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  • Chop

    Every persistence mod I've tried causes the game to infinite load or freeze on load for me. Logs indicate nothing seeming to be the problem. Not sure if it's an incompatible mod conflict or what. Seems to be an issue specifically with 1.0.357 version of GTA V. The 1.0.3521 version doesn't seem to trigger this issue. A few other mods have similar issues as well. Mod itself is excellent, and is the best version of this concept, not overcomplex like some, and not as bugged out as others.

    21. juni 2025
  • Chop

    @systematic Excellent mod, but lately, as @shippy has mentioned, the loading in/character functions have been super buggy. Loading in bugs out Frank's Aunt's house for example on load in, even with all of the character stuff set to false in the configuration.

    21. juni 2025
  • Chop

    Hey, a small issue is with the blips settings not changing properly. It's a little agitating having to change them on every load. Other than that, works great with a relatively large script list. Decent performance too.

    21. juni 2025
  • Chop

    Been using these mods for years. Latest version of Immersify over on Patreon causes the Families to get mad and attack Franklin, even though he's a member of the Families.

    21. juni 2025
  • Chop

    How soon can an updated full version be expected? I've been trying to find a good IVPack/VWE/DLC spawner for ages. With DriveV&DriveIV that covers the DLC stuff and the IVPack stuff, but it leaves VWE out to dry. I made a physics file for it, but without them in traffic it isn't much worth it honestly. The full version looks like it would be exactly what I was looking for.

    5. juni 2024
  • Chop
  • Chop

    This mod is great, bar a couple of issues. Firstly, many of the cars will spawn on top of each other or spawn going a gazillion mph. It's funny but it can ruin the game or cause lag. Also, many times traffic will spawn in odd places like parking lots, and I don't mean the occasional guy passing through, I mean like if I wait there long enough there will be a traffic jam, a good example of this is the airport.

    The last thing is that this NEEDS an option to disable the mod during specific missions. For example, North Yankton. I started a new game, cleared my script logs and everything, disabled EAI, etc. But even so, when I walked outside, hilariously, the game tried to spawn stockade's and tailgaters outside and it broke everything, with cars zooming around and blowing up and whatnot. Disabling the mod fixes the issue. But I found a similar problem with the mission where you chase down that baller guy. The AI spawns in and runs him over, failing the mission sometimes.

    5. juni 2024
  • Chop

    who... who is this for!!!?? lol nah this is pretty cool

    5. juni 2024
  • Chop

    It sucks that you'd have to downgrade the game to get this to work. Maybe someone will update this or remake it. I understand the Author's situation though. With all of the mods available you'd think someone else would tackle it.

    5. juni 2024
  • Chop

    @PermissionToLand I have an edited file for the "required" cars from VWE I just put together. I'm no physics guru, so I don't know how good it is, just a copy and paste job of some of the parameters. But it works for me for now, I figure maybe it'll be a starting point if you ever do tackle that.
    https://drive.google.com/file/d/1oT3clQto6BH8HCQfhzlPRYBjSR8ERV9N/view?usp=sharing

    Also, any chance you could incorporate this mod?
    https://www.gta5-mods.com/misc/realistic-road-grip-and-braking

    I've been playing with these mods all together and it's the best GTA V experience I've had so far. Would be cool to have it all in one installer.

    4. juni 2024