@oscillian search for <FlashFxScale value= in the metafile of the weapon u want to change.
the effect will only show if the normal install method is used and u can change <FlashFxScale value= without loosing the effect.
dont change muz_xm_revolver! it tells the game to use this effect. i made some ypt.xml edits to this effect to achieve the lightning effect and different muzzle core texture
@bob230203 i didnt touched firerates but i changed the sound of the assault rifle to a better one imo
if u want to change it look at the previous comments
@M70ZasGTA you need to use the normal install method to make all effects work in R*-Editor
The Game unloads every weapon ptfx in R-Editor that only got added for online weapons
in the normal install method i turned one of those effects into a ptfx that gets loaded with singleplayer so it fully works in R-Editor
u can edit core.ypt with codewalkers export to xml
take the textures from blood and decals diversity and copy it to the exported folder from my core.ypt
re-import the core.ypt.xml
this way u get the textures from both mods and dont loose the particle effects from my mod
@-Sonic_Boom- thats the case with every blood mod...
they are using the same files. if u only using the auto installer they are not compatible
but if u manual install it and get a understanding how things work u can make them compatible very easy.
it just needs a more experience, so stop using auto installers and take a look into the files
@WXLlin modify the core.ypt.xml using codewalkers export to xml feature. making your own effects is not really possible, just check the xml format and u know what i mean :P
No Updates for now!
please use Skysder's Enhanced Traffic Experience
https://de.gta5-mods.com/misc/skysder-s-enhanced-traffic-experience (Lite Version)
https://de.gta5-mods.com/misc/skysder-s-enhanced-traffic-experience-ultimate-edition-oiv (Ultimate Version)
@oscillian search for <FlashFxScale value= in the metafile of the weapon u want to change.
the effect will only show if the normal install method is used and u can change <FlashFxScale value= without loosing the effect.
dont change muz_xm_revolver! it tells the game to use this effect. i made some ypt.xml edits to this effect to achieve the lightning effect and different muzzle core texture
@bob230203 i didnt touched firerates but i changed the sound of the assault rifle to a better one imo
if u want to change it look at the previous comments
@M70ZasGTA you need to use the normal install method to make all effects work in R*-Editor
The Game unloads every weapon ptfx in R-Editor that only got added for online weapons
in the normal install method i turned one of those effects into a ptfx that gets loaded with singleplayer so it fully works in R-Editor
u can edit core.ypt with codewalkers export to xml
take the textures from blood and decals diversity and copy it to the exported folder from my core.ypt
re-import the core.ypt.xml
this way u get the textures from both mods and dont loose the particle effects from my mod
@-Sonic_Boom- thats the case with every blood mod...
they are using the same files. if u only using the auto installer they are not compatible
but if u manual install it and get a understanding how things work u can make them compatible very easy.
it just needs a more experience, so stop using auto installers and take a look into the files
@James20001120 yes
@James20001120 yes
read the changelog, all changes are in there
@WXLlin modify the core.ypt.xml using codewalkers export to xml feature. making your own effects is not really possible, just check the xml format and u know what i mean :P
@ShadowWorks doesnt matter if u only install those two mods