No Flying Shake 1.2
271
19
271
19
Finally, no more camera shake when flying!
I have been trying to fix this since I started flying in GTA
This is the ONLY thing i do in GTA
So I got tired of forcing the camera shake to disable by shooting my gun
❓Any questions please comment❓
❓Ask in my Discord❓
❓❓❓Infinite Question Discord❓❓❓
Updates:
1.2:
- This version is in testing right now. I've included setting to change the shakes loops, the DOF, and the camera type
- So far only the loops seems to have much effect, and even then there isnt much to choose from, some loop, some don't, some are strong, some are weak
- Not sure if the DOF is working or it's just my game since i have DOF turned off in timecycles. Needs more testing.
- The camera can lock to certain types or disable the camera select. I'm trying to find a way to have shake effects in first person. So far no luck.
- The ini has lots of comments from the cameras.ymt to show what each option does, but majority of them should be very similar. I've left everything as default, but you can change any value for testing.
- Any camera type is supported, but since most camera types have default hash, it's almost impossible to find which camera is which. So for now the default camera will be sky diving.
- After further testing only one swap will be supported. Since this is a global hash swap, all hashes swapped would be affected and reversing the hash swap is not possible. It's only possible to reverse on skydive because no other cameras rely on skydive camera.
1.1:
- Added ini
- Can be toggled on and off by keys F8 by default
- Ini can reload values on enable so hashes can be changed while in game
- so far ive only found 12 on first look but more camera effects can be add by ini
- seems most are run once kind of shakes, so maybe a toggle can be found to repeat?
I have found about 30 extra effects without names. Also found the hash for looping shake effects. Still testing but could create some interesting effects.
Thanks to a63nt-5m1th from the forums all the way back in 2021
He directed me to the cameras.ymt and changing it with Cheat Engine
Sadly thats too much work and I completely forgot about it
Until I found this video that helped me make an ASI
GitHub ASI Mod Builder
YouTube The easy way to ASI scripts
GTA 5 Mods ASI Mod Builder
This ASI scans GTA V’s runtime memory for camera shake hash values stored in heap-allocated camera metadata structures and directly replaces the skydiving shake hash with the parachuting shake hash. Instead of hooking game functions or modifying execution flow, it performs a data-level patch, ensuring the engine continues running normally while reading the modified value. Because the camera system resolves effects through these hash IDs at runtime, the change takes effect immediately and removes the unwanted camera shake without affecting game stability.
So YAY no more flying shakes!
Place NoMoreShake.asi in the GTA folder
So far these values havent changed since 2021 so let me know if it doesnt work
I have been trying to fix this since I started flying in GTA
This is the ONLY thing i do in GTA
So I got tired of forcing the camera shake to disable by shooting my gun
❓Any questions please comment❓
❓Ask in my Discord❓
❓❓❓Infinite Question Discord❓❓❓
Updates:
1.2:
- This version is in testing right now. I've included setting to change the shakes loops, the DOF, and the camera type
- So far only the loops seems to have much effect, and even then there isnt much to choose from, some loop, some don't, some are strong, some are weak
- Not sure if the DOF is working or it's just my game since i have DOF turned off in timecycles. Needs more testing.
- The camera can lock to certain types or disable the camera select. I'm trying to find a way to have shake effects in first person. So far no luck.
- The ini has lots of comments from the cameras.ymt to show what each option does, but majority of them should be very similar. I've left everything as default, but you can change any value for testing.
- Any camera type is supported, but since most camera types have default hash, it's almost impossible to find which camera is which. So for now the default camera will be sky diving.
- After further testing only one swap will be supported. Since this is a global hash swap, all hashes swapped would be affected and reversing the hash swap is not possible. It's only possible to reverse on skydive because no other cameras rely on skydive camera.
1.1:
- Added ini
- Can be toggled on and off by keys F8 by default
- Ini can reload values on enable so hashes can be changed while in game
- so far ive only found 12 on first look but more camera effects can be add by ini
- seems most are run once kind of shakes, so maybe a toggle can be found to repeat?
I have found about 30 extra effects without names. Also found the hash for looping shake effects. Still testing but could create some interesting effects.
Thanks to a63nt-5m1th from the forums all the way back in 2021
He directed me to the cameras.ymt and changing it with Cheat Engine
Sadly thats too much work and I completely forgot about it
Until I found this video that helped me make an ASI
GitHub ASI Mod Builder
YouTube The easy way to ASI scripts
GTA 5 Mods ASI Mod Builder
This ASI scans GTA V’s runtime memory for camera shake hash values stored in heap-allocated camera metadata structures and directly replaces the skydiving shake hash with the parachuting shake hash. Instead of hooking game functions or modifying execution flow, it performs a data-level patch, ensuring the engine continues running normally while reading the modified value. Because the camera system resolves effects through these hash IDs at runtime, the change takes effect immediately and removes the unwanted camera shake without affecting game stability.
