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Larcius Forest Creator 1.31

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πŸŒ΄πŸŒΏπŸŒ³πŸƒπŸŒ² Larcius Forest Creator πŸŒ³πŸŒ²πŸ‚πŸŒ΄πŸŒ²
πŸŒ²πŸŒ³πŸŒ΄πŸƒπŸŽ‹πŸŒ²πŸ‚πŸŒ³πŸŒ΄πŸŒ²πŸŒΏπŸŒ΄πŸ‚πŸŒ²πŸŒ΄πŸŒ³πŸŒΏπŸŽ‹πŸŒ΄

β €β €A complete stand-alone EXE conversion and
β €β €β €β €β €Quality of Life improvements of the
β €Larcius gta5-modding-utils for Python found here
β €β €β €β €β €β €β €β €Larcius / gta5-modding-utils

⠀⠀⠀⠀❓ Any questions please comment ❓
⠀⠀⠀⠀⠀⠀⠀⠀❓ Ask in my Discord ❓
β €β €β €β €β €β €β €β €β €β €β €Join my Discord

πŸ›  Z Fixer Updates
β €β €β €β €β€’ Better detection of ground collisions
β €β €β €β €β€’ Prevents floating trees regardless of baked-in collisions
β €β €β €β €β€’ Press F10 in-game β†’ auto-detect folders for coords & hmaps

πŸ—Ί LOD Map Creator Updates
β €β €β €β €β€’ Detect & handle error exceptions
β €β €β €β €β€’ Fixed 0-dimensional arrays in some maps
β €β €β €β €β€’ Fixed the dlc naming to always use dlc prefix
β €β €β €β €β€’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit

πŸ“‚ Output & File Management
β €β €β €β €β€’ Generated folders moved for clarity
β €β €β €β €β€’ Output command line argument is no longer needed
β €β €β €β €β€’ Converted using CX Freeeze β†’ Python install not required
β €β €β €β €β€’ All steps automated with batch files 1 though 10

πŸš€ Installation
β €β €β €β €β€’ All files ready except GTA resource files
β €β €β €β €β€’ Trees & palm models β†’ extract with OpenIV β†’
scripts\Z Fixer\YMap Tools\resources\models
β €β €β €β €β€’ Trees & palm YTYPS β†’ extract with OpenIV β†’
scripts\Z Fixer\YMap Tools\resources\ytyp
β €β €β €β €β€’ Place Z Fixer folder & DLL into the scripts folder

🎨 How To Use
β €β €β €β €β€’ Complete from nothing β†’ full forest creation
β €β €β €β €β€’ Requires: either existing Ymaps or Paint
β €β €β €β €β€’ Paint.net preferred but not required

🟒 Step 1: Create Trees Using Green.bat
β €β €β €β €β€’ Run this to launch the default Paint program
β €β €β €β €β€’ Select RGB (0, 255, 0) β†’ paint trees wherever you want
β €β €β €β €β€’ Save & exit β†’ scans PNG for tree positions

🟑 Step 2: Display & Fix Ymap.bat
β €β €β €β €β€’ Detect duplicate tree positions
β €β €β €β €β€’ Clean tree positions based on black/white road map
β €β €β €β €β€’ Export cleaned Ymap

🌳 Step 3: Biome Generator.bat
β €β €β €β €β€’ Takes cleaned Ymap β†’ generates random trees
β €β €β €β €β€’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β €β €β €β €β€’ Default: mix of trees & palms

πŸ“ Step 4: Split Ymap into 4.bat
β €β €β €β €β€’ Splits cleaned biome Ymap into 4 quadrants
β €β €β €β €β€’ Split south of Sandy Shore (X=2000, Y=2000)
β €β €β €β €β€’ Automatic extent calculation based on Ytyp

πŸ—‚ Step 5: Copy Splits
5A Copy Splits To MapA.bat
β €β €β €β €β€’ Splits β†’ MapA: copy for processing
5B Copy Splits To MapB.bat
β €β €β €β €β€’ Splits β†’ MapB: copy for processing
β €β €β €β €β€’ MapA vs MapB β†’ no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8

⚑ Step 6: Z Fixer Extract.bat
β €β €β €β €β€’ Extracts all coords.txt from MapA & MapB
β €β €β €β €β€’ Start GTA in stable state (fewer mods = better)
β €β €β €β €β€’ Press F10 β†’ reads coords & teleports to Z=800
β €β €β €β €β€’ Finds optimal Z axis for each location β†’ exit when done

πŸ”§ Step 7: Z Fixer Fix.bat
β €β €β €β €β€’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β €β €β €β €β€’ Maps now fixed & ready for LOD generation

πŸ“€ Step 8: Copy Fixed Maps to Resources.bat
β €β €β €β €β€’ Prepares Ymap folder for LOD generation
β €β €β €β €β€’ Ensure folder is empty before running

πŸ’Ž Step 9: MapA1.bat β†’ MapB1.bat
β €β €β €β €β€’ Generates full DLC LOD Ymaps with reflections

πŸ“„ Step 10: Content Generator.bat
β €β €β €β €β€’ Generates content.xml for MapA or MapB
β €β €β €β €β€’ Copy this into your dlc.rpf

πŸ“¦ Step 11: Copy DLCPacks
β €β €β €β €β€’ Copy from scripts\Z Fixer\0 DLCPacks β†’ your DLCPacks folder
β €β €β €β €β€’ Add MapA or MapB to Dlclist.xml

🌲 Step 12: Finalize Maps
β €β €β €β €β€’ OpenIV β†’ drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β €β €β €β €β€’ All trees now fully in-game

βš™οΈ Optional: Remove Props with Z Prop Remover.bat
β €β €β €β €β€’ Removes undesired props from Ymaps
β €β €β €β €β€’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β €β €β €β €β€’ Configure options in 0 Prop Remover Options β†’ choose either:
β†’ Remove trees only
β†’ Remove all props including tree LODs

πŸ† Credits
β €β €β €β €β€’ Larcius β†’ Original developer of these tools

All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python

Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
Join my Discord
Join my Discord
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FΓΈrst uploadet: 30. marts 2026
Sidst opdateret: 12. maj 2026
Last Downloaded: 16 hours ago

All Versions

 1.31 (current)

108 downloads , 232 MB
12. maj 2026

 1.3

28 downloads , 232 MB
10. maj 2026

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