Larcius Forest Creator 1.31
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π³π΄ππΏππ²ππ³π΄πΏπππ²π΄π³πππ²π³
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
β β A complete stand-alone EXE conversion and
β β β β β Quality of Life improvements of the
β Larcius gta5-modding-utils for Python found here
β β β β β β β β Larcius / gta5-modding-utils
β β β β β Any questions please comment β
β β β β β β β β β Ask in my Discord β
β β β β β β β β β β β Join my Discord
π Z Fixer Updates
β β β β β’ Better detection of ground collisions
β β β β β’ Prevents floating trees regardless of baked-in collisions
β β β β β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β β β β β’ Detect & handle error exceptions
β β β β β’ Fixed 0-dimensional arrays in some maps
β β β β β’ Fixed the dlc naming to always use dlc prefix
β β β β β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β β β β β’ Generated folders moved for clarity
β β β β β’ Output command line argument is no longer needed
β β β β β’ Converted using CX Freeeze β Python install not required
β β β β β’ All steps automated with batch files 1 though 10
π Installation
β β β β β’ All files ready except GTA resource files
β β β β β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β β β β β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β β β β β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β β β β β’ Complete from nothing β full forest creation
β β β β β’ Requires: either existing Ymaps or Paint
β β β β β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β β β β β’ Run this to launch the default Paint program
β β β β β’ Select RGB (0, 255, 0) β paint trees wherever you want
β β β β β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β β β β β’ Detect duplicate tree positions
β β β β β’ Clean tree positions based on black/white road map
β β β β β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β β β β β’ Takes cleaned Ymap β generates random trees
β β β β β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β β β β β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β β β β β’ Splits cleaned biome Ymap into 4 quadrants
β β β β β’ Split south of Sandy Shore (X=2000, Y=2000)
β β β β β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β β β β β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β β β β β’ Splits β MapB: copy for processing
β β β β β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β β β β β’ Extracts all coords.txt from MapA & MapB
β β β β β’ Start GTA in stable state (fewer mods = better)
β β β β β’ Press F10 β reads coords & teleports to Z=800
β β β β β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β β β β β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β β β β β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β β β β β’ Prepares Ymap folder for LOD generation
β β β β β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β β β β β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β β β β β’ Generates content.xml for MapA or MapB
β β β β β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β β β β β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β β β β β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β β β β β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β β β β β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β β β β β’ Removes undesired props from Ymaps
β β β β β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β β β β β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β β β β β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
Join my Discord
Join my Discord
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
β β A complete stand-alone EXE conversion and
β β β β β Quality of Life improvements of the
β Larcius gta5-modding-utils for Python found here
β β β β β β β β Larcius / gta5-modding-utils
β β β β β Any questions please comment β
β β β β β β β β β Ask in my Discord β
β β β β β β β β β β β Join my Discord
π Z Fixer Updates
β β β β β’ Better detection of ground collisions
β β β β β’ Prevents floating trees regardless of baked-in collisions
β β β β β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β β β β β’ Detect & handle error exceptions
β β β β β’ Fixed 0-dimensional arrays in some maps
β β β β β’ Fixed the dlc naming to always use dlc prefix
β β β β β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β β β β β’ Generated folders moved for clarity
β β β β β’ Output command line argument is no longer needed
β β β β β’ Converted using CX Freeeze β Python install not required
β β β β β’ All steps automated with batch files 1 though 10
π Installation
β β β β β’ All files ready except GTA resource files
β β β β β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β β β β β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β β β β β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β β β β β’ Complete from nothing β full forest creation
β β β β β’ Requires: either existing Ymaps or Paint
β β β β β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β β β β β’ Run this to launch the default Paint program
β β β β β’ Select RGB (0, 255, 0) β paint trees wherever you want
β β β β β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β β β β β’ Detect duplicate tree positions
β β β β β’ Clean tree positions based on black/white road map
β β β β β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β β β β β’ Takes cleaned Ymap β generates random trees
