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@MattPlaysSimulations do you use them as replace or add-on mods? Because those errors happen when you do not use the custom handling values.
@AgileCoast1 ADF-11 Raven first I believe.
@axslayer33 you can see the opened nose on the first picture (and third to last). It basically elevates the cockpit section to reveal the laser cannon underneath.
The "invalid" entry is a radar weapon entry, which I used to make the display model in the cockpit rotate.
@PANICO TOTAL Split in 2 parts... perhaps possible with scripting, but I don't know how :/ I will probably make 2 different vehicles to feature both.
Only downside is... I can't get the canards to work if I have that working animation.
@PurpOp change the Blimp2 at the bottom, everything else stays the same
@orion13622 probably because these are custom weapon settings, I don't know how or if FiveM can handle them. If all fails, you have to change the weapons inside handling.meta to standard GTA V weapons.
@Reacon DMCA takedown
@CokitousIgnis Done, you can find it above the main file
@Kiryu yes, the problem however is that the model comes out as one single object and the Falken is giving me more than a headache trying to seperate the nose from the Body.