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    ######################## Exception Start ########################
    # Date: 1/4/2024 6:41:59 PM
    # Custom Message: Error catched in AliveFeature -> Always : PropertyManager.Alive.AliveParkingSpot
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
    at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
    at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
    at GTA.UI.Notification.Show(String message, Boolean blinking)
    at PropertyManager.CarManager.LoadCar(GarageParkingSpot spot)
    at PropertyManager.Alive.AliveParkingSpot.<>c__DisplayClass0_0.<.ctor>b__2()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: ScriptHookVDotNet
    # Sender: PropertyManager.Alive.AliveParkingSpot
    # Helplink:
    # TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
    # TargetSite DeclaringType: SHVDN.ScriptDomain
    # TargetSite Name: ExecuteTask
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 91
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/4/2024 6:42:06 PM
    # Custom Message: None
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
    at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
    at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
    at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
    at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
    at PropertyManager.Alive.AliveFeature.Update()
    at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
    # Source: ScriptHookVDotNet
    # Helplink:
    # TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
    # TargetSite DeclaringType: SHVDN.ScriptDomain
    # TargetSite Name: ExecuteTask
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 618
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/5/2024 9:12:04 PM
    # Custom Message: General error in task executed by PropertyManager.Thread1 : No description
    # Message: Thread was being aborted.
    # StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
    at PropertyManager.Alive.AliveShower.<>c__DisplayClass0_4.<.ctor>b__10()
    at PropertyManager.Scheduled.ScheduledTaskQueue.ExecuteScheduledTasks(Vector3 currentPosition)
    at PropertyManager.PropertyManager.<>c.<OnTick>b__28_0()
    at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void LoadOutfit(System.String, System.String)
    # TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
    # TargetSite Name: LoadOutfit
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
    # Line: 34
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/5/2024 9:12:12 PM
    # Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
    at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
    at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
    at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
    at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
    at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
    # Source: ScriptHookVDotNet
    # Helplink:
    # TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
    # TargetSite DeclaringType: SHVDN.ScriptDomain
    # TargetSite Name: ExecuteTask
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
    # Line: 41
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/5/2024 10:34:13 PM
    # Custom Message: General error in task executed by PropertyManager.Thread1 : No description
    # Message: Thread was being aborted.
    # StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
    at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1()
    at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void LoadOutfit(System.String, System.String)
    # TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
    # TargetSite Name: LoadOutfit
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
    # Line: 34
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/5/2024 10:34:14 PM
    # Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
    # Message: Thread was being aborted.
    # StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs)
    # TargetSite DeclaringType: PropertyManager.Thread1
    # TargetSite Name: <.ctor>b__0_0
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
    # Line: 41
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:37 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:38 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:38 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:38 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:38 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:39 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:39 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 12:23:39 AM
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 1:19:13 AM
    # Custom Message: General error in task executed by PropertyManager.Thread1 : No description
    # Message: Thread was being aborted.
    # StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
    at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1()
    at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void LoadOutfit(System.String, System.String)
    # TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
    # TargetSite Name: LoadOutfit
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
    # Line: 34
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 1:19:13 AM
    # Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
    # Message: Thread was being aborted.
    # StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs)
    # TargetSite DeclaringType: PropertyManager.Thread1
    # TargetSite Name: <.ctor>b__0_0
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
    # Line: 41
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 9:29:21 AM
    # Custom Message: None
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Staff.Maid.LoadPed()
    at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PropertyManager.PropertyFeatures.StaffFeature.Populate()
    at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
    at PropertyManager.Alive.AliveProperty.Load()
    at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void LoadPed()
    # TargetSite DeclaringType: PropertyManager.Staff.Maid
    # TargetSite Name: LoadPed
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 618
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 10:16:30 AM
    # Custom Message: None
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
    at PropertyManager.Staff.Maid.LoadPed()
    at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PropertyManager.PropertyFeatures.StaffFeature.Populate()
    at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
    at PropertyManager.Alive.AliveProperty.Load()
    at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
    # Source: ScriptHookVDotNet3
    # Helplink:
    # TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
    # TargetSite DeclaringType: GTA.Entity
    # TargetSite Name: AttachTo
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 618
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 10:29:51 AM
    # Custom Message: None
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
    at PropertyManager.Staff.Maid.LoadPed()
    at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PropertyManager.PropertyFeatures.StaffFeature.Populate()
    at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
    at PropertyManager.Alive.AliveProperty.Load()
    at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
    # Source: ScriptHookVDotNet3
    # Helplink:
    # TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
    # TargetSite DeclaringType: GTA.Entity
    # TargetSite Name: AttachTo
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 618
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 1/7/2024 11:46:28 AM
    # Custom Message: None
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Staff.Maid.LoadPed()
    at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PropertyManager.PropertyFeatures.StaffFeature.Populate()
    at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
    at PropertyManager.Alive.AliveProperty.Load()
    at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
    # Source: PropertyManager
    # Helplink:
    # TargetSite: Void LoadPed()
    # TargetSite DeclaringType: PropertyManager.Staff.Maid
    # TargetSite Name: LoadPed
    # TargetSite IsStatic: False
    # TargetSite IsPublic: True
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 618
    ######################### Exception End #########################

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    7. januar 2024