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@KallusRourke do you understand how copyright law works? The creator of a digital work may place licensing restrictions upon said work. Unauthorized reproduction or usage is a violation of copyright law. Skyline's a nice guy and I doubt he's going to sue you, but that is the law. Quit acting like such an entitled know-it-all.
This works perfectly and does exactly what it says! Normal repair still functions properly, and toggling extras no longer fixes the vehicle. Makes it much easier to use extras on custom vehicles for parts which need to be turned on/off by the player on the fly. Thanks!!
@ryanm2711 is it within the water quads boundary? If so will you be eventually editing the water quads?
I think there's a lot of opportunity for replacing/upgrading props with GTA V equivalents, and adding scenarios to bring it more to life. Do you have any kind of system where modders can contribute improvements to the mod?
@ReNNie yes it's fine, I uploaded it to darkmyre's site myself. I will republish it on lcpdfr eventually.
@Sakis25 if you're on discord I can PM you some details and code snippets.
@DevinKan it looks like you've completed screwed up the LODs?
@Sakis25 if you attach a bunch of the rectangular hay bales to the trailer, you can make it look "full". Then if you scaled the height using memory editing you could make it look like the trailer is filling up.
Also, it'd be cool if you added something using the crop duster plane to fertilize the crops so they grow faster. You could have to own the Grapeseed airport to do it, and could fill up your plane there from a tanker truck with fertilizers. Could probably find a cool PTFX for the spraying.
Yep, it is working now with the method skyline mentioned. I am working on a script to automate the creation of trailer trains with this mod. You can see an early preview here https://www.youtube.com/watch?v=owH9O63Sb0g