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@wilmerwubs love it but take some references from this https://www.gta5-mods.com/maps/zombie-apocalypse-police-base
YAY a top quality proper shaded model that doesnt cheap out on realistic dirt thank yoU!<143
anythought for changing LOD distances? what are good values so far everything is either 300, 1200, or 1600. I cant even run it..
good car but headlight emissive somehow is overly bright only on this car for me. I understand visuals affect this. but all other car mods dont have this problem. i wonder if u altered the emissive shader user defined properties and increased the multiplier?
@DenisKA111 hey man can u upload 'unlocked'. So I can revise the problems its been a while since you updated it.:)
@S4MuEL - would be cool to make the roof a "cloth" shader. and make it mechanical!
exhaust_3 and exhaust_4 dummies* sorry edit
this is very patty mayo of you!
found issues. #1 there needs exhaust_4 and _4. for backfire.
the [paint:1] is set for all mesh generic black parts which should have not have a paint shader at all.
when changes specular colors the black parts are changing reflection they should just remain without a paint shader or paint:1 defining name. the interior also has the same problem. by now you probably know this tho xD
fuh yes waiting on mid engine vette