So YAY no more flying shakes!
Place NoMoreShake.asi in the GTA folder
So far these values havent changed since 2021 so let me know if it doesnt work
Først uploadet: 12. april 2026
Sidst opdateret: 15. april 2026
Last Downloaded: 2 hours ago
21 Kommentarer
More mods by InfiniteQuestion:
- Sound
70
10
1.0
Finally, no more camera shake when flying!
I have been trying to fix this since I started flying in GTA
This is the ONLY thing i do in GTA
So I got tired of forcing the camera shake to disable by shooting my gun
❓Any questions please comment❓
❓Ask in my Discord❓
❓❓❓Infinite Question Discord❓❓❓
Updates:
1.2:
- This version is in testing right now. I've included setting to change the shakes loops, the DOF, and the camera type
- So far only the loops seems to have much effect, and even then there isnt much to choose from, some loop, some don't, some are strong, some are weak
- Not sure if the DOF is working or it's just my game since i have DOF turned off in timecycles. Needs more testing.
- The camera can lock to certain types or disable the camera select. I'm trying to find a way to have shake effects in first person. So far no luck.
- The ini has lots of comments from the cameras.ymt to show what each option does, but majority of them should be very similar. I've left everything as default, but you can change any value for testing.
- Any camera type is supported, but since most camera types have default hash, it's almost impossible to find which camera is which. So for now the default camera will be sky diving.
- After further testing only one swap will be supported. Since this is a global hash swap, all hashes swapped would be affected and reversing the hash swap is not possible. It's only possible to reverse on skydive because no other cameras rely on skydive camera.
1.1:
- Added ini
- Can be toggled on and off by keys F8 by default
- Ini can reload values on enable so hashes can be changed while in game
- so far ive only found 12 on first look but more camera effects can be add by ini
- seems most are run once kind of shakes, so maybe a toggle can be found to repeat?
I have found about 30 extra effects without names. Also found the hash for looping shake effects. Still testing but could create some interesting effects.
Thanks to a63nt-5m1th from the forums all the way back in 2021
He directed me to the cameras.ymt and changing it with Cheat Engine
Sadly thats too much work and I completely forgot about it
Until I found this video that helped me make an ASI
GitHub ASI Mod Builder
YouTube The easy way to ASI scripts
GTA 5 Mods ASI Mod Builder
This ASI scans GTA V’s runtime memory for camera shake hash values stored in heap-allocated camera metadata structures and directly replaces the skydiving shake hash with the parachuting shake hash. Instead of hooking game functions or modifying execution flow, it performs a data-level patch, ensuring the engine continues running normally while reading the modified value. Because the camera system resolves effects through these hash IDs at runtime, the change takes effect immediately and removes the unwanted camera shake without affecting game stability.
So YAY no more flying shakes!
Place NoMoreShake.asi in the GTA folder
So far these values havent changed since 2021 so let me know if it doesnt work
I have been trying to fix this since I started flying in GTA
This is the ONLY thing i do in GTA
So I got tired of forcing the camera shake to disable by shooting my gun
❓Any questions please comment❓
❓Ask in my Discord❓
❓❓❓Infinite Question Discord❓❓❓
Updates:
1.2:
- This version is in testing right now. I've included setting to change the shakes loops, the DOF, and the camera type
- So far only the loops seems to have much effect, and even then there isnt much to choose from, some loop, some don't, some are strong, some are weak
- Not sure if the DOF is working or it's just my game since i have DOF turned off in timecycles. Needs more testing.
- The camera can lock to certain types or disable the camera select. I'm trying to find a way to have shake effects in first person. So far no luck.
- The ini has lots of comments from the cameras.ymt to show what each option does, but majority of them should be very similar. I've left everything as default, but you can change any value for testing.
- Any camera type is supported, but since most camera types have default hash, it's almost impossible to find which camera is which. So for now the default camera will be sky diving.
- After further testing only one swap will be supported. Since this is a global hash swap, all hashes swapped would be affected and reversing the hash swap is not possible. It's only possible to reverse on skydive because no other cameras rely on skydive camera.
1.1:
- Added ini
- Can be toggled on and off by keys F8 by default
- Ini can reload values on enable so hashes can be changed while in game
- so far ive only found 12 on first look but more camera effects can be add by ini
- seems most are run once kind of shakes, so maybe a toggle can be found to repeat?
I have found about 30 extra effects without names. Also found the hash for looping shake effects. Still testing but could create some interesting effects.