β β β β β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β β β β β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β β β β β’ Splits cleaned biome Ymap into 4 quadrants
β β β β β’ Split south of Sandy Shore (X=2000, Y=2000)
β β β β β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β β β β β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β β β β β’ Splits β MapB: copy for processing
β β β β β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β β β β β’ Extracts all coords.txt from MapA & MapB
β β β β β’ Start GTA in stable state (fewer mods = better)
β β β β β’ Press F10 β reads coords & teleports to Z=800
β β β β β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β β β β β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β β β β β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β β β β β’ Prepares Ymap folder for LOD generation
β β β β β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β β β β β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β β β β β’ Generates content.xml for MapA or MapB
β β β β β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β β β β β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β β β β β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β β β β β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β β β β β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β β β β β’ Removes undesired props from Ymaps
β β β β β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β β β β β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β β β β β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
Join my Discord
Join my Discord
FΓΈrst uploadet: 30. marts 2026
Sidst opdateret: 12. maj 2026
Last Downloaded: 16 hours ago
15 Kommentarer
π³π΄ππΏππ²ππ³π΄πΏπππ²π΄π³πππ²π³
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
β β A complete stand-alone EXE conversion and
β β β β β Quality of Life improvements of the
β Larcius gta5-modding-utils for Python found here
β β β β β β β β Larcius / gta5-modding-utils
β β β β β Any questions please comment β
β β β β β β β β β Ask in my Discord β
β β β β β β β β β β β Join my Discord
π Z Fixer Updates
β β β β β’ Better detection of ground collisions
β β β β β’ Prevents floating trees regardless of baked-in collisions
β β β β β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β β β β β’ Detect & handle error exceptions
β β β β β’ Fixed 0-dimensional arrays in some maps
β β β β β’ Fixed the dlc naming to always use dlc prefix
β β β β β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β β β β β’ Generated folders moved for clarity
β β β β β’ Output command line argument is no longer needed
β β β β β’ Converted using CX Freeeze β Python install not required
β β β β β’ All steps automated with batch files 1 though 10
π Installation
β β β β β’ All files ready except GTA resource files
β β β β β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β β β β β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β β β β β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β β β β β’ Complete from nothing β full forest creation
β β β β β’ Requires: either existing Ymaps or Paint
β β β β β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β β β β β’ Run this to launch the default Paint program
β β β β β’ Select RGB (0, 255, 0) β paint trees wherever you want
β β β β β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β β β β β’ Detect duplicate tree positions
β β β β β’ Clean tree positions based on black/white road map
β β β β β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β β β β β’ Takes cleaned Ymap β generates random trees
β β β β β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β β β β β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β β β β β’ Splits cleaned biome Ymap into 4 quadrants
β β β β β’ Split south of Sandy Shore (X=2000, Y=2000)
β β β β β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β β β β β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β β β β β’ Splits β MapB: copy for processing
β β β β β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β β β β β’ Extracts all coords.txt from MapA & MapB
β β β β β’ Start GTA in stable state (fewer mods = better)
β β β β β’ Press F10 β reads coords & teleports to Z=800
β β β β β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β β β β β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β β β β β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β β β β β’ Prepares Ymap folder for LOD generation
β β β β β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β β β β β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β β β β β’ Generates content.xml for MapA or MapB
β β β β β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β β β β β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β β β β β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β β β β β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β β β β β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β β β β β’ Removes undesired props from Ymaps
β β β β β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β β β β β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β β β β β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
Join my Discord
Join my Discord
π΄πΏπ³ππ² Larcius Forest Creator π³π²ππ΄π²
π²π³π΄πππ²ππ³π΄π²πΏπ΄ππ²π΄π³πΏππ΄
β β A complete stand-alone EXE conversion and
