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Thanks, this should fix it:
(It just went through the list in order and applied whichever matched first, but this new one should check the matching plate & model first and then checks just for model).
Can you show the car your autoload is for, and what you had saved in the configuration?
Also, try this:
(It's on my Discord, so if it isn't downloadable, join the Discord server linked on my profile, and try again).
Hmm, for now make sure your plates are exactly 8 characters long.
Fix the meta and language files.
Yeah, it depends on the car. Some have a full vac/boost dial, some just boost or vac, some two separate.
Not sure about what the linked vehicles exactly have, you'll just need to tinker a bit with the settings. Each (add-on) model is just slightly different, so I couldn't make assumptions.
I'll take a closer look.
I'm not the vehicle dev, you are, or so you seem to claim.
Just open your yft in OpenIV and you can see with your naked eyes that the model is *not* centered properly on the Y axis.
:) Also try the LUT file if you haven't already, really transformed my G27.
First gear uses GTA's free-revving implementation, other gears use my implementation (because there is no revving in other gears). I intended it to be the same as the first gear, but can't match it 1:1.
The problem is your model not being centered. VStancer assumed the wheels have the same distance to the center coordinate of the model.
This is on you to fix.
Read the pinned comment and the description.
Yeah, finally found out what the issue was. I only create the force feedback effect once now, which plays nicer with Logitech software. Still no idea why having SHVDN triggers it, and why RPH prevents the crash - probably something to do with how DirectX is hooked or something? No idea, really.
No plans for more animations.