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@Jdot__ Read the mod description. It's explained...
@WolfFire23309 Thank you for the kind words. I never left, i was just unable to finish my projects (like this animation thing was one of those plans) and had a lot of other issues. Hopefully i can manage to put something out again. It's been too long! Kinda crazy how the GTA 5 artwork showed these animations back then, but never was the reality. I think the simular one in GTA San Andreas was the best as they actually hang out. Sitting down on the window frame. Have a great day too! 😉
Oh yes. That's what i wanted to create for a long time but not the way you did it. Now i don't have to worry anymore more. Thank you.
@OdinPagan If they struggle with they own downgrade and do the same tricky instead of fixing it, they must have somehow messed up something that it became unintended or they just forgot that they had it working before. Someone should figure out what was different with the game code before the Biker DLC
@Gta5KoRn 😂😂 Ja leider. Hoffentlich ist GTA 6 in vernachlässigbarer Stelle irgendwo gedowngraded. Bin mal sehr gespannt wie gut die Fahrzeuglichter umsetzen.
@Gta5KoRn Ich hab die Hoffnung schon aufgegeben das es Jemand fixt. Und selbst wenn, es lohnt sich ja fast nicht mehr 😢
@OdinPagan It's a game shader effect that created more realistic vehicle lights trough laying over a bloom effect controlled by the vehicle light texture to give the impression that the vehicle lights were actually glowing. Expecially useful for modern lights like LED bars. That effect got downgraded, almost removed by Rockstar Games after the Biker DLC back in 2017. And since then they haven't fixed it. It appears to be a shader bug by some digging in. And Rockstar It'self even fairly recently then in return tried to compensate that downgrade the same way as modders did before by increasing the overall emissiveMuliplier effect in the general visualsettings.dat file, which causes then to have that effect too much on other cars where it shouldn't be that high because it's a global value for the whole game. While the EmissiveMultiplier effect was controlled trough the vehicle light's shader it'self. Allowed you to make that effect just fine tuned for the specific vehicle.
@Mauluskus Ganz normal alles aktuell
Thank you
@Mauluskus Also der Mod funktioniert noch bei mir.