Cinnamon Coffee 1.2 (Latest Version)
6.021
91
6.021
91
CINNAMON COFFEE
INSTALLATION:
REQUIREMENTS:
CONTROLS:
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
Configurable Controls
Explicit Sound System
Autoblow Device Integration
New Settings & Menu
v1.2 — Major Build with a completely new menu and expanded systems
New Menu System
New Toggleable Options
New A-Life System
Expanded Animation Locations
General Improvements
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
INSTALLATION:
- Extract the files into your "\Grand Theft Auto V\scripts\" folder.
REQUIREMENTS:
CONTROLS:
- Open Menu: J
- Selection: Numpad
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
- 2 Modes (Sandbox Mode and Prostitution Mode)
- Price negotiation system (Prostitution Mode)
- Complete on-foot and vehicle support
- Normal and Low vehicle variations (configurable in the ".cfg")
- Toggleable voices and sounds
- Toggleable male nudity
- Configurable behavior without bloated menus
- Multiple animations with subtle visual polish effects
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
- Full gamepad support (Xbox / DualSense / DS4) — all controls configurable via .cfg
- L1 + D-Pad Left combo to open/close the menu (configurable)
- Automatic keyboard/controller detection — HUD adapts to whichever is in use
Configurable Controls
- All 8 keyboard bindings now configurable in the .cfg (menu open, navigation, speed controls)
- All controller bindings configurable in the .cfg with custom display labels
- HUD always shows the correct key/button name for the active input method
Explicit Sound System
- Audio ripped from the game files used for BJs
- Custom explicit sounds during action
- Both sound-sets independently toggleable in-game (Explicit BJ Sounds / Explicit Sex Sounds)
Autoblow Device Integration
- Real-time device control via local UDP bridge (AutoblowBridge)
- Speed sync points configurable per act in the .cfg
- Ready/finish park sequences — device oscillates briefly then stops
- Bridge ships as source code only — compile yourself in one command (see README in the folder)
New Settings & Menu
- Sandbox / Prostitution Mode toggle moved to top of settings for quick access
- Explicit Sounds toggle
- Car Interior Light toggle
- Driveable Car During Animation toggle (animations are much smoother when this is toggled off fyi)
- Cowgirl Anim by Sinkra — compatibility sub-menu (replace Facesitting / Laying Cowgirl / Laying Reversed Cowgirl. You will need the original mod installed, no further actions required afterwards. Just launch the game and enjoy!)
v1.2 — Major Build with a completely new menu and expanded systems
New Menu System
- Completely redesigned menu
- Improved layout and organization for easier navigation
New Toggleable Options
- Toggleable tutorial messages
- Toggleable vehicle engine during animations
- Toggleable street Intro / Outro animation for sitting down
New A-Life System
- Added a new persistent NPC tracking system
- NPCs can now be tracked between interactions
- The system is still experimental and far from perfect, but functional enough for this version
Expanded Animation Locations
- Added support for backseat sex
- Additional animation support and improvements across the mod
General Improvements
- Various under-the-hood improvements
- Improved compatibility with the new menu structure
- General polish, cleanup, and preparation for future updates
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
Først uploadet: 20. februar 2026
Sidst opdateret: 7 dage siden
Last Downloaded: 19 minutter siden
127 Kommentarer
CINNAMON COFFEE
INSTALLATION:
REQUIREMENTS:
CONTROLS:
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
Configurable Controls
Explicit Sound System
Autoblow Device Integration
New Settings & Menu
v1.2 — Major Build with a completely new menu and expanded systems
New Menu System
New Toggleable Options
New A-Life System
Expanded Animation Locations
General Improvements
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
INSTALLATION:
- Extract the files into your "\Grand Theft Auto V\scripts\" folder.
REQUIREMENTS:
CONTROLS:
- Open Menu: J
- Selection: Numpad
DESCRIPTION:
Cinnamon Coffee is a lightweight ScriptHook-based rewrite inspired by the classic “Hot Coffee” concept.
Built entirely from scratch, it functions as a compact interaction framework that allows sandbox-style encounters with female NPCs. The goal was not to simply port or unlock old content, but to redesign the system with cleaner structure, and modular flexibility.
The mod is fully open source and written in a ".cs" file rather than a compiled ".dll". A ".cfg" file is included for easy customization. Cinnamon Coffee uses Rockstar’s built-in draw functions to create a clean, native-style menu without relying on NativeUI. Since the project is open source, anyone can expand it or implement alternative UI systems if desired.