Thanks to a63nt-5m1th from the forums all the way back in 2021
He directed me to the cameras.ymt and changing it with Cheat Engine
Sadly thats too much work and I completely forgot about it
Until I found this video that helped me make an ASI
GitHub ASI Mod Builder
YouTube The easy way to ASI scripts
GTA 5 Mods ASI Mod Builder
This ASI scans GTA V’s runtime memory for camera shake hash values stored in heap-allocated camera metadata structures and directly replaces the skydiving shake hash with the parachuting shake hash. Instead of hooking game functions or modifying execution flow, it performs a data-level patch, ensuring the engine continues running normally while reading the modified value. Because the camera system resolves effects through these hash IDs at runtime, the change takes effect immediately and removes the unwanted camera shake without affecting game stability.
So YAY no more flying shakes!
Place NoMoreShake.asi in the GTA folder
So far these values havent changed since 2021 so let me know if it doesnt work
Først uploadet: 12. april 2026
Sidst opdateret: 15. april 2026
Last Downloaded: 2 hours ago

@skipper00123 That only works for turbulence when flying airplanes or helicopters. This is specifically for when sky diving or falling the camera has a scripted shake that can't be turned off.
jesus man that video looks like a fever dream, nice mod tho
@thalilmythos "When I was a child, I had a fever"
Thank you. For those that do sky fly it's been a requested feature since 2015.
It works as expected. Cam shake while falling is completely gone. Awesome work, thank you.
Can add an ini configuration to turn it on and off at any time during the game?
@JoyLucien Possibly. Looking to also see if any other values can also be changed such as swapping screen shake effects.
@Scarlet63154 Thank you for testing
@JoyLucien Ini has now been added as well as in game toggles. Upon toggle on you can switch effects in game by the ini. FAMILY5_DRUG_TRIP_SHAKE gives some interesting camera twists...
What I need to change is
oldshake=SKY_DIVING_SHAKE
newshake=PARACHUTING_SHAKE
[Shakes] below is just a list of all shakes that cannot be modified, what does oldshake and newshake mean, and which one is enabled when pressing F8
@JoyLucien oldshake is currently what's in cameras.ymt. When you press F8 it reads the ini and switches oldshake for newshake. When you press again it just reverts changes. You can add any name under shakes to newshake for the effect to take place in game. Restarting game is not required. If you want to add new names and hashes to test you can. I found more to try. Also working on a loop because the drunk cam is fun. Still looking for which controls first person view or third.
@InfiniteQuestionHow is the name and hash of the [Shakes] list obtained, can I only select these from the [Shakes] list to replace newshake for the time being?
@JoyLucien I'm learning this as I go. Using Hash Collider I extracted the dictionaries into codewalker nametables so cameras.ymt hashes are named. There I find all the shake references, the names in the ini were the hashes that were named. There is about 15 more shake names that have no hash names matched. You can try yourself if you add them to the ini. Eventually I'll test them all, seeing if I can brute force their names, so far no luck.
@InfiniteQuestion I think it should be possible to add newshake yourself in its format, so that the custom name shake can be read
@JoyLucien all you really need is the hash. The name is not needed for code, just to reference something in the Shake list. The name could be anything testshake=0x.....
@InfiniteQuestion You can add a custom CAM type in cameras.ymt in the format it already exists, and then convert it to a hash, provided that the game's reading of the CAM type is not hardcoded.
@JoyLucien are you talking about editing the cameras.ymt? As far as I know it crashes the game, so only way to add camera is custom cameras through script. I tried but the games scripted camera overrides any custom camera. I'm not sure
@InfiniteQuestion Then it should be hardcoded
The extent of this mod might be more than I thought. I can change any hash inside the cameras.ymt. So far I've been able to loop explosions that don't loop, and I can apply that to any camera shake effect. So for example, when shooting a gun I can give the player a drunk effect instead of a shake effect and that can loop as long as your holding the gun or fade away slowly.
There are about 70 camera effects I can swap both effects and length of time. Really any hash value at all can be swapped so this might even extend to the DOF effects upon explosions. There are multiple DOF effects of multiple strengths.
@InfiniteQuestion Wow, that looks amazing! Thanks a lot for your work. Would it be possible that way to eleminate the cam shake when on high speed in vehicle 3rd person? For me the most annoying thing while driving in GTAV. Thanks again for your mod!
@phrenesis There are lots of hashes unsolved. It would be trial and error but maybe one of those are the shake? There is also a road shake in there, but I couldn't figure out how to trigger it. This is mostly limited to replacing hashes with other hashes, the way cameras.ymt is compiled if there are no hashes then it can't be replaced such as int values. There are specific cameras for each car, but the shakeref is empty. So it might be possible, but would take lots of testing.
Thanks for closer explaining.