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@ShadowOne good luck with your project.
@muazz567 if you need the full file, link is below. This is based on the 2025 version. Google to find it.
https://pastebin.com/TydtuYWT
@muazz567 Edit content.xml in Open 4 and make sure the last line is with L11
<genericConditions>$level=MO_JIM_L11</genericConditions>
The first item should look like this
<Item>
<filename>dlc_sflv:/%PLATFORM%/levels/gta5/sflv/sflv_colls.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false"/>
<disabled value="true"/>
<persistent value="true"/>
<contents>CONTENTS_DLC_MAP_DATA</contents>
</Item>
All the other items after that should have false, false, false
@ShadowOne You can't share a local website url...whether it is standalone index.html or something more complex running on localhost, it is impossible. With respect to testing, I'll wait for your next update given the crash last time.
That's quite a bit of work just for some trees.
@ShadowOne CORE: An exception occurred while executing 'WebUI.asi', id 6
Exception addr 0x00007FFBDB0A1E6E is dxgi.dll+0x00031E6E
@ShadowOne Will test as soon as I have a chance. Also, as discussed, would be great if you could dump all your files in one folder which goes in root. Leave asi in with its ini,
@DriftApe Fixing these issues, with a few exceptions, is very simple. with Open IV, edit the content.xml file
Change all values like this
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
Also make sure these tags look exactly like this: (especially MO_JIM_L11).
Never change this is levels.ymt as it can impact all your MLOs.
<Item>
<changeSetName>CCS_nfsu2_NG_STREAMING_MAP</changeSetName>
<filesToEnable>
<Item>dlc_nfsu2:/%PLATFORM%/levels/gta5/nfsu2edif.rpf</Item>
<Item>dlc_nfsu2:/%PLATFORM%/levels/gta5/nfsu2road.rpf</Item>
<Item>dlc_nfsu2:/%PLATFORM%/levels/gta5/nfsu2_metadata.rpf</Item>
<Item>dlc_nfsu2:/%PLATFORM%/levels/gta5/nfsu2_metadata.rpf/nfsu2edif.ityp</Item>
<Item>dlc_nfsu2:/%PLATFORM%/levels/gta5/nfsu2_metadata.rpf/nfsu2road.ityp</Item>
</filesToEnable>
<executionConditions>
<activeChangesetConditions>
</activeChangesetConditions>
<genericConditions>$level=MO_JIM_L11</genericConditions>
</executionConditions>
</Item>
@ShadowOne
Also, if you want to add something cool but elevating the complexity, you could use system reflection or something similar so that user could call other scripts. User would enter name of assembly and would need to know the method, and then your HUD or menu system would call and run that script mod in real time.
Of course the weak link here is the user would need to know the method, for example Void OpenMenu, so other devs would need to cooperate. Or the dumb solution, lol, is to use a sendkeys wait (C#) to call common keys such as F keys
@ShadowOne Some suggestions:
1. A HUD/Menu interface sort of like Assetto Corsa but with the ability to switch based on the context.
2. Spawner: preview and spawn entities (peds, props, vehicles)
3. Entity specific app: Vehicle customizer, Ped customizer etc
4. Inventory system
5. Down the road: video and also audio using multi function players)
All of these exist, all have boring AsF NativeUI or LemonUI or shitty looking C++ asi menus.
Idea would be to elevate these for cosmetics and overall user experience.
Flexibility is important, so user would have very simple ini and setting text files to populate menus or HUDs.