32.963
361
32.963
361
Information:
This mod adds various fixes and improvements related to props, vehicles, weapons, characters, scenarios and more
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Map Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: the instructions for each optional is included in the archive
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
- Optionals: the instructions for each optional is included in the archive
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v7.0
- Fixed the incorrect textures of the (unused) glasses of the screen writer from the mission "Reuniting the Family"
- Fixed the eyebrows of the Johnny Klebitz's gameplay model not having the diffuse, normal and specular maps assigned
- Fixed the tattoo being on the wrong hand of the Johnny Klebitz's cutscene model
- Added a higher resolution normal map for the Michael's default haircut, taken from the GTAO model
- Legacy: updated the DLC pack and the "Improved Grass Dithering" OIV packages (fixed the wrong file paths in the assembly.xml)
- Enhanced: updated the DLC pack and the "Improved Grass Dithering" OIV package (fixed the wrong file paths in the assembly.xml)
This mod adds various fixes and improvements related to props, vehicles, weapons, characters, scenarios and more
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Map Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: the instructions for each optional is included in the archive
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
- Optionals: the instructions for each optional is included in the archive
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v7.0
- Fixed the incorrect textures of the (unused) glasses of the screen writer from the mission "Reuniting the Family"
- Fixed the eyebrows of the Johnny Klebitz's gameplay model not having the diffuse, normal and specular maps assigned
- Fixed the tattoo being on the wrong hand of the Johnny Klebitz's cutscene model
- Added a higher resolution normal map for the Michael's default haircut, taken from the GTAO model
- Legacy: updated the DLC pack and the "Improved Grass Dithering" OIV packages (fixed the wrong file paths in the assembly.xml)
- Enhanced: updated the DLC pack and the "Improved Grass Dithering" OIV package (fixed the wrong file paths in the assembly.xml)
Først uploadet: 30. august 2023
Sidst opdateret: 2 dage siden
Last Downloaded: 30 minutter siden
All Versions
358 Kommentarer
More mods by Alex106:
Information:
This mod adds various fixes and improvements related to props, vehicles, weapons, characters, scenarios and more
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Map Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: the instructions for each optional is included in the archive
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
- Optionals: the instructions for each optional is included in the archive
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v7.0
- Fixed the incorrect textures of the (unused) glasses of the screen writer from the mission "Reuniting the Family"
- Fixed the eyebrows of the Johnny Klebitz's gameplay model not having the diffuse, normal and specular maps assigned
- Fixed the tattoo being on the wrong hand of the Johnny Klebitz's cutscene model
- Added a higher resolution normal map for the Michael's default haircut, taken from the GTAO model
- Legacy: updated the DLC pack and the "Improved Grass Dithering" OIV packages (fixed the wrong file paths in the assembly.xml)
- Enhanced: updated the DLC pack and the "Improved Grass Dithering" OIV package (fixed the wrong file paths in the assembly.xml)
This mod adds various fixes and improvements related to props, vehicles, weapons, characters, scenarios and more
Note: a complete list of fixes can be found in "Changes.txt" inside the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Map Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Map Fixes
Installation (Legacy):
- Move the "spfixes" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: the instructions for each optional is included in the archive
Installation (Enhanced):
- Move the "spFixes_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spFixes_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
- Optionals: the instructions for each optional is included in the archive
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v7.0
- Fixed the incorrect textures of the (unused) glasses of the screen writer from the mission "Reuniting the Family"
- Fixed the eyebrows of the Johnny Klebitz's gameplay model not having the diffuse, normal and specular maps assigned
- Fixed the tattoo being on the wrong hand of the Johnny Klebitz's cutscene model
- Added a higher resolution normal map for the Michael's default haircut, taken from the GTAO model
- Legacy: updated the DLC pack and the "Improved Grass Dithering" OIV packages (fixed the wrong file paths in the assembly.xml)
- Enhanced: updated the DLC pack and the "Improved Grass Dithering" OIV package (fixed the wrong file paths in the assembly.xml)
Først uploadet: 30. august 2023
Sidst opdateret: 2 dage siden
Last Downloaded: 30 minutter siden


















@Azhcrove No, but some changes made by it are required to avoid conflicts (such as peds clipping with props)
Hi, It's crashing my game v1013.33. I'm currently at the "My Family" mission. every time I go to Michael's house when using Franklin the game crashes when I reach Palomino Ave. If I switch to Michael, a few seconds the game runs but will crash eventually. Additionally, when i install the oiv file, an "ERR_GEN_ZLIB_1" error popup appears stating "Failed zlib initialization"
6.7 67
compatible with RDE 4.1.4 ?
Hi @Alex106, I was able to resolve the issue causing the crash I'm getting. I manually installed the .oiv file. I found out these following paths:
dlc_patch/mpvinewood/x64/data/cacheloaderdata_dlc
dlc_patch/mpvinewood/x64/data/lang is the only path available. there's no caccheloaderdata_dlc
dlc_patch/patchday26ng/setup2.xml
dlc_patch/patchday26ng/content.xml is the only available content. there's no setup2.xml
I'm using Enhanced v1013.33. If add these files, it crashes the game or giving me "ERR_GEN" error. Can I confirm if I need these files for the mod to totally work correctly?
@BC9205 I think both mods change some of the assets, so not entirely
@agio20 The mod doesn't add anything related to the cacheloaderdata_dlc.
As for the setup2.xml, you can import it there as the game will load it anyway
the mod creates a 64e.rpf file in the mods folder rather than in the update folder inside the mods the folder?
deleting that launches the game correctly, is it at the correct location? im talking about this particularly
<archive path="x64e.rpf" createIfNotExist="True" type="RPF7">
<archive path="levels\gta5\minimap.rpf" createIfNotExist="False" type="RPF7">
<add source="x64e\levels\gta5\minimap\minimap_4_5.ydd">minimap_4_5.ydd</add>
<add source="x64e\levels\gta5\minimap\minimap_4_7.ydd">minimap_4_7.ydd</add>
</archive>
</archive>
@volteone Yes, it's the correct location. As for the crash, it's caused by something else
@Alex106 no no, the 64e.rpf file should be alongside update1.rpf and update2.rpf or outside that folder?
@volteone My bad. It needs to be in the mods folder ("mods\x64e.rpf")
@Alex106 yep, that is where it is.
Hi, if I already installed these previously via CodeWalker, how do I update them to the newest version?
Great mod btw
hi, can you fix the bug in the mission "The Third Way" Steve Haines isnt there. Therefore softlocked
@volteone Then it should work just fine
@KrystalGraves You can install the files again with CodeWalker, or use the standalone OIV package installer.
For the DLC pack, you can just override the older one with the newest
@ShowcaseMod I can't fix issues related to the game scripts
@alex106 ok
@Alex106 Is this mod compatible with NVE? I know your mod Map Fixes (which I lowkey wish was compatible with NVE lol) is incompatible with NVE, so I was wondering if I'd run into any issues or conflicts when installing this mod.
@0riscape It's probably not compatible
@Alex106 Alrighty
@Alex106 can you make a mod of 7th gen traffic?the density and variety and stuff
@Joseroshan I was working on it sometime ago. I might go back and finish it