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@ikON
After extensive testing I can say:
1. fwBoxStreamerVariable with 1024\2048 settings fixed texture flickering;
2. World of Variety definitely conflicts with porta cabin near Union Grain Supply, cabin not loading, fixed buy deleting cabin, as mentioned above;
3. For some reason version 3.08 make game crash to desktop near dock office from latest ikONProjects 2.0. Version 3.07 don’t have this bug for me;
4. Best dlcpack for integrating other MLOs, only with your dlc.rpf I was able to make brofx10 mansions work in SP with loaded MPMaps.
10/10
@MNHC
Hello. Don’t know what other user trying to say by “fix” this mod, for me it works perfectly fine with nightly 0.71 that used for building your new version from Discord. Except 1 error that mentioned in comment section for Global Invest on this site (in your new version of Global Invest and Better Chases this error popping up too). When you using it along with HungerSleep by DeAlien - once you use hotels or restaurants script HungerSleep make time pass by and Global Invest crashes with this error (Better Chases crashes with similar error related to BetterChases.Passive):
[04:46:24] [ERROR] Caught unhandled exception:
System.ArgumentOutOfRangeException: Hour, Minute, and Second parameters describe an un-representable DateTime.
at System.DateTime.TimeToTicks(Int32 hour, Int32 minute, Int32 second)
at GTA.World.get_CurrentDate() in ScriptHookVDotNet3\GTA\World.cs:line 85
at GlobalInvest.PayPropertyTaxes()
at GlobalInvest.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[04:46:24] [ERROR] The exception was thrown while executing the script GlobalInvest from "G:\Grand Theft Auto 5\scripts\GlobalInvest.dll".
[04:46:24] [WARNING] Aborted script GlobalInvest.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
And mod Export Garage by author that made Global Invest have this problem too, maybe you find free time to look at it, thank you.
@Lessu
«Remember after installing "ScriptHookVDotNet -nightly" to change the settings of its config file "ScriptHookVDotNet.ini" in your main GTAV folder:
ScriptTimeoutThreshold=60000»
This script is 3,5MB, it needs time to fully load, as Apts&Houses, for example. I was experiencing similar errors in similar missions before increasing Threshold.
@ikON
MP maps are enabled on start-up by Simple Trainer and Cayo Perico update installed, game version is 3274. Also enabled MP maps is a requirement for WoV. Flickering happens in one significant spot, on a bridge near Shopping Center with Wolfs Real Estate Office. Will test and see if fwBoxStreamerVariable and decals limit patch will fix this.
By any chance, are you planning to add ability to save weapons in a trunk in future updates?
@ikON
And may be you have official list of known issues that user may encounter, like Morningwood Ron Station and Bean Machine textures glitch? That’ll make debugging much easier.
Thanks again, wonderful job.
Hello.
For some reason version 3.07 have not loaded porta cabin around the city, it shows only low-poly model that not changing to high-poly when you come close. Not the end of the world, simply deleted them. However, version 3.08 works fine and almost all of the porta cabins loading as intended. Except for porta cabin behind Union Grain Supply Office, still low-poly. And bridge behind Arcadius Business Center, near Augury Insurace building, have weird texture flashing glitch.
Before 3.08 public release I was sure it’s a compatibility issues with all of installed mods that I have. But since 3.08 public release is working almost fine compared to 3.07 - there is must be made some changes and fixes.
Anyway, officially, from your point of view, is your mod incompatible with World of Variety and LWE? Because that is the only mods that I can think of that may interfere with each other.
Thank you for free releases, that’s literally a staple in my mods folder.
@mitto_backup
Yep, it was modified with dnSpy. I don’t have enough knowledge to disassemble .dll, rewrite code and compile it back, so I was able only to delete some code and change some variables.
@mitto_backup
Yes, this should work, player’s dealers are unaffected by changes. As mentioned in message above: “workers are still being able to deal and sell to customers”, so only rival dealers are affected by changes and will not spawn.
If you have mod already installed with some kind of saved progress, you can just replace .dll-file, load game and all .xml-files will load and work as usual.
Or you can use original mod version from this page (or my modded “Original” version with dealers), hire desired street dealers, afterwards replace .dll with my “NoDealers” version and hired dealers will spawn and work as in original mod.
https://gofile.io/d/rg4uLY
So, fixed and changed some things, if anyone interested. You need all original files from 0.2.46a version, you need to replace old “LSlife.dll” with the new version (you can rename file back to “LSlife.dll” after replacing).
There is 2 new versions - original (LSlifeOriginal.dll) and with deleted dealers (LSlifeNoDealers.dll).
Both versions have this changes:
- fixed cocaineOz saving bug in players inventory due to typo in variable;
- increased prompt showing time when customer asks to work for you from 2 seconds to 6 seconds (this seems “standard” time for this kind of prompts set by author);
- increased time between ped scans from 7 seconds to 10 seconds;
- renamed “Drug Car” to “Stash Vehicle”.
Version with deleted dealers also have this changes:
- no dealers around map;
- cannot hire dealers (player are still being able to hire customers as workers);
- no taking over peds and making them customers for said dealers
(player are still being able to deal and sell to customers through Zee’s contact in phone, hired customers as workers are still being able to deal and sell to customers;
- no rivals coming to kill player because dealer hear gunshots or saw armed player.
Whole mod is 4 times lighter for now because there is a lot of functionality that dependent on present in game world dealers (sadly, unused code is not cleaned).
Big THANKS to @mcal9909 for this mod.