@zeem man hi, do you have the latest version of NativeUI installed? That's usually the problem. Anyway, please check your scripthookvdotnet.log to see what exactly is wrong
@Joshuafan1007 hmmm one of the options is to make pacific ocean as not takeable by gangs (use the shift+N menu). There's no special handling for water areas in the mod, so there's no real solution to it currently
@mahmutkel please check your scripthookvdotnet.log file for errors. The most common error is "missing NativeUI" or similar, so make sure you've downloaded the latest version of NativeUI and that it's inside your scripts folder
@HudiB you can remove the weapons from the buyableWeapons list in the ModOptions.xml file. If the gangs have already bought the weapons, you'll probably have to remove them from their preferredWeaponHashes and gangWeaponHashes lists, in GangData.xml
@zeem man hi, do you have the latest version of NativeUI installed? That's usually the problem. Anyway, please check your scripthookvdotnet.log to see what exactly is wrong
@BessaLius hmmmm I think so, haven't received any report of incompatibility and I think it's been tested before
@Nemrod34300 relevant modOptions entries are baseRewardPerZoneOwned and maxRewardPerZoneOwned
@Joshuafan1007 hmmm one of the options is to make pacific ocean as not takeable by gangs (use the shift+N menu). There's no special handling for water areas in the mod, so there's no real solution to it currently
@TheGreat202 hmmm, do you have the packfile limit adjuster and heap adjuster scripts too?
@StrayWolf wow, I've never noticed that hahahah. I'll try to reproduce it
@GretBruh hmmm, you could try to download the latest version of scripthookvdotnet, maybe it'll help
@GretBruh hmmmm NativeUI.dll is inside the scripts folder, right? And it also appears in the log, loading "BigMessageThread"?
@mahmutkel please check your scripthookvdotnet.log file for errors. The most common error is "missing NativeUI" or similar, so make sure you've downloaded the latest version of NativeUI and that it's inside your scripts folder
@HudiB you can remove the weapons from the buyableWeapons list in the ModOptions.xml file. If the gangs have already bought the weapons, you'll probably have to remove them from their preferredWeaponHashes and gangWeaponHashes lists, in GangData.xml