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  • 4b3675 marston 1

    @BabaYaga99 Hey BabaYaga99! Thank you so much, glad you are enjoying the mod! To make the AI less mean, you can adjust your own approach in-game. NPCs react dynamically to your attitude, weapons in hand, and location DNA (e.g. peds in Davis are naturally meaner, while Rockford Hills peds are snobby). If you talk to them politely, apologize, and keep your weapons holstered, they will soften up and build friendship points (which unlocks cooperative 'Homie' bodyguard modes!).

    15 hours ago
  • 4b3675 marston 1

    @floydturbo Hey floydturbo! Sorry you're running into this. The DLL is compiled against the latest stable SHVDN 3.6.0 / 3.7.0 releases. The ReflectionTypeLoadException and the Could not load file or assembly 'ScriptHookVDotNet3, Version=3.7.0.142' errors usually mean you have a mismatch of ScriptHookVDotNet files in your main GTA V folder. Make sure you have both ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, and ScriptHookVDotNet3.dll from the exact same version/nightly release, and that no older version of these files is lingering in your directory. Try a fresh install of the latest nightly build bundle and let me know if it resolves!

    15 hours ago
  • 4b3675 marston 1

    @jagc95 Hey jagc95! Thanks for the awesome feedback! Yes, currently when you press E, the mod triggers the conversation menu which clears the ped tasks, causing them to exit the vehicle to talk to you. I'm definitely working on fixing this in the upcoming update so that if the NPC is in your vehicle (or hired as a bodyguard), pressing E will let you chat with them comfortably inside the car without forcing them to get out. Stay tuned, version 2.3 is on the way

    15 hours ago
  • 4b3675 marston 1

    Hi! Wow, this is an incredibly impressive and ambitious project. Local, offline, and uncensored AI is definitely the ultimate direction for privacy and unlimited generation. The integration of local TTS models like Kokoro and Piper is incredibly smart for cutting out cloud delays and costs.
    You hit the nail on the head though—the main barrier is the setup. Most average players struggle with basic folder drag-and-drops, let alone running local LLM instances and local Python/JS servers. That's why I went with the cloud-based api route for plug-and-play ease.
    But as a developer, I am highly interested in your architecture. I'll definitely check out your blog and project link. It sounds like an amazing piece of tech and we should definitely keep in touch!

    en dag siden
  • 4b3675 marston 1

    @Skazesadw21 Hey! Glad to hear the mod is working well for you! Currently, the volume multiplier is hardcoded directly inside the C# script, so there isn't a setting in the configuration file to adjust it yet.
    However, I've noted this down and will definitely add a customizable AudioVolume multiplier option in the LivingLSAIs.ini config file in the next update so you can easily fine-tune it. Thanks for the feedback, stay tuned!

    en dag siden
  • 4b3675 marston 1

    @Zona Comics hey i have added so many language supports wait for tommorow! 2.3 will come!

    en dag siden
  • 4b3675 marston 1

    @Zona Comics ok I will try but since I don't know Portugese I will use AI to implement this, don't worry, join discord for more updates

    en dag siden
  • 4b3675 marston 1

    @ethan the 10 thanks man

    en dag siden
  • 4b3675 marston 1

    @Zona Comics i will try which language you want?

    en dag siden
  • 4b3675 marston 1

    @uno_bandz it will work now

    en dag siden