Head Hunters (Enemy spawner) 1.0.1
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There are crazy hunters that decided that your head would be a nice trophy, and they don't stop until to get it.
Mod Features
-Spawn enemies randomly at map who will try to kill you
-Create spawn points which will create enemies when you enter in their range area.
-Enemies are highly configurable.
-Enemies can be spawned at vehicles
-it's work to spawn enemies at interiors.
Previous Requirements
-.NET Framework 4.8 or higher
-ScriptHookVDotNet2
-ScriptHookV
Install
1.- Uncompressed the "dsCore" folder and put it into your "scripts" folder in the path where you have installed the game.
Example C/Program Files/Grand Theft Auto V/scripts/
2.-Read included customization guides.
How to use
-Press O to open the mod menu.
-Use the menu to enable or disable head hunter, who are enemies that will appear near of you around the map.
-Use the menu to enable or disable spawn points. Designed points to spawn enemies when you get close.
-Use the configuration to customize all parameter and to create your own spawn points.
Donate
If do you like my work and you want support me, you can donate on my Ko-fi. I will be grateful.
Changelog
Version 1.0.1
-Removed yellow marker
-Fixed head hunters configuration menu
-Changes in behavior on vehicles (now some times they leave the vehicle to follow you on foot)
Mod Features
-Spawn enemies randomly at map who will try to kill you
-Create spawn points which will create enemies when you enter in their range area.
-Enemies are highly configurable.
-Enemies can be spawned at vehicles
-it's work to spawn enemies at interiors.
Previous Requirements
-.NET Framework 4.8 or higher
-ScriptHookVDotNet2
-ScriptHookV
Install
1.- Uncompressed the "dsCore" folder and put it into your "scripts" folder in the path where you have installed the game.
Example C/Program Files/Grand Theft Auto V/scripts/
2.-Read included customization guides.
How to use
-Press O to open the mod menu.
-Use the menu to enable or disable head hunter, who are enemies that will appear near of you around the map.
-Use the menu to enable or disable spawn points. Designed points to spawn enemies when you get close.
-Use the configuration to customize all parameter and to create your own spawn points.
Donate
If do you like my work and you want support me, you can donate on my Ko-fi. I will be grateful.
Changelog
Version 1.0.1
-Removed yellow marker
-Fixed head hunters configuration menu
-Changes in behavior on vehicles (now some times they leave the vehicle to follow you on foot)
Først uploadet: 4. november 2024
Sidst opdateret: 10. november 2024
Last Downloaded: 40 minutter siden
18 Kommentarer
More mods by DSCADX:
There are crazy hunters that decided that your head would be a nice trophy, and they don't stop until to get it.
Mod Features
-Spawn enemies randomly at map who will try to kill you
-Create spawn points which will create enemies when you enter in their range area.
-Enemies are highly configurable.
-Enemies can be spawned at vehicles
-it's work to spawn enemies at interiors.
Previous Requirements
-.NET Framework 4.8 or higher
-ScriptHookVDotNet2
-ScriptHookV
Install
1.- Uncompressed the "dsCore" folder and put it into your "scripts" folder in the path where you have installed the game.
Example C/Program Files/Grand Theft Auto V/scripts/
2.-Read included customization guides.
How to use
-Press O to open the mod menu.
-Use the menu to enable or disable head hunter, who are enemies that will appear near of you around the map.
-Use the menu to enable or disable spawn points. Designed points to spawn enemies when you get close.
-Use the configuration to customize all parameter and to create your own spawn points.
Donate
If do you like my work and you want support me, you can donate on my Ko-fi. I will be grateful.
Changelog
Version 1.0.1
-Removed yellow marker
-Fixed head hunters configuration menu
-Changes in behavior on vehicles (now some times they leave the vehicle to follow you on foot)
Mod Features
-Spawn enemies randomly at map who will try to kill you
-Create spawn points which will create enemies when you enter in their range area.
-Enemies are highly configurable.
-Enemies can be spawned at vehicles
-it's work to spawn enemies at interiors.
Previous Requirements
-.NET Framework 4.8 or higher
-ScriptHookVDotNet2
-ScriptHookV
Install
1.- Uncompressed the "dsCore" folder and put it into your "scripts" folder in the path where you have installed the game.
Example C/Program Files/Grand Theft Auto V/scripts/
2.-Read included customization guides.
How to use
-Press O to open the mod menu.
-Use the menu to enable or disable head hunter, who are enemies that will appear near of you around the map.
-Use the menu to enable or disable spawn points. Designed points to spawn enemies when you get close.
-Use the configuration to customize all parameter and to create your own spawn points.
Donate
If do you like my work and you want support me, you can donate on my Ko-fi. I will be grateful.
Changelog
Version 1.0.1
-Removed yellow marker
-Fixed head hunters configuration menu
-Changes in behavior on vehicles (now some times they leave the vehicle to follow you on foot)
Først uploadet: 4. november 2024
Sidst opdateret: 10. november 2024
Last Downloaded: 40 minutter siden
This file has been approved automatically. If you think this file should not be here for any reason please report it.
@DSCADX for scripts we require authors to upload a video showcasing their mod
@ReNNie Ok, I will upload it soon.
This looks promising! So let's say i'm going to Cayo Perico or Liberty City to pick up some drugs, can i make enemies attack me randomly when i get close to a certain location?
Any way you could change the hunters to hillbillies? Kinda like a revenge type of thing for Trevor burning their barn?
@DSCADX
@mitto_backup i didn't try it in another maps but yeah, it should work
This mod is awesome! For those finding SP getting a little stale this will keep you hopping with your head on a swivel anywhere around the map. The attacks are fast and surprising, but one I didn't expect and just about hopped out of my chair in a panic (for the record I got killed). Definitely keeping this in game and making my Los Santos version more paranoid and dangerous than it already is. :)
Just wondering is there a way to cancel the yellow markers?
i'm in love with this mod. you can basically manually make "hostile territories" with it
Issues:
1) Big yellow marker above any ped that is being aimed by player.
2) Enemy customization has no effect.
new issue in v1.0.1: ped outfit menu not working properly, cannot change variation and texture.
@DSCADX Great mod! I was looking for something like this for so long... Anyway we can change the hunters or attackers to any addon peds we want? I couldn't find the option... Plus, can you add the option to hide the yellow markers after we enable spawn points? I just hate to see those in game.
@Hazekware is a bit complicated to understand at first how to do it, but you can customize characters and vehicles in option "Custom presets", I included a guide for that, and for markers, markers at aim were fixed in last update, spawn points markers can show/hide in configuration :)
@DSCADX Excellent work. Please add the configuration in the user settings for the game to start with spawnpoints and headhunters active (persistent configuration) so I won't need to press the O key and activate the spawn points every time I play. Also consider adding spawnpoints for friendly peds (personal army), this would be more than perfect.
@DSCADX SO I tried to make it work with personal army and I get this message: "mscorlib System. ThrowHelper Index was out of range. Must be non-negative and less than thesize of the collection" Any clue on how I can fix this?
This just boosted gta into whole new level!!!! THANX!
Only thing I would ask if you could add option to make enemy markers on minimap invisible.
I would like to spawn hostile npcs that fit their surroundings, for example hostile hobos (random time) in hobo areas and never know if there is one. But with minimap markers it kills unknown/tension effect.
@DSCADX I got it sort it out, somehow, sometimes the mod resets itself and unfortunately I've got to recreate my presets...