Guard The Area 1.1
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Guard The Area Script
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
Først uploadet: 3 dage siden
Sidst opdateret: 2 dage siden
Last Downloaded: 17 minutter siden
33 Kommentarer
Guard The Area Script
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
Script Name: Guard The Area
DLL Name: GuardTheArea.dll
Configuration Files: Areas.xml, Guards.xml, Guarding.ini
Overview:
The Guard The Area script allows you to spawn guards at specific places to guard important areas. It provides customizable options to add and manage guarded locations effortlessly.
Fun Fact: Rockstar didn't implement such features, so here's a quick fix!
Default Setup:
By default, the following areas are guarded:
- Michael's house: Guarded by Gruppe6 Sechs personnel.
- Army Gate (Bridge 1): Guarded by Army Marines.
- Police Headquarters: Guarded by LSPD officers.
- NOOSE Headquarters: Guarded by a combination of LSPD and NOOSE forces.
Adding Areas:
To add or modify guard locations, edit the Areas.xml configuration file. Each area includes:
- name: The name of the area (used for identification).
- model: The guard type associated with the area (matches names in Guards.xml).
- SpawnPoint: Defines the spawn location and type (pedestrian or vehicle).
Example:
90.0
180.0
270.0
- Replace the coordinates in `` with actual positions in-game.
Guard Types:
Guard types are defined in Guards.xml. Each guard type includes pedestrian models, weapons, and vehicles.
Example:
s_m_y_blackops_01
s_m_y_blackops_02
WEAPON_PISTOL
WEAPON_MILITARYRIFLE
WEAPON_SMG
mesa3
crusader
- Add or modify ``, ``, and `` entries as needed.
Guarding.ini Configuration:
The Settings.ini file allows you to customize script behavior, logging, and key bindings.
Example:
[Settings]
Position Log Key = L
Position Logging = True
Logging = False
- Position Log Key: The key to log the player's position (default: L).
- Position Logging: Enable or disable logging of positions (default: True).
- Logging: Enable or disable detailed script logging (default: False).
Known Bugs:
- Guards and police may fight each other. This can be fixed by modifying ped types in the common/data files and adjusting relationships. (A future update will include a custom relationship manager.)
Installation:
1. Install ScriptHookV and ScriptHookVDotNet (required for this mod).
2. Place GuardTheArea.dll, Areas.xml, Guards.xml, and Settings.ini (This File autogenerates) into the scripts folder in your GTA V directory.
Usage:
- Press the L key (or your configured key) to log the player's current position and heading for spawn points.
- Edit Areas.xml and Guards.xml to add new areas, guards, and spawn configurations.
Make your world safer with Guard The Area!
Først uploadet: 3 dage siden
Sidst opdateret: 2 dage siden
Last Downloaded: 17 minutter siden
@eddie0704 thank you
@Midnight Gamer I found the reason. I had to leave the guard position I set, save the game at the new position, exit the game, re-enter the game, and then go to the guard position I set. The guards will then appear. Thank you bro.
@eddie0704 yep welcome. also you can press L and whatever XML generates just paste them into Areas.xml save it and press F4 and hit Reload() it will delete already spawned Guards and Spawns them again.
@Midnight Gamer Thank you very much for your guidance bro. By the way, when I press F5, a program called "Cinematic Gunfight" will appear. Can I turn off this function? Because my F5 has another setting
@eddie0704 wait for 1 or 2 hrs, I will update things.
@Midnight Gamer Awesome!! Looking forward to it!! Hopefully the bodyguards will have infinite health too, since they die so quickly!! thx bro.
@eddie0704 updated, you can check out, more areas and more configurations have been added.
@Midnight Gamer Great! Thank you for your excellent work as always. It would be even better if the bodyguards could have infinite health.
@Midnight Gamer thanks for this mod any mod available that open the devin weston house gate in gta 5
@eddie0704 I didn't include infinite health because you can use the script to guard places like airport and all just like default game does. But sure I will add option to include infinite health for Guard Type or Area specific.
@Alex_232 i heard that devin wetson house gate is unlocked when you finish the third way, not sure tho. but i can give a try unlocking. will update you when i am successful in it.
@Midnight Gamer no that's not true i completed third way but not opened .. Thanks for talking me and yes I will wait
@Alex_232 https://cdn.discordapp.com/attachments/1299387253688369314/1327654293838368871/image.png?ex=6783d9ea&is=6782886a&hm=041200477f0857f3f95f1abdd98b6b9a3596670e63129163f56b809bd49a99ef& check, corrrect?
@Midnight Gamer yes same but in my game gate not opening
Thanks for the update
@Alex_232 I coded it to unlock the door and gates, should I include in next update? Also is the 2 entry gates for fort zancudo closed is normal? Like can't enter on foot but using air vehicles or stunt allows?
@Midnight Gamer Report a small error, the PedModel name in park_ranger_guard in Guards.xml has an extra "P"
@eddie0704 you can fix it by replacing with actual model name. See the XML you can edit it.
@Midnight Gamer ok. Tell me how can I open the front gate of mansions that you show me on image.. I don't care about other gates of mansion
@Alex_232 https://www.gta5-mods.com/scripts/doorlock try this it's good script to manage every ingame doors