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  • Fe1689 thh

    @Duxtorm I though I fixed the ssl communication error in the latest version, are you using version 1.2.1?

    Anyway it is an issue with the MMI office and I remember some people already had it.

    Can you try enabling every insurance options on your phone (using the setting phone contact) and try to insure, change plate and everything from the phone instead of the office?

    28. april 2022
  • Fe1689 thh

    @Duxtorm That's weird, could you post your ScriptHookVDotNet.log and MMI-SP.log files?

    28. april 2022
  • Fe1689 thh

    @N. Man
    "The system cannot find the file specified.
    File name: 'SHVDN-Extender"
    That's quite clear, did you install all dependencies?

    @Duxtorm You seem to have installed it correctly but the mod is just badly written and you might be in an edgy case where it will crash (like using a different skin instead of the three main characters, or getting a character's personal vehicle to be insured, etc).
    I'm currently rewriting it entirely to get rid of all these issues and to better plan its writing.

    27. april 2022
  • Fe1689 thh

    @Bernab I will need you to post both ScriptHookVDotNet.log and MMI-SP.log (if any) from your GTA V main directory.
    You can use pastebin which works fine.

    25. april 2022
  • Fe1689 thh

    @Laksh akre The mod should not let you insure a personal vehicle. I will try to make personal vehicles behave like insured ones (mainly being able to bring the vehicle to you)

    For crashes, I will handle all them while rewriting the code. I don't think it is worth patching the old code but rather rewriting a proper one.

    Recovering the vehicle from impound should not be an issue. The insurance is based on a vehicle identifier made from character's name + model hash + licence plate

    The way that your vehicle was put in impound is certainly because you put your vehicle in your garage. Then the game considers it a player vehicle and it will be impound after reloading a save if abandoned.

    I really hope I will have the time to make all these changes, I really want this mod to be as clean and complete as possible.

    18. april 2022
  • Fe1689 thh

    @Cigaro Are you using any other mod? I didn't add any golden icons, only a white car icon when your car is being recovered.
    I will see if I add an option to repair the car but it's not really rp friendly to repair the car whenever you want ^^"

    14. april 2022
  • Fe1689 thh

    @3_Washing_Machines I think I didn't try to add insurance to a personal vehicle, I will check but I think the game might reset the licence plate to its original value when the car respawn

    @thalilmythos Yeah that's what I meant ^^ I will see how persistence can be added but it can be nice to set permanent spot for a given car indeed

    @WARRiillAAA The mods must not be loaded if you don't see the marker on your map, check your ScriptHookVDotNet.log file

    13. april 2022
  • Fe1689 thh

    @Xire Thank you, I was pretty proud of it actually ^^
    Now I see how difficult to read and how poorly relayable my code is. For example, there should never be a crash while entering or exiting the office, it is just badly designed ^^
    I would really like to write it the best I can right now and build new features on top of it.

    @thalilmythos Right I see the autosave issue. You can still ask MMI to bring your vehicle back to you but I see your point.

    Having new "parking slots" (insured cars only) brings other issues.
    ie: Which vehicle should be respawned ?

    The latest insured vehicle you've entered ? It can be a problem if you wanted that vehicle to be at a certain place and you see it respawning near your house when you reload your game.

    A vehicle you manually set to respawn there no matter what ? Actually it might be a good compromise I think, you could be able to use the persistence that will spawn the vehicles where you left them on the map, except for those you assigned to a permanent "parking slot" (maybe respawning them for free when loading the game and when destroyed as it is for single player personal vehicles)

    This is all kinda mid/long terms features since I really want to improve stability first ^^

    12. april 2022
  • Fe1689 thh

    @thalilmythos Well I wasn't planning to add persistence at first and let other mods deal with this. But it seems important to add it properly so I will see how I can implement it properly.

    I like your ideas about jail and death.
    I'm not sure a place to spawn would be necessary if vehicles are persistent throughout game sessions, player would find the vehicle where they left it.

    I have to clean all that old code first, it was my first C# projet so it is kinda full of crap ^^ Maybe switching to ScriptHookVDotNet 3 too.

    @Laksh akre Yes each insured vehicle is linked to a character. Actually the character's name is part of the unique identifier of the vehicle.

    @djchrisrock I'm not sure it is possible, I'll see what I can do ;)

    11. april 2022
  • Fe1689 thh

    @thalilmythos The main issue with this is that cars will be on the map even if you load an older save where they weren't even bought.
    But it might not be a big issue, it kinda the case atm after all.

    I can check if a vehicle is inside a garage but I will see if it is possible to make the vehicles persistent on the map.

    10. april 2022