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1.3.1 (b2944 TSE fix)
By ShinyWasabi
@ScriptHacker This looks like a Windows issue, as the ASI loader only logs that message if LoadLibraryA fails. DM me on Discord, I'll send you an updated version that I think should fix your issue.
@ManWhoLaughs Hold DELETE.
@Hydraxonn It is required for the leaderboard data. I've just released 1.3.1, it should fix the issue.
@AR Scorpion No.
@gongel I’ve already asked you to test this without ANY other mods, including trainers. You’re still reporting results while using another mod.
The log you sent shows the script is working correctly. At this point it is certain that this is a mod conflict, not a bug with Arcade Games.
I won’t continue troubleshooting this in comments. If you want further help, contact me on Discord and be ready to test with only this mod and vanilla game files. Otherwise, I’m done helping you here.
@gongel Please send your log file so I can see what’s actually happening. Also, did you read what I said above about arcade interior being empty?
@thalilmythos @ralph wiggum @SnakeSlippers @gongel
I’ve just released 1.2, which should fix the following issues:
- Black screen when leaving the Arcade
- Timecycle issues when used alongside Simple Trainer
- Crashes when Simple Trainer enables MP maps
- Crashes on game startup and when entering an Arcade
The remaining known issue is arcade cabinets not appearing. This is caused by pnwparksfan’s gameconfig, which modifies script stack sizes, which is incorrect and can even break game missions.
As a workaround, set SCRIPT_XML to 8344 in the gameconfig. @sjaak327 has already reported this to pnwparksfan. Until it’s fixed, this is the recommended solution.
@thalilmythos @ralph wiggum @SnakeSlippers @gongel Are you using Simple Trainer? Apparently it is the cause of these issues, as I was only able to reproduce the weather and black screen/crash issue when it was loaded.
@DareDevilYT No. I'm not planning to add support for older versions. This isn't because it's not possible, but because of the maintenance cost.
Supporting older builds would require handling different native hashes, accounting for natives that don't exist in earlier versions, maintaining separate patterns for script events, globals and statics per build, and testing each to confirm they work.
The amount of work this would add is basically not worth the effort.
@Xire The mod is open-source. You can just open a PR if you want to do it yourself.
@logoso2020 SCRIPT_MISSILE_LARGE.
@ScriptHacker What do you mean the log shows nothing? Is the log file not created or it's just empty? Also can you send the full asiloader and script hook log?
@gongel @SnakeSlippers To investigate the problem further, you can DM me on Discord (arthur1781), or if you’re on the 5Mods server, you can write in #modding-support and I’ll respond there.
@IrisofNyx It is possible, but not viable due to how the mod works.