OpenRPF (OpenIV.asi for GTA V Enhanced) 0.1
64.185
238
64.185
238
OpenRPF is an alternative to OpenIV.asi, which is now obsolete with GTA V's Enhanced version. It works in the same way, allowing modified files to be loaded from a mods folder, thus avoiding the need to modify the game's original files.
Features:
• OPEN & encrypted compatibility: OpenRPF supports both the game's native archives and those created with OpenIV (OPEN). No need to re-encrypt your modified files.
• rpf.cache bypass on Gen9: OpenRPF bypasses the rpf.cache for modified files placed in the mods folder, allowing them to load without additional intervention.
• Integrated ASI Loader: Just like OpenIV provided dinput8.dll, OpenRPF includes dsound.dll to enable ASI plugin loading in GTA V Enhanced (as well as loading OpenRPF.asi).
• Performance optimization: OpenIV.asi could cause slowdowns due to inefficient file loading management. OpenRPF fixes this issue for a smoother gaming experience.
Installation:
1. Extract the archive contents into the GTA V Enhanced directory (where GTA5_Enhanced.exe is located).
2. Create a mods folder.
3. Place your modified RPF archives inside this folder, just like with OpenIV.asi.
4. Launch the game and enjoy your mods on the Enhanced version of GTA V.
Warnings:
• The mod does not change file versions: Gen8 (GTA V Legacy) files on Gen9 (GTA V Enhanced) will cause a crash if used. Ensure you use GTA V Enhanced compatible files or convert them using Dexyfex's tool in CodeWalker.
• Some resources are not yet perfectly converted by CodeWalker: which may cause crashes or visual anomalies. If you encounter issues, feel free to report them on the CodeWalker Discord.
Credits:
Transmet: OpenRPF.asi - reverse engineering & development
GiZz: dsound.dll - reverse engineering & development
Antasurris: everything else, coffees and tests
Features:
• OPEN & encrypted compatibility: OpenRPF supports both the game's native archives and those created with OpenIV (OPEN). No need to re-encrypt your modified files.
• rpf.cache bypass on Gen9: OpenRPF bypasses the rpf.cache for modified files placed in the mods folder, allowing them to load without additional intervention.
• Integrated ASI Loader: Just like OpenIV provided dinput8.dll, OpenRPF includes dsound.dll to enable ASI plugin loading in GTA V Enhanced (as well as loading OpenRPF.asi).
• Performance optimization: OpenIV.asi could cause slowdowns due to inefficient file loading management. OpenRPF fixes this issue for a smoother gaming experience.
Installation:
1. Extract the archive contents into the GTA V Enhanced directory (where GTA5_Enhanced.exe is located).
2. Create a mods folder.
3. Place your modified RPF archives inside this folder, just like with OpenIV.asi.
4. Launch the game and enjoy your mods on the Enhanced version of GTA V.
Warnings:
• The mod does not change file versions: Gen8 (GTA V Legacy) files on Gen9 (GTA V Enhanced) will cause a crash if used. Ensure you use GTA V Enhanced compatible files or convert them using Dexyfex's tool in CodeWalker.
• Some resources are not yet perfectly converted by CodeWalker: which may cause crashes or visual anomalies. If you encounter issues, feel free to report them on the CodeWalker Discord.
Credits:
Transmet: OpenRPF.asi - reverse engineering & development
GiZz: dsound.dll - reverse engineering & development
Antasurris: everything else, coffees and tests
Først uploadet: 23. marts 2025
Sidst opdateret: 23. marts 2025
Last Downloaded: 1 minute ago
163 Kommentarer
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OpenRPF is an alternative to OpenIV.asi, which is now obsolete with GTA V's Enhanced version. It works in the same way, allowing modified files to be loaded from a mods folder, thus avoiding the need to modify the game's original files.
Features:
• OPEN & encrypted compatibility: OpenRPF supports both the game's native archives and those created with OpenIV (OPEN). No need to re-encrypt your modified files.
• rpf.cache bypass on Gen9: OpenRPF bypasses the rpf.cache for modified files placed in the mods folder, allowing them to load without additional intervention.
• Integrated ASI Loader: Just like OpenIV provided dinput8.dll, OpenRPF includes dsound.dll to enable ASI plugin loading in GTA V Enhanced (as well as loading OpenRPF.asi).
• Performance optimization: OpenIV.asi could cause slowdowns due to inefficient file loading management. OpenRPF fixes this issue for a smoother gaming experience.
Installation:
1. Extract the archive contents into the GTA V Enhanced directory (where GTA5_Enhanced.exe is located).
2. Create a mods folder.
3. Place your modified RPF archives inside this folder, just like with OpenIV.asi.
4. Launch the game and enjoy your mods on the Enhanced version of GTA V.
Warnings:
• The mod does not change file versions: Gen8 (GTA V Legacy) files on Gen9 (GTA V Enhanced) will cause a crash if used. Ensure you use GTA V Enhanced compatible files or convert them using Dexyfex's tool in CodeWalker.
• Some resources are not yet perfectly converted by CodeWalker: which may cause crashes or visual anomalies. If you encounter issues, feel free to report them on the CodeWalker Discord.
Credits:
Transmet: OpenRPF.asi - reverse engineering & development
GiZz: dsound.dll - reverse engineering & development
Antasurris: everything else, coffees and tests
Features:
• OPEN & encrypted compatibility: OpenRPF supports both the game's native archives and those created with OpenIV (OPEN). No need to re-encrypt your modified files.
• rpf.cache bypass on Gen9: OpenRPF bypasses the rpf.cache for modified files placed in the mods folder, allowing them to load without additional intervention.
• Integrated ASI Loader: Just like OpenIV provided dinput8.dll, OpenRPF includes dsound.dll to enable ASI plugin loading in GTA V Enhanced (as well as loading OpenRPF.asi).
• Performance optimization: OpenIV.asi could cause slowdowns due to inefficient file loading management. OpenRPF fixes this issