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Something I noticed that needs fixed - For the blood spilling, in the Small Caliber Headshots + Bodyshots and All Headshots + Bodyshots, the bloodfx files are reversed. The small caliber file actually has the all file in it, and vice versa.
Super glad this mod is still around after all this time. I've noticed its pretty buggy with ragdoll mods, though. I'm using Bass Dragon's Euphoria and sometimes the bodies just ragdoll completely plainly with no weight. Any fix for this?
Pretty good update, but I think it could use a few fixes. The main thing is that it still looks pretty unfitting to have multiple decals per shot, especially since they seem to be so far from the body. I also think that the splatter from lighter weapons could definitely be way more minimal. Really like where this is going, though.
Super hyped for this next update. My biggest issue was always that the blood splatter always seemed really random and unfitting with how/where they were actually shot.
Exit wounds seem to be p buggy but other than that this new update seems great.
@Slash_Alex Huh, messed with that for a bit and found the Watch Your Death mod messes that up. Weird. Anyways, thanks for the help.
^^^ Just found out that there was a mod conflicting with the ragdoll issue and solved that, but still can't figure out the issue with "everyone permanently calm" not working.
At least on my end, the "everyone permanently calm" toggle doesn't seem to do anything anymore, despite working fine before. Also, the power punch never ragdolls pedestrians and instead just bounces them while they stay in their idle animation. Are certain things not working right now, or is something wrong with my mod setup? Cheers.
@Just4gamerstube123 what specific settings are you using? might mess around with that.
Great mod. I don't know how possible this is, but can you make it so the blood appears closer and also maybe a bit behind the victim? It's a bit weird shooting somebody against a wall or something of the such, having no blood really hit the wall, and yet having a ton of it really far in front of them. I don't know if that's possible to change with GTA V's effects, but it'd be great if you could find a way.