47.239
691
47.239
691
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Liquor Ace neon sign
- Mirror Park lake
- 2405 house roof and sidewalk decal
- 24/7 canopy at Vinewood Boulevard
- Vespucci poster textures
- Removed Banner Hotel hedge
Props Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Map Assets: move the "spparadise2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise2/</Item>" to the "dlclist.xml".
- Props Placements: move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise/</Item>" to the "dlclist.xml".
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.1
Map Assets:
- Modified the textures of two posters at Vespucci Beach
- Modified the tint palette of an apartment complex in Little Seoul
- Modified the tint palette of the roof and windows frames plus changed the roof texture of the the "2405 house"
- Removed one hedge in front of the Banner Hotel in Pillbox Hill
- Fixed the Mirror Park lake still using the vanilla timecycle modifier
Props Placements:
- Removed the redwood tree near the Madrazo's stilt house
- Added a couple of bushes and plants at La Puerta
- Changed various palms models (plus positions) at La Puerta with the right model based on a dev image. Thanks to Stryfaar for helping with applying these changes
- Fixed the props on the sidewalk of the "2405 house" causing NPCs to stop and walk back
Updated "spparadise", "spparadise2" and the compatibility script
Added two files for the MP map in the "Map Assets/Manual Installation" folder (the installation instructions are inside the archive)
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Liquor Ace neon sign
- Mirror Park lake
- 2405 house roof and sidewalk decal
- 24/7 canopy at Vinewood Boulevard
- Vespucci poster textures
- Removed Banner Hotel hedge
Props Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Map Assets: move the "spparadise2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise2/</Item>" to the "dlclist.xml".
- Props Placements: move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise/</Item>" to the "dlclist.xml".
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.1
Map Assets:
- Modified the textures of two posters at Vespucci Beach
- Modified the tint palette of an apartment complex in Little Seoul
- Modified the tint palette of the roof and windows frames plus changed the roof texture of the the "2405 house"
- Removed one hedge in front of the Banner Hotel in Pillbox Hill
- Fixed the Mirror Park lake still using the vanilla timecycle modifier
Props Placements:
- Removed the redwood tree near the Madrazo's stilt house
- Added a couple of bushes and plants at La Puerta
- Changed various palms models (plus positions) at La Puerta with the right model based on a dev image. Thanks to Stryfaar for helping with applying these changes
- Fixed the props on the sidewalk of the "2405 house" causing NPCs to stop and walk back
Updated "spparadise", "spparadise2" and the compatibility script
Added two files for the MP map in the "Map Assets/Manual Installation" folder (the installation instructions are inside the archive)
Først uploadet: 14. august 2017
Sidst opdateret: 1. april 2023
Last Downloaded: 1 hour ago
758 Kommentarer
More mods by Alex106:

- Graphics
- Udvalgt
4.99
22.659
312
27.04.23
By Alex106
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Liquor Ace neon sign
- Mirror Park lake
- 2405 house roof and sidewalk decal
- 24/7 canopy at Vinewood Boulevard
- Vespucci poster textures
- Removed Banner Hotel hedge
Props Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Map Assets: move the "spparadise2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise2/</Item>" to the "dlclist.xml".
- Props Placements: move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise/</Item>" to the "dlclist.xml".
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.1
Map Assets:
- Modified the textures of two posters at Vespucci Beach
- Modified the tint palette of an apartment complex in Little Seoul
- Modified the tint palette of the roof and windows frames plus changed the roof texture of the the "2405 house"
- Removed one hedge in front of the Banner Hotel in Pillbox Hill
- Fixed the Mirror Park lake still using the vanilla timecycle modifier
Props Placements:
- Removed the redwood tree near the Madrazo's stilt house
- Added a couple of bushes and plants at La Puerta
- Changed various palms models (plus positions) at La Puerta with the right model based on a dev image. Thanks to Stryfaar for helping with applying these changes
- Fixed the props on the sidewalk of the "2405 house" causing NPCs to stop and walk back
Updated "spparadise", "spparadise2" and the compatibility script
Added two files for the MP map in the "Map Assets/Manual Installation" folder (the installation instructions are inside the archive)
This mod restores props placements and also changes various map assets based on the beta version of the game.
