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    @Eddlm Minor bugs:

    1) The "player is armed" check is missing a check to make sure the player is actually wanted. In other words, even when not in a chase, police will react to the player holding a "weapon", upgrading to two wanted stars immediately -- including such "weapons" as fire extinguishers and jerrycans.

    2) Fire extinguishers need a specific exemption for both ped.Weapons.Current.Hash as well as for ped.IsShooting. Jerrycans need an exemption for the current weapon hash only -- "shooting" a jerry can is still getting ready to start a fire.

    (To head off any "but cops should react to weapons" remarks from other users: sure, but that's starting a new pursuit, not continuing or escalating an existing pursuit, and it would need refinement including exceptions, forgiveness, lack of omniscient police, etc. That's more suitable for a different mod.)

    2 dage siden
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    @OrangeFr3ak @lspdfr ivpacker Schafter GTR crashes are known problems (although, for some reason, not listed on the description tab =)), but there's no known solution. Myself, I can usually spawn it just fine on the northeastern highway, but get a guaranteed crash anywhere in Los Santos or the airport. Since it works for some people and it doesn't spawn in traffic naturally, _CP_ left it in the Pack because for those people it works for, it works. =) (It would be *lovely* if Rockstar included some debug output so we could figure out what exactly happened before the game unhelpfully tells us that it crashed... without that, there's no possibility of isolating the offending reason without trial and error. Given that it's a hobby and Take Two/Rockstar literally earn any profit that comes out of the debugging effort, it's a sort of "it hurts when I do this"/"so don't do it" scenario.)

    3 dage siden
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    @R4GingG4Ming @Roma1213 VWE was taken down temporarily while a new version is being worked on. http://gtaforums.com/topic/886354-the-vanillaworks/page-26

    @hyperspacedude It works for most people, although random crashes can happen anytime during GTA modding. The most stable game I ever had was able to run eight hours between crashes, and that was with IVPack + WOV + VWE back in October. I've had less luck since then, where I get a crash about hourly or so, since modding for GTA V is modding a moving target. (That is, it's a soul-sucking succubus from which there is no escape.)

    @Alaa97 @bennoah302 The gameconfig included in World of Variety is the most stable gameconfig for the current version that I've found. However, it's pretty much just a slight tweak of the Dilapidated gameconfig that _CP_ recommends anyway.

    3 dage siden
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    @Eddlm Nope, running latest GTA build 1365 and using latest ScriptHookV from Alex's dev-c.com. If you meant DotNet2, also running crosire's latest (v2.10.6) and they haven't released any build artifacts for DotNet3 yet. =)

    The reason it's a weird crash is that I've had barnfind scenarios trigger just fine elsewhere -- e.g., the homeless camp beneath the freeway in Strawberry, near where the Weazel News van usually spawns, has up to three wrecks turn into barnfinds just fine. Something about the lot right outside Benny's shop just doesn't want to play nice.

    4 dage siden
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    @Eddlm Forgot to mention that there is no useful information in LivelyWorldDebug.txt when a civilian snaps a photo.

    I also get a full crash to desktop whenever I approach Benny's, regardless of whether online maps are enabled or disabled and/or whether I have ImNotMentaL's Benny's mod installed or not. I also always get a message about a wreck-find scenario a moment before the crash. The crash no longer occurs when LivelyWorld.dll is removed. The last time around, I saw a blipped car which was stopped, and the crash happened a moment after it started to drive, but I wasn't able to get any real idea what kind of car it was from a two-second observation.

    Last occurrence:
    (LivelyWorldDebug.txt)
    04/20/2018 14:45:34 - Bennys
    04/20/2018 14:45:35 - Bennys
    04/20/2018 14:45:36 - Bennys
    04/20/2018 14:45:37 - Bennys
    04/20/2018 14:45:38 - Checking for wrecks
    04/20/2018 14:45:38 - Rendering Rebel as wrecked

    Sparse modlist this time around -- just OpenIV, Menyoo, VisualV, IVPack, WOV, and WOV+IVPack patch.

    4 dage siden
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    On Social Club Retail version, not only does the photo feature not work (as apparently already known) but it also actually causes a script crash on my end. =)

    (ScriptHookVDotNet2.log)
    [02:36:21] [ERROR] Script 'LivelyWorld' is not responding! Aborting ...
    [02:36:21] [ERROR] Caught fatal unhandled exception:
    System.Threading.ThreadAbortException: Thread was being aborted.
    at System.Windows.Forms.WindowsFormsSynchronizationContext..ctor()
    at System.Windows.Forms.WindowsFormsSynchronizationContext.InstallIfNeeded()
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.SendKeys.Flush()
    at System.Windows.Forms.SendKeys.Send(String keys, Control control, Boolean wait)
    at System.Windows.Forms.SendKeys.SendWait(String keys)
    at LivelyWorld.ProcessCurrentEvents()
    at LivelyWorld.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    5 dage siden
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    @Rambo92ita Aha! A car dealership!

    "Concessionary" doesn't make much sense in English. A noun "concessionary" is a person who owns a franchise ("a rich concessionary" -- very rare word), and an adjective "concessionary" is anything to do with "concessions" -- like reduced fares on bus service ("concessionary fares" -- very, very common word). =)

    21. januar 2018
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    @kwokpo I'm guessing English isn't your native language, but it's probably better to write something long and detailed in your native language, and then translate it into English with Google Translate. Two-word answers aren't helpful. =)

    1. januar 2018
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    I loved this mod in its original incarnation, since it was a little more immersive and melded well both with the base game and with the enhanced realism that (some of) Eddlm's mods are noteworthy for. I think the new version became a little too gamey and buried useful interface features as esoteric command line options within the cheat menu instead of placing them in an easily accessible native-style UI or responding to standard controls. It enhanced the gameplay with some handy features like recurring drivers, pumping stereos, and more physics, but simultaneously moved away from realism to the point of detracting from the final whole. It's good! But not as great as it could have been if it had stuck to its original atmosphere. =)

    1. januar 2018