FEATURES:
- 2 Modes (Sandbox Mode and Prostitution Mode)
- Price negotiation system (Prostitution Mode)
- Complete on-foot and vehicle support
- Normal and Low vehicle variations (configurable in the ".cfg")
- Toggleable voices and sounds
- Toggleable male nudity
- Configurable behavior without bloated menus
- Multiple animations with subtle visual polish effects
MODES:
Sandbox Mode:
Similar in spirit to the original “Hot Coffee” mod. Use “Search for Nearest Woman” to initiate interaction and select available services if a valid NPC is found.
Prostitution Mode:
A structured minigame layered on top of the sandbox system. This mode introduces a more dynamic approach to in-game prostitution without replacing the vanilla GTA V system. Pricing can be negotiated, and service availability may vary depending on context. Vehicle services are always supported in this mode.
Prostitution Mode does not override sandbox mechanics. It simply adds an additional structured layer. Since the project is open source, anyone interested can expand it further or introduce additional modes.
DESIGN PHILOSOPHY:
Cinnamon Coffee is intentionally compact.
It is not meant to be a massive overhaul. The focus was to improve and modernize the original concept while keeping the system clean, stable, and easy to extend.
The structure is straightforward and modular, allowing the community to fork, expand, or build entirely new variations on top of this framework.
KNOWN LIMITATIONS:
Some NPCs engaged in certain ambient scenarios may not be fully interruptible due to engine constraints. This behavior is consistent with similar mods.
NOTE:
This is an initial standalone release. No further updates are planned. The source code is available for anyone who wishes to extend or modify it.
I lied lol. No, jk. Version 1.0 is and stays a framework for anyone wishing to create their own ideas. Version 1.1 is just an example of what could be made.
It's my first mod for GTA V. I hope you'll like it!
Have fun!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
CHANGELOG
v1.0 — Initial Release (Framework)
v1.1 — A build on top of the framework for anyone interested
Controller Support
- Full gamepad support (Xbox / DualSense / DS4) — all controls configurable via .cfg
- L1 + D-Pad Left combo to open/close the menu (configurable)
- Automatic keyboard/controller detection — HUD adapts to whichever is in use
Configurable Controls
- All 8 keyboard bindings now configurable in the .cfg (menu open, navigation, speed controls)
- All controller bindings configurable in the .cfg with custom display labels
- HUD always shows the correct key/button name for the active input method
Explicit Sound System
- Audio ripped from the game files used for BJs
- Custom explicit sounds during action
- Both sound-sets independently toggleable in-game (Explicit BJ Sounds / Explicit Sex Sounds)
Autoblow Device Integration
- Real-time device control via local UDP bridge (AutoblowBridge)
- Speed sync points configurable per act in the .cfg
- Ready/finish park sequences — device oscillates briefly then stops
- Bridge ships as source code only — compile yourself in one command (see README in the folder)
New Settings & Menu
- Sandbox / Prostitution Mode toggle moved to top of settings for quick access
- Explicit Sounds toggle
- Car Interior Light toggle
- Driveable Car During Animation toggle (animations are much smoother when this is toggled off fyi)
- Cowgirl Anim by Sinkra — compatibility sub-menu (replace Facesitting / Laying Cowgirl / Laying Reversed Cowgirl. You will need the original mod installed, no further actions required afterwards. Just launch the game and enjoy!)
v1.2 — Major Build with a completely new menu and expanded systems
New Menu System
- Completely redesigned menu
- Improved layout and organization for easier navigation
New Toggleable Options
- Toggleable tutorial messages
- Toggleable vehicle engine during animations
- Toggleable street Intro / Outro animation for sitting down
New A-Life System
- Added a new persistent NPC tracking system
- NPCs can now be tracked between interactions
- The system is still experimental and far from perfect, but functional enough for this version
Expanded Animation Locations
- Added support for backseat sex
- Additional animation support and improvements across the mod
General Improvements
- Various under-the-hood improvements
- Improved compatibility with the new menu structure
- General polish, cleanup, and preparation for future updates
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
DISCLAIMER
This mod — including the Autoblow device integration, sound system, and all related components — is provided as-is for entertainment purposes. Use at your own risk. Everything has been tested and works on my end, but I make no guarantees about stability across all game versions, setups, or hardware configurations. I am not responsible for any issues, damages, or consequences arising from its use. The device integration is entirely optional and handled locally on your machine — no data leaves your system except to the Autoblow API as documented.