Everything was done using promotional screens, trailers, in game tv shows and commercials, game files/textures and some other stuff as reference.
Map Assets:
- FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Liquor Ace neon sign
- Mirror Park lake
- 2405 house roof and sidewalk decal
- 24/7 canopy at Vinewood Boulevard
- Vespucci poster textures
- Removed Banner Hotel hedge
Props Placements:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad, Mount Gordo
- Pacific Bluffs
- Paleto Bay, Paleto Forest
- Rockford Hills, Richman, GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Map Assets: move the "spparadise2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise2/</Item>" to the "dlclist.xml".
- Props Placements: move the "spparadise" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spParadise/</Item>" to the "dlclist.xml".
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake.
Changelog:
v1.1
Map Assets:
- Modified the textures of two posters at Vespucci Beach
- Modified the tint palette of an apartment complex in Little Seoul
- Modified the tint palette of the roof and windows frames plus changed the roof texture of the the "2405 house"
- Removed one hedge in front of the Banner Hotel in Pillbox Hill
- Fixed the Mirror Park lake still using the vanilla timecycle modifier
Props Placements:
- Removed the redwood tree near the Madrazo's stilt house
- Added a couple of bushes and plants at La Puerta
- Changed various palms models (plus positions) at La Puerta with the right model based on a dev image. Thanks to Stryfaar for helping with applying these changes
- Fixed the props on the sidewalk of the "2405 house" causing NPCs to stop and walk back
Updated "spparadise", "spparadise2" and the compatibility script
Added two files for the MP map in the "Map Assets/Manual Installation" folder (the installation instructions are inside the archive)
Først uploadet: 14. august 2017
Sidst opdateret: 1. april 2023
Last Downloaded: 1 hour ago
@Alex106 Does this mod still has beta trees and vegetations from Beta Vegetation & Props mod
@Hillionliat Yes, those are part of the "Props Placements" pack.
@Alex106 One last question is this mod also replaces vanilla trees with beta one's?
@Hillionliat No.
Does this mod have compatibility issues with NVE (props) and NbVisual props?
@Iodine131
Well I tested it and it's working fine so far. Had some issues with installation order
So, this mod Adds or Replace some Textures around the map?
@SemKill The "Map Assets" pack replaces various models and textures while the "Props Placements" pack adds props, vegetation, etc.
@Alex106 is compatible with map fixes? (i use only the spmapfixes)
@SemKill Yes.
@Alex106 sadly It is incompatible with Visual Vanilla
@SemKill What is incompatible?
Trafic Plus + (TP+) should work with it ?.. it works with map fixes !
https://fr.gta5-mods.com/misc/traffic-red-ita#description_tab
@Alex106 this mod
@Klemc Yes, it will work.
@SemKill I meant what exactly is incompatible. All I can think of is the Mirror Park lake, which in this case it's "useless" to install from VisualVanilla, since this mod also has the files for it.
@Alex106 well, i will reinstall all my mods again and test without mirror park of the Visual Vanilla to see
@Alex106 So, silly question, I get how this mod is restoring stuff that obviously we were originally supposed to get but was cut back due to console limitations at the time, but it looks like one of the images on the mod page is indicating that you only restored props on a teensy portion of the map. Obviously that's understandable, we didn't get to see what the entire beta map looked like, but are there any mods or plans for a mod that would essentially add more stuff around the map in the same spirit as the beta?
@Think_Tank I don't have plans for anything like that, sorry.
@Alex106 That makes sense, I wouldn't even really feel comfortable playing a model like that because I'm surprisingly anal about the artist intent. Like, do I think the forest of v mod or GTA V remastered mods look good? Yes. Do I want to download them when I don't even know if that's how the game was intended to look? No, not really. If you're going to add a bunch of extra profs to my game, it has to be how the developers intended for some reason. Kind of like how the only visual mods I really care about are visual vanilla, and that guy's upcoming mod, both of which were made with the intention of respecting the original game's art style.
Hi. Is this mod compatible with Real California Architecture?