me if you have one)
- Fixed wrong instructional buttons of Inventory and Build menus
- Fixed Workbench menu not closing properly when moving
- Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
- Nerfed crafting distance to 10 meters for more difficulty
- Added instructional buttons in Inventory menu and Craft menu
- Added option to align object to surface when crafting
- Fixed bodyguards duplicating when reload scripts
- Fixed released bodyguard having both dead and survivor blips
- Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
- Refactored JSON system. Static data is now embedded directly in Zombimod.dll
- Fixed ItemFunctionnalities blips and error when disabling mod
- Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
- Player can now target and attack random peds with melee
- Fuel Consumption and Refuel time now editable via Mod Settings submenu
- Crash risk reduced when changing outfit
- Fixed Vehicle renaming not changing it's blip name
- Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
- Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
- Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
- Fixed vehicles livery not loading properly
- Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
- Fixed Bodyguard issue when disabling/enabling mod
- Removed the obsolete Items HUD feature (causing white-screen issues).
- Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
- Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
- Crafting now goes through the Backpack menu, then the Craft Menu.
- Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
- After crafting structures at the Workbench, they can be placed through the Backpack menu.
- Added a fully pilotable Drone System:
- New craftable item: Quadcopter Table
- Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
- The drone can be equipped or stored at any time.
- Fixed various bugs and stability issues.
- Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
- Sleeping now affects player abilities (stamina, hunger, thirst).
- The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
- Refueling now displays the current vehicle’s fuel level, offering better control over how much fuel you need to pour.
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
1.5
1.4
1.3
1.2
1.1
Først uploadet: 5. oktober 2025
Sidst opdateret: 26. januar 2026
Last Downloaded: 22 minutter siden
All Versions
248 Kommentarer
More mods by lDracarys_:
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
⌨️ Keys
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
💼 Backpack System
Carry your survival on your back.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
animals now roam Los Santos.
🧟 Zombies
Multiple zombie types:
📦 Storage System
🛩️ Drone System
Take your survival to the skies.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
- Note : Please Reintsall all the mod files when you update the mod
- VERY IMPORTANT you must have your mods folder dlclist updated
- Install ScriptHookV by Alexander Blade
- Install SHVDN Nightly build
- Copy the mod files into your scripts folder.
- Launch GTA V and start your survival journey.
⌨️ Keys
- Alt+U to Open the menu
- Generally E to interact, loot etc
- in Craft Menu : E to Use/Place item // Enter to create/craft it
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can by pressing Enter.
- Vehicles are essential for survival — don’t get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
- Electronics
- Vehicle parts
- Metal
- Other crafting resources
💼 Backpack System
Carry your survival on your back.
- Three backpack levels: Level 1, 2, and 3, each increasing item and resource capacity.
- Crafting now requires accessing your Backpack Menu → Craft.
- Most items must now be crafted through a Workbench, then placed from the Backpack.
- Inventory management becomes a core survival mechanic.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
animals now roam Los Santos.
- Some are aggressive predators.
- Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
- Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
📦 Storage System
- Storage item now fully functional — allows storing any item type.
- Storage upgrade levels planned in future updates.
🛩️ Drone System
Take your survival to the skies.
- Craft a Quadcopter Table to build and upgrade drones.
- Drones are fully manually pilotable.
- Possible upgrades include:
- Flashlight module
- Taser weapon module
- Silenced pistol module
- Drones can be equipped or stored at any time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- More random world events
- Expanded crafting system
- New zombie types
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V version
- Works with most visual and vehicle mods
📜 Changelog
- Fixed error when trying to craft/place a object in Craft menu
- Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
- Fixed npc's showing as zombie on the map when mod disabled
- Fixed respawn after death not working properly and disabling collision
- Dismantling a campfire will not give it's recipe items anymore (for more realism)
- Fixed vehicles not loading (and then deleted on the json) at game startup
- Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
- Fixed Weapons ammo full when respawning after death
- Changed Help text system (don't see any bug with it now, please tell me if you have one)
- Fixed wrong instructional buttons of Inventory and Build menus
- Fixed Workbench menu not closing properly when moving
- Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
- Nerfed crafting distance to 10 meters for more difficulty
- Added instructional buttons in Inventory menu and Craft menu
- Added option to align object to surface when crafting
- Fixed bodyguards duplicating when reload scripts
- Fixed released bodyguard having both dead and survivor blips
- Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
- Refactored JSON system. Static data is now embedded directly in Zombimod.dll
- Fixed ItemFunctionnalities blips and error when disabling mod
- Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
- Player can now target and attack random peds with melee
- Fuel Consumption and Refuel time now editable via Mod Settings submenu
- Crash risk reduced when changing outfit
- Fixed Vehicle renaming not changing it's blip name
- Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
- Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
- Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
- Fixed vehicles livery not loading properly
- Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
- Fixed Bodyguard issue when disabling/enabling mod
- Removed the obsolete Items HUD feature (causing white-screen issues).
- Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
- Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
- Crafting now goes through the Backpack menu, then the Craft Menu.
- Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
- After crafting structures at the Workbench, they can be placed through the Backpack menu.
- Added a fully pilotable Drone System:
- New craftable item: Quadcopter Table
- Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
- The drone can be equipped or stored at any time.
- Fixed various bugs and stability issues.
- Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
- Sleeping now affects player abilities (stamina, hunger, thirst).
- The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
- Refueling now displays the current vehicle’s fuel level, offering better control over how much fuel you need to pour.
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
1.5
1.4
1.3
1.2
1.1
Først uploadet: 5. oktober 2025
Sidst opdateret: 26. januar 2026
Last Downloaded: 22 minutter siden







Hello Dracarys,
First of all, thank you for this amazing mod! I really enjoy the survival mechanics and the overall atmosphere. However, I'm experiencing a frustrating issue with vehicle spawning that I'd like to report.
The problem:
Vehicles are spawning constantly in the Mount Chiliad area (and sometimes elsewhere).
They often spawn inside each other, creating huge piles of wrecked cars.
Sometimes, a vehicle spawns directly on my head or right in front of me while I'm walking or driving, which instantly destroys my car or kills me.
This happens even in areas I've just cleared.
What I've tried:
I checked the mod's menu and the JSON configuration files, but I couldn't find any option to disable or adjust vehicle spawning.
It seems like the "Broken Vehicles" feature is always active and cannot be turned off.
My request:
Would it be possible to add an option to disable or reduce vehicle spawning in a future update? I love the zombies, the survival systems, and building my base, but the constant vehicle spawns (especially on top of me) are making the game unplayable for me.
I saw in the changelog that you're working on a complete rewrite of the mod (v1.5.0 mentions "Attempt to fix zombies spawning on top of player"). I hope this vehicle issue can also be addressed in the new version.
Thank you for your hard work and for listening to the community!
Game version: Latest GTA V
Mod version: 1.5.0
@flYbull how did you fixed i have the same problem?
@DJMarchewa type shi but there are already weapon parts in ammu nation that you can loot and craft with but i agree with everything else
by the way i found some bugs like
-car teleprting few km when yu load in to the game
-when there are too much runners in one place game starts to freeze and crashes eventually
-when you are trying to use crafted molootoves the mod just crashes
and other bugs like
-train still spawning
-cargo plane bags floating in the air
-when you click use item on moolotov you get 25 of them instead of one
- i don't know if it's a bug but zombies just give to much junk food, i always have it full, make it more scarce like water
great mod papi but can you add more functions to guards?
like chill (go somewhere near but don't shoot) and shoot only outside of vehicle/only inside vehicle
and i encountered some bugs
-zombies spawning in the water and just dyiing.
-the fuel is very buggy like always when you spawn. every saved vehicle would have like 2% fuel
and sometimes when you crash iinto somethiing the fuel indicator just disapears and doesn't work.
but still great mod
and the bandages are completely usless since when yoou lose hp in this mod (yu rarely do) it would regenrate by itself s there is not point in having bandages
Hello everyone, just here to tell that i completly restarted the scripting of the mod, so it will take a long time for the next update but its for the good cause, the bases of my scripts were not good so updating the mod constantly added new bugs/crash, i restarted from 0 yesterday, i will try to make the best optimized, for updates and performance, and with less bugs and more freedom for player with settings, sorry for people who wait for updates i try my best
Whatever makes the mod better
@lDracarys_ but how is it going to be released?, like what is going to be cut,added and fixed and what is going to change
for some reason, my icons are white. Can you help me fix what needs to be done to make them normal?
A few questions: is it possible to disable this mod completely so I can play story mode normally, and have one save for this mod and one for story mode? Is it possible to disable the armored zombie type, or make them a little weaker? Also, is it possible to disable runners? Thank you for making this mod, it is really amazing and impressive!
@Schnibbles you can disable the mod in setting but anything eles no
PLEASE answer a couple of my questions first, how do I make sure that all zombies have a zombie skin from multiplayer, not just some, and can I combine this with the Grand Theft Auto Vinewood Zombie mod [Addon | MP Male\Female] 1.1 works with the same files as your mod, but I don't fully understand where the script of your mod takes a zombie model from GTA 5 or from dlc.rpf inside your mod, if from there, then how exactly do I make the skins reflect on all zombies
You're still working on it right?
@likegemplay absolutly, it takes a lot of time to recover all old functionnalities with a new and better system
@lDracarys_ Thank you for always being attentive to your community, I look forward to seeing this mod working again.
Всем привет. Я так понимаю, что мод пока не рабочий? А то я второй день бьюсь с ним, не могу включить..)
Is it GTA V Enhanced Compatible?
@toXmino No
Could someone help me? Mine is giving an error.