Først uploadet: 20. februar 2026
Sidst opdateret: 7 dage siden
Last Downloaded: 19 minutter siden













@gmtown61 Thanks bro haha appreciate it! :)
@StrelokCheeki hello is the female mode here ?
@VelyXCore Not yet sadly, this will take a massive amount of rework, but eventually I may include it.
@StrelokCheeki What did the update you do fix or address or change didn't see anything in the description
@FastBurst In the description it says "v1.2" that's where you can find the latest update. Hope that helps!
@StrelokCheeki does it work with HKH's GTAO Businesses In SP now? that is the only thing stopping me from running it still as I seen it had compatibility issues :(
@FastBurst Nop, not an issue on my side you can try asking the dev of GTAO Businesses if he could fix his problem, many mods conflict with his.
@StrelokCheeki Hehe, this mod is definitely fascinating!
For those who would like the "COWGIRL Sexy Loop Animation with movement" from Sinkra work with the Natural Vision Enhanced mod and the onigiri folder, just use a CodeWalker RPF Explorer, in folder "onigiri" and then "dlcpacks" create a new folder named "customanims" download the "How to add Custom Animations easily [Add-On] (customanims)" mod drag and drop the "dlc.rpf" file from that mod to the "customanims" folder you have created previously. Now in the onigiri\common\data folder there is a file called "dlclist.xml" open it and add a new line "<Item>dlcpacks:/customanims/</Item>" for example under the "<Item>dlcpacks:/NVE_vehicles/</Item>", save it.
Now from the "COWGIRL Sexy Loop Animation with movement" mod there is a "cowgirl@sinkra.ycd" file which you have to drag and drop to the "clip_mp_.rpf" in onigiri\dlcpacks\customanims\dlc.rpf\x64\anim\ingame. So now if you go to the back seat of a car this animation should work.
@nj5050 Thanks bro!
@StrelokCheeki
Hey, I've just install 1.2 version of this mod, and I have a question:
----------------------------------------------------------------
ADDONS:
Cowgirl Anim by Sinkra: NOT iNSTALLED
---------------------------------------------------------------------------
Question: how do I install it?
One more thing, also I noticed that both(my character, and a hooker) are having intercourse in clothes, so how to easily remove the clothing for both?
@duration Hey there!
You need to install this: https://www.gta5-mods.com/player/cowgirl-loop-animation-with-movement-sp-and-fivem-add-on
Just follow the instructions on that page (➡ How to install on singleplayer: )
If everything works and the animation is loaded correctly, it should show
----------------------------------------------------------------
ADDONS:
Cowgirl Anim by Sinkra: INSTALLED! [CLICK FOR MORE]
---------------------------------------------------------------------------
About the clothing: It's not possible to undress player and/or NPC with this mod. The nudity toggle is only for the player to have a genital (which is nothing more than an object, maybe you've noticed. In fact it's Amanda's toy lol)
Anyway, I hope I could've helped you with this. Good luck!
@StrelokCheeki
do you plan, in the future, possibly to incorporate "the Addons stuff" to be already baked-in automatically into your mod?
I understand, it's technically probably easy said than done, just was curious if any way to consider making it automatically included in your mod(I mean stuff such as cowgirlanimations by sinkra, as well as others - ADDONs)
@duration Its not hard but I dont like using mods from authors without authorization. And if you mean getting rid of the "Addons" section itself, I figured its better to leave it up to the player to be flexible so I dont "force" a replacement of animations. Other than that, if Sinkra tells me "Yo bro, all good you can use it for your mod" Im totally down, I would make an .OIV for it even
please don't abandon this mod, i beg you
@towaaa Hahaha, thank you brother! I am definitely trying my best. Just taking a break for now. In case I do abandon it, lucky for everyone: It's open source!
@StrelokCheeki in 11 years, no one has made a mod better than yours. have you considered creating a page on loverslab? however, i do not believe that anyone will engage in this activity if the source code is available. you are our last hope
@towaaa Thank you very much! I do not have a loverslab account, I might create one. Again, thank you very much I appreciate it. This whole project started more like an experiment and initially on GTA IV too before I decided to port it to GTA V to see how well it works here lmao
for people who want nudity i highly recommended Nivinha mods, they make great ped replacements and you can undress them.
i think that if combine the mods from RoseCreationsYT and Nivinha with Cinnamon Coffee, it will be very cool