YTYP Importer for 3DsMax 1.0v
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GTAV YTYP Importer for 3ds Max (GTA V Modding)
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
## Features
- Import YTYP files directly into 3ds Max
- Automatically place props in their original coordinates
- Works with interiors, props, and MLO structures
- Fast and simple workflow for modders
## How to Use
- Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
- You can use Ook3D’s Tutorial to extract all interior props
Tutorial Link: https://youtu.be/iYEhrOtWorA
## Import models
- Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
- Import your YTYP by clicking "Import YTYP Entities"
- Run this tool inside 3ds Max.
- Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
## Installation
- Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
- Example:
"C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
- Restart 3ds Max.
- You will now find the GTAV YTYP Importer under the Utilities tab.
## Requirements
3Ds Max (2016 or newer recommended)
GIMS Evo
Inspired by: Sollumz Tools (https://www.gta5-mods.com/tools/sollumz-blender-plugin)
Enjoy!
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
## Features
- Import YTYP files directly into 3ds Max
- Automatically place props in their original coordinates
- Works with interiors, props, and MLO structures
- Fast and simple workflow for modders
## How to Use
- Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
- You can use Ook3D’s Tutorial to extract all interior props
Tutorial Link: https://youtu.be/iYEhrOtWorA
## Import models
- Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
- Import your YTYP by clicking "Import YTYP Entities"
- Run this tool inside 3ds Max.
- Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
## Installation
- Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
- Example:
"C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
- Restart 3ds Max.
- You will now find the GTAV YTYP Importer under the Utilities tab.
## Requirements
3Ds Max (2016 or newer recommended)
GIMS Evo
Inspired by: Sollumz Tools (https://www.gta5-mods.com/tools/sollumz-blender-plugin)
Enjoy!
Først uploadet: 17 hours ago
Sidst opdateret: 7 hours ago
Last Downloaded: 2 hours ago
0 Kommentarer
More mods by EscobarV:
GTAV YTYP Importer for 3ds Max (GTA V Modding)
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
## Features
- Import YTYP files directly into 3ds Max
- Automatically place props in their original coordinates
- Works with interiors, props, and MLO structures
- Fast and simple workflow for modders
## How to Use
- Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
- You can use Ook3D’s Tutorial to extract all interior props
Tutorial Link: https://youtu.be/iYEhrOtWorA
## Import models
- Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
- Import your YTYP by clicking "Import YTYP Entities"
- Run this tool inside 3ds Max.
- Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
## Installation
- Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
- Example:
"C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
- Restart 3ds Max.
- You will now find the GTAV YTYP Importer under the Utilities tab.
## Requirements
3Ds Max (2016 or newer recommended)
GIMS Evo
Inspired by: Sollumz Tools (https://www.gta5-mods.com/tools/sollumz-blender-plugin)
Enjoy!
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
## Features
- Import YTYP files directly into 3ds Max
- Automatically place props in their original coordinates
- Works with interiors, props, and MLO structures
- Fast and simple workflow for modders
## How to Use
- Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
- You can use Ook3D’s Tutorial to extract all interior props
Tutorial Link: https://youtu.be/iYEhrOtWorA
## Import models
- Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
- Import your YTYP by clicking "Import YTYP Entities"
- Run this tool inside 3ds Max.
- Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
## Installation
- Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
- Example:
"C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
- Restart 3ds Max.
- You will now find the GTAV YTYP Importer under the Utilities tab.
## Requirements
3Ds Max (2016 or newer recommended)
GIMS Evo
Inspired by: Sollumz Tools (https://www.gta5-mods.com/tools/sollumz-blender-plugin)
Enjoy!
Først uploadet: 17 hours ago
Sidst opdateret: 7 hours ago
Last Downloaded: 2 hours ago
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