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  • Wade

    @TrueBest Support or enable heavy traffic? Config popualtion controls the density, but to support traffic it should already work depending on the cars you want to spawn. The traffic mod i use has every mp supercar with all liveries enables in traffic and extreme settings and i dont have issues.

    2 dage siden
  • Wade

    @Farlindo1945 No problem. I did find a few cars that didn't work properly. Each car has its own center of mass and some cars have a very very low center of mass that makes the script think its constantly hitting the ground. Looking into ways to make it more compatible with cars that have unusual physics.

    2 dage siden
  • Wade

    @Adas8812 No one actually knows. I did some thorough testing years ago and came to the conclusion these numbers don't work as thought. The only thing that controls car and ped densities are popcycle.

    The settings file, that controls how much variety there is, but going over 1 doesn't actually double the amount or add twice as much variety. This is controlled by the actual car files. For compatibility or testing this value might be lowered to globally handle variety, but 1 is the max. There is no "extra" variety if your traffic files are set properly.

    As far as the values in the gameconfig population section, these are just scaling what is done in popcycle files. If your popcycle file is set to max, like mine is, there is 0 ways to increase ped or traffic outside of scenarios and or traffic keyholes. I've maxed and min every value in the population section, the most change I see is you can control very slightly city and country traffic and the memory that handles liveries. For example when I set memory to 10000 I started seeing cars I've never seen before with liveries.

    Also packfile or archive numbers, that's been set at 10,000 since I started modding, either it doesn't really do anything or any number above vanilla works. But ego knows, only way to find out is change a value then check.

    4 dage siden
  • Wade

    @Farlindo1945 I did some tests, all seems fine. Does your gameplay match this?

    https://youtu.be/RHwcHIgE3C4?si=ahrLq_3lMwgelRbl

    6 dage siden
  • Wade

    @Farlindo1945 I guess cars in dlcpacks would be considered MP vehicles. What type of car shouldn't matter, some cars do have wierd centers of mass, but I'm my testing the cars with the worse handling do best with this mod. I'll definitely be doing more testing later on.

    7 dage siden
  • Wade

    @Farlindo1945 MP vehicles, you mean add on vehicles? I tested with add on traffic and a few vanillas and had no issues. Occasionally, the car will freak out like it's hitting multiple collisions at once, but that should be an extreme case. You can try changing ini values, but it should be working as is. I'll need to test more in more situations. Is this with the extra mass turned on or off?

    7 dage siden
  • Wade

    @Mahdi1971 can you explain better? So the mod works, but messes with the steering wheel in game or your own steering wheel?

    7 dage siden
  • Wade

    @vincyy Please download and test Old Gen version

    8 dage siden
  • Wade

    @Mahdi1971 The mod works on whatever vehicle the player is currently in.

    8 dage siden
  • Wade

    @vincyy Are you talking about the static full screen loading screens? I can try

    8 dage siden