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  • Default

    Hi, when I order the squads to patrol or hold a position, they run off and don't return to the location after killing an enemy. The driving AI is also so bad when told to "free move" as a passenger or having them escort/follow my car. Otherwise, everything else is super awesome. Very close to a perfect mod.

    3. september 2024
  • Default

    Hi, when I order the squads to patrol or hold a position, they run off and don't return to the location after killing an enemy. The driving AI is also so bad when told to "free move" as a passenger. Otherwise, everything else is super awesome. Very close to a perfect mod

    2. september 2024
  • Default

    @lucasvinbr yep that was the problem thanks again

    26. oktober 2019
  • Default

    @lucasvinbr WOW really? I put it in the directory. Trying it now thanks!

    26. oktober 2019
  • Default

    Got NativeUI 1.9.1, but it looks like it needs 1.9.0. Got that as well, but not working neither :(

    26. oktober 2019
  • Default

    Hi, I keep getting this error:

    [18:38:15] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [18:38:15] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [18:38:15] [DEBUG] Loading scripts from C:\Program Files (x86)\Rockstar Games\Grand Theft Auto V\scripts ...
    [18:38:15] [DEBUG] Loading assembly GangAndTurfMod.dll ...
    [18:38:15] [INFO] Found 7 script(s) in GangAndTurfMod.dll resolved to API 2.10.12.
    [18:38:15] [DEBUG] Instantiating script GTA.GangAndTurfMod.AmbientGangMemberSpawner ...
    [18:38:15] [INFO] Started script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [18:38:15] [DEBUG] Instantiating script GTA.GangAndTurfMod.AutoSaver ...
    [18:38:15] [INFO] Started script GTA.GangAndTurfMod.AutoSaver.
    [18:38:15] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangMemberUpdater ...
    [18:38:15] [INFO] Started script GTA.GangAndTurfMod.GangMemberUpdater.
    [18:38:15] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangVehicleUpdater ...
    [18:38:15] [INFO] Started script GTA.GangAndTurfMod.GangVehicleUpdater.
    [18:38:15] [DEBUG] Instantiating script GTA.GangAndTurfMod.GangWarManager ...
    [18:38:15] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.GangWarManager because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null'
    at GTA.GangAndTurfMod.GangWarManager..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [18:38:15] [DEBUG] Instantiating script GTA.GangAndTurfMod.ModCore ...
    [18:38:17] [ERROR] Failed to instantiate script GTA.GangAndTurfMod.ModCore because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangManager.SetGangRelationsAccordingToAggrLevel(GangMemberAggressivenessMode aggrLevel)
    at GTA.GangAndTurfMod.GangManager.SetUpAllGangs()
    at GTA.GangAndTurfMod.GangManager..ctor()
    at GTA.GangAndTurfMod.ModCore..ctor()
    [18:38:17] [DEBUG] Instantiating script GTA.GangAndTurfMod.WorldLocChecker ...
    [18:38:17] [INFO] Started script GTA.GangAndTurfMod.WorldLocChecker.
    [18:38:17] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangMemberUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [18:38:17] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangMemberUpdater.
    [18:38:17] [WARNING] Aborted script GTA.GangAndTurfMod.GangMemberUpdater.
    [18:38:17] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.GangVehicleUpdater.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [18:38:17] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.GangVehicleUpdater.
    [18:38:17] [WARNING] Aborted script GTA.GangAndTurfMod.GangVehicleUpdater.
    [18:38:20] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.WorldLocChecker.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [18:38:20] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.WorldLocChecker.
    [18:38:20] [WARNING] Aborted script GTA.GangAndTurfMod.WorldLocChecker.
    [18:38:21] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.GangAndTurfMod.MindControl.get_CurrentPlayerCharacter()
    at GTA.GangAndTurfMod.ZoneManager.GetCurrentTurfZone()
    at GTA.GangAndTurfMod.AmbientGangMemberSpawner.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.MainLoop()
    [18:38:21] [ERROR] The exception was thrown while executing the script GTA.GangAndTurfMod.AmbientGangMemberSpawner.
    [18:38:21] [WARNING] Aborted script GTA.GangAndTurfMod.AmbientGangMemberSpawner.

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    26. oktober 2019