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@1578490540 i dont think anything except the standard English alphabet will work. Sorry about that. Can you take a screenshot of the issue when using more than 8 slots?
@Polkien Yeah? I'd really appreciate it :D
@Polkien I have models. Just wanted to look at an already converted model to see how it was done.
@Polkien Are the models locked?
@KillingJar Nope. If you deleted it, its not active.
@Schwingeplay edit your keybinds in the pause menu. Same for any other input.
Nice! I've been adding this same effect to Damage Engine. Good to see you got it working well. :3
@Raketa Which is exactly why I've made all the files required to do what you're asking editable. Move the uzi to group 1 if you want it in the light weapon group
You guys need to learn to tag whoever your comment is directed towards. Otherwise they won't be notified of your comment.
@b1gshmoke5 Some other script is interfering with Pickups. Find and remove the offending script.
@Droopy20144 Does nobody ever check the .ini file? Why do i even put it there? Gonna start hardcoding everything, I swear...
@DudeBromate DamageEngine.ini. change the multiplier. If it takes 2 shots, double the multiplier. Simple logic. The damage values were based on PUBG which oddly enough does take 2 headshots with a pistol to kill someone without a helmet.
Next version will abandon the traditional damage system consisting of a single 'health' value that simply depletes when being hit or shot. Get ready for peds that bleed out, pass out, and actually have organs, arteries, and vital stats like heart rate, blood pressure, and respiratory rate. Won't be released as Pickups, as I believe it has evolved beyond the original intended scope of Pickups as well as beyond any reasonable extension of that scope, but it will be on 5-mods.
@mkeezay30 Who do I need to talk to about the bullet drop for weapons? I find this feature interesting and would like to know more about its implementation.