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  • Df5e9e censored avatar

    @WildeFox
    Firstly you aren't the only one commenting daily so comments slip the net. That does not mean you can accuse us of being negligent because you've got a problem. If we really were negligent - ENT wouldn't be getting updates.

    Secondly I've tried numerous times to recreate this and I can tell you with a certainty it is not ENT causing that problem. ENT loops angry peds, and if you either remove ENT, unload it or disable the option - the feature is disabled and ped behaviour goes back to normal.

    You've either got another mod causing this or have used a mod which changes the ped behaviour config. Again, not an ENT issue and it is literally impossible for ENT to permanently change ped behaviour due to how this option has been implemented (does not change files, and loops behaviour natives. Stop the loop and newly spawned NPCs are normal).

    5 hours ago
  • Df5e9e censored avatar

    @thehuntingwolf5
    Define "screwed"?

    19 hours ago
  • Df5e9e censored avatar

    @QBit07
    It's a team effort! :D

    @Reyser
    Might be a while depending on if I've got some spare time since Alex is working on a few things at the mo.

    @FighterPilot
    Looks like they're not in ENT yet (the wheels are hardcoded when ideally they'd be dynamically found) hence why they're missing. Do you have a couple of their display names so we can see if they're in the usual script files?

    4 dage siden
  • Df5e9e censored avatar

    @FighterPilot
    ENT doesn't currently support custom wheels, but you can co-load with another menu like Menyoo or SNT which does however.

    @QBit07
    We'll look into persistent clothes, but it might be a while until it's added to ENT is all.

    Sounds like the vehicles are spawning in in-between ENT's "sweep" (as running that option on tick - i.e evert frame, caused horrendous lag if combined with other AoE options).

    6 dage siden
  • Df5e9e censored avatar

    @lasper
    ENT's no traffic option force-despawns all non-mission critical cars. Best guess is the impromptu race script set the vehicle as no longer needed, and ENT force despawned it like it does with other vehicles around you.

    7 dage siden
  • Df5e9e censored avatar

    @GloHD
    Do you have any mods which would change the map (i.e HD props etc)? That can crash the game if you try and use them online.

    Alternatively do you have any other mods installed alongside ENT?

    15. februar 2020
  • Df5e9e censored avatar

    @GloHD
    That's on purpose because this (and the scripthook) are not for online.

    Move the ASI and scripthook/dinput8.dll out of the GTA folder if you want to play online.

    14. februar 2020
  • Df5e9e censored avatar

    @iammistahwolf
    Credit where it's due - Alex has been doing an amazing job adding new features to ENT, so credit goes to him for those features (and ongoing support for them!).

    13. februar 2020
  • Df5e9e censored avatar

    @Gerlide
    With the vehicles it sounds like an issue with either corrupt or missing DLC files.

    The Mk2 weapon issue is weird. It's not happening to me so can't say for sure what's up. Do you have any gameplay options or weapon mods enabled in ENT?

    @bakabukakke
    From what I remember, R* fiddled with a bunch of natives (changing args etc) around 1.46 so chances are it's an issue with your game version and the scripthook.

    10. februar 2020
  • Df5e9e censored avatar

    @railgame1
    Do you have all the DLC's installed? ENT will try and give you the DLC weapons as well - so if you're missing a DLC, then you're going to crash (weapon does not exist).

    @QBit07
    It used to but after around 1.46 - ENT would try and load the online map during the loading screen, and the game would try and load the SP map which resulted in an infinite loading screen (because of the back and forth loading/unloading of the map).

    9. februar 2020