β β β β β Quality of Life improvements of the
β Larcius gta5-modding-utils for Python found here
β β β β β β β β Larcius / gta5-modding-utils
β β β β β Any questions please comment β
β β β β β β β β β Ask in my Discord β
β β β β β β β β β β β Join my Discord
π Z Fixer Updates
β β β β β’ Better detection of ground collisions
β β β β β’ Prevents floating trees regardless of baked-in collisions
β β β β β’ Press F10 in-game β auto-detect folders for coords & hmaps
πΊ LOD Map Creator Updates
β β β β β’ Detect & handle error exceptions
β β β β β’ Fixed 0-dimensional arrays in some maps
β β β β β’ Fixed the dlc naming to always use dlc prefix
β β β β β’ Lowered reflection ydd limit to prevent OpenIV 128 normal page limit
π Output & File Management
β β β β β’ Generated folders moved for clarity
β β β β β’ Output command line argument is no longer needed
β β β β β’ Converted using CX Freeeze β Python install not required
β β β β β’ All steps automated with batch files 1 though 10
π Installation
β β β β β’ All files ready except GTA resource files
β β β β β’ Trees & palm models β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\models
β β β β β’ Trees & palm YTYPS β extract with OpenIV β
scripts\Z Fixer\YMap Tools\resources\ytyp
β β β β β’ Place Z Fixer folder & DLL into the scripts folder
π¨ How To Use
β β β β β’ Complete from nothing β full forest creation
β β β β β’ Requires: either existing Ymaps or Paint
β β β β β’ Paint.net preferred but not required
π’ Step 1: Create Trees Using Green.bat
β β β β β’ Run this to launch the default Paint program
β β β β β’ Select RGB (0, 255, 0) β paint trees wherever you want
β β β β β’ Save & exit β scans PNG for tree positions
π‘ Step 2: Display & Fix Ymap.bat
β β β β β’ Detect duplicate tree positions
β β β β β’ Clean tree positions based on black/white road map
β β β β β’ Export cleaned Ymap
π³ Step 3: Biome Generator.bat
β β β β β’ Takes cleaned Ymap β generates random trees
β β β β β’ Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
β β β β β’ Default: mix of trees & palms
π Step 4: Split Ymap into 4.bat
β β β β β’ Splits cleaned biome Ymap into 4 quadrants
β β β β β’ Split south of Sandy Shore (X=2000, Y=2000)
β β β β β’ Automatic extent calculation based on Ytyp
π Step 5: Copy Splits
5A Copy Splits To MapA.bat
β β β β β’ Splits β MapA: copy for processing
5B Copy Splits To MapB.bat
β β β β β’ Splits β MapB: copy for processing
β β β β β’ MapA vs MapB β no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8
β‘ Step 6: Z Fixer Extract.bat
β β β β β’ Extracts all coords.txt from MapA & MapB
β β β β β’ Start GTA in stable state (fewer mods = better)
β β β β β’ Press F10 β reads coords & teleports to Z=800
β β β β β’ Finds optimal Z axis for each location β exit when done
π§ Step 7: Z Fixer Fix.bat
β β β β β’ Reads hmaps.txt & fixes Z axis for MapA & MapB
β β β β β’ Maps now fixed & ready for LOD generation
π€ Step 8: Copy Fixed Maps to Resources.bat
β β β β β’ Prepares Ymap folder for LOD generation
β β β β β’ Ensure folder is empty before running
π Step 9: MapA1.bat β MapB1.bat
β β β β β’ Generates full DLC LOD Ymaps with reflections
π Step 10: Content Generator.bat
β β β β β’ Generates content.xml for MapA or MapB
β β β β β’ Copy this into your dlc.rpf
π¦ Step 11: Copy DLCPacks
β β β β β’ Copy from scripts\Z Fixer\0 DLCPacks β your DLCPacks folder
β β β β β’ Add MapA or MapB to Dlclist.xml
π² Step 12: Finalize Maps
β β β β β’ OpenIV β drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
β β β β β’ All trees now fully in-game
βοΈ Optional: Remove Props with Z Prop Remover.bat
β β β β β’ Removes undesired props from Ymaps
β β β β β’ Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
β β β β β’ Configure options in 0 Prop Remover Options β choose either:
β Remove trees only
β Remove all props including tree LODs
π Credits
β β β β β’ Larcius β Original developer of these tools
All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python
Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
Join my Discord
Join my Discord
FΓΈrst uploadet: 30. marts 2026
Sidst opdateret: 12. maj 2026
Last Downloaded: 16 hours ago








I'm looking forward to seeing more from you in the future!
@RZN_ Thank you. I'm finalizing my Million Trees that removes all trees on map and replaces them with full custom forests.
wait arent u the dude from that one mod that puts more npcs and cars and u helped us ?
@itzzdawn Yes maybe. Xtreme Tool?
@InfiniteQuestion ye
That's quite a bit of work just for some trees.
@lelac14 Half an hour? For those who want more trees in their game, its worth the effort.
@InfiniteQuestion would this work on a custom island or only mainland los santos?
@mitto_backup Yes it will work with any ymap placed in the custom maps folder. If your using your own custom maps, you can skip step 1.
Welcome back!
can confirm creator is using ai for mod text
@Mrkai721 This is funny. I'll admit the logo was designed by AI, but the text was %100 made by me. I hate writting descriptions purely because of this. Either you look like a corporate tool for a simple mod, or the description looks written by an amateur so then so is the mod. You literally can't win anymore.
Did you at least try the mod?
@InfiniteQuestion yes, it is great.
EXCELLENT! THANK YOU!!!
@TeamHimes Thank you. Any suggestions you have for new tools or improvements let me know.