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Venator
50 filer liked
184 kommentare
11 videoer
11 uploads
12 følgere
52.635 downloads
  • 32834d vm1

    @korean hwang @timbo6 Hello, yes that is possible. While i dont experience any crashes during loading, its absolutely possible that the high pedestrian settings cause issues with ingame limits. I will look into it and update when ready. Just, the population system is one of the most sensitive ingame, so there can always be an issue.

    2 dage siden
  • 32834d vm1

    @zanghua For errors, bugs or similar, please note the following informations to allow for constructive and fast fixes:
    - The mod version
    - The game version
    - What bug/error: When and how does there an error appear
    Thanks!

    3 dage siden
  • 32834d vm1

    @volteone You would have to lower values in popcycle.dat manually.
    I personally got after long testing some issues with flickering car headlights on raytracing, most likely the same source of issue, an Engine from 2013 for GTA V that was overwritten with some taped-on Raytracing and now faces settings it was not designed for.
    If i got a reliable fix to have it more stable, i will notify in the next update

    30. april 2026
  • 32834d vm1

    Has been confirmed to not be the cause of the crash, save to use

    29. april 2026
  • 32834d vm1

    While the script itself is working stable, there where issues with savegames, causing one to crash when entering a certain part of the GTAV map after prologue (pillbox hills, rockford hills) with no apparent reason. Please be aware taht this is not fixable and needs a new game or loading an old savegame, but the reasons are not yet discovered. When this script as the reason, as well and or an fix available, the mod script will be updated..

    29. april 2026
  • 32834d vm1

    @agio20 Alright, great i could help! Did you test again or have any other informations?

    28. april 2026
  • 32834d vm1

    For errors, bugs or similar, please note the following informations to allow for constructive and fast fixes:
    - The mod version
    - The game version
    - What bug/error: When and how does there an error appear
    Thanks!

    28. april 2026
  • 32834d vm1

    @agio20 Yes, as i explained, the engine might have issues if you run my mod with higher raytracing settings due to limited engine budgets. Can you please tell me:
    - What game version with what frame and graphic settings are you or did you run
    - Was it universial or limited flickering?
    - If you use my gameconfig, can you try to recude the following value(s):
    -> VehicleStreamRender -> 270 back to 170 or even 100 (How many vehicles are allowed to be rendered in 3d at the same time)
    -> VehicleStreamRequest -> down to 110 or even 60 (How many vehicles the engine is allowed to be requeesting for new streaming at same time in pool).
    Thanks for help!

    28. april 2026
  • 32834d vm1

    @volteone The issue can really be that if you play on very high settings with very high resolution with very high framerate with high raytracing AND way more cars on the street to render, the engine does not have the resources left, even if your GPU would have, to render and get all raycasts per frame it requires, what leads to issues in reflection and or shadow rendering. That is completey possible. Maybe try capped frame rate to fix it at 30 or 60hz, if you dont already do, and then do frame generation, or whatever. I can not tell as i can not and did not reproduce the error.

    27. april 2026
  • 32834d vm1

    @minkagalindo What version of the mod, what version of the game, only mod or extra or other mod, do you have a lower end PC`?

    26. april 2026