13.134
240
13.134
240
Information:
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures both ported from the PS3 and X360 versions and remade
Note: a complete list of the changes can be found in "Changes.txt" inside in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
Installation (Legacy):
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spGen7Assets_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- koolk for LibertyV
- DK22Pac for the WFT/XFT to DFF converter
- cj2000 for the R* RW IO for 3DS Max
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the portals tutorial
- RaduG for the police station and palms comparisons
- comet_ for finding the changed cigarattes vending machine picture
Changelog:
v6.3
- Remade the changes for the "v_int_16.ytyp" using the version from Map Fixes
- Moved the cellphone textures, scenario file and sound effects to an OIV package
- Legacy: updated the DLC pack and added an OIV package
- Enhanced: updated the DLC pack and added an OIV package
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures both ported from the PS3 and X360 versions and remade
Note: a complete list of the changes can be found in "Changes.txt" inside in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
Installation (Legacy):
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spGen7Assets_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- koolk for LibertyV
- DK22Pac for the WFT/XFT to DFF converter
- cj2000 for the R* RW IO for 3DS Max
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the portals tutorial
- RaduG for the police station and palms comparisons
- comet_ for finding the changed cigarattes vending machine picture
Changelog:
v6.3
- Remade the changes for the "v_int_16.ytyp" using the version from Map Fixes
- Moved the cellphone textures, scenario file and sound effects to an OIV package
- Legacy: updated the DLC pack and added an OIV package
- Enhanced: updated the DLC pack and added an OIV package
Først uploadet: 4. september 2020
Sidst opdateret: 19. marts 2026
Last Downloaded: 7 minutter siden
168 Kommentarer
More mods by Alex106:
Information:
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures both ported from the PS3 and X360 versions and remade
Note: a complete list of the changes can be found in "Changes.txt" inside in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
Installation (Legacy):
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spGen7Assets_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- koolk for LibertyV
- DK22Pac for the WFT/XFT to DFF converter
- cj2000 for the R* RW IO for 3DS Max
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the portals tutorial
- RaduG for the police station and palms comparisons
- comet_ for finding the changed cigarattes vending machine picture
Changelog:
v6.3
- Remade the changes for the "v_int_16.ytyp" using the version from Map Fixes
- Moved the cellphone textures, scenario file and sound effects to an OIV package
- Legacy: updated the DLC pack and added an OIV package
- Enhanced: updated the DLC pack and added an OIV package
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures both ported from the PS3 and X360 versions and remade
Note: a complete list of the changes can be found in "Changes.txt" inside in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
Installation (Legacy):
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "spGen7Assets_Gen9" folder in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spGen7Assets_Gen9/</Item>" to the "dlclist.xml"
- Update RPF Content: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- koolk for LibertyV
- DK22Pac for the WFT/XFT to DFF converter
- cj2000 for the R* RW IO for 3DS Max
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the portals tutorial
- RaduG for the police station and palms comparisons
- comet_ for finding the changed cigarattes vending machine picture
Changelog:
v6.3
- Remade the changes for the "v_int_16.ytyp" using the version from Map Fixes
- Moved the cellphone textures, scenario file and sound effects to an OIV package
- Legacy: updated the DLC pack and added an OIV package
- Enhanced: updated the DLC pack and added an OIV package
Først uploadet: 4. september 2020
Sidst opdateret: 19. marts 2026
Last Downloaded: 7 minutter siden

















@Alex106 Yeah i was referring the model but i was also referring to the functionality of the ammo counter as well. It is also a shame that the model is not possible.
I can't use the camera of the phone after deleting files from here: spgen7assets/dlc.rpf/x64/levels/gta5/props/lev_des/lev_des.rpf
I put back the files but still not working either the settings and other stuff..
@Alex106 Can you make Palm trees models look more like Past Gen style?
@Jack_Gta22 Deleting those files can't cause the phone camera to break
@ImPedor The models are too low poly
@Alex106 They don't look too bad, so they can be remade.
@Alex106 They look great in trailers and gameplay videos.
@ImPedor I did convert some in the past and no, they unfortunately don't look that good. Plus LODs and collisions can't be converted
There's this mod, although it's not perfect, if you want https://www.gta5-mods.com/misc/old-gen-palm-trees-fix-shaders
@Alex106 Maybe you are only converting large size palms? Those that are usually located in the ghetto near Franklin's house.
in the game files, large palm trees are called: prop_palm_huge_01a and prop_palm_huge_01b
@Alex106 Hmm, if you don’t convert palm trees, then convert the old hud web-sites with the purchase of cars (Legendary Motosport and San Andreas), boats (DockTease), Planes (ElitasTravel) and military equipment (Warstock)
@ImPedor No, I did convert them all at some point and like I said, the models don't look good enough.
As for the websites, I don't know how those work
In the Satellite Relay Station Scenarios just appears the persons but not the cars, why?
Could you add the Los Santos City logo on the Vinewood Station, as seen here?
https://youtu.be/jeTrw1tbuj8?t=155
Is this mod compatible with your "Map Fixes" mod ?
Would really like to use this mod but unfortunately it seems to be crashing my Enhanced version of the game. During Franklin & Lamar, everytime I start to drive near the movie studio, the game crashes to desktop.
Specifically, it is causing a driver timeout. I'm on an AMD Radeon 7900 XT, with the latest 25.12.1 driver.
hey man can you also add back the color palette / weathers of 7th gen consoles? i swear game looks so washed out on newgen and with the massive blue filter. even rain sucks, and also the vehicle damage model..
Could you add a standalone version of the Hockey Mask?
@Alex106 This is a truly excellent mod, great job on your work! I'd also like to give you an extra suggestion: in the Xbox 360 and PS3 versions of GTA 5, placing a sticky bomb on the front or back of a car would cause it to explode. However, this feature is missing in the original PC and other versions. Adding this feature would make it even better. Good work!
@Soulless-11 I don't know if that was done from some meta files or by the game code, so I can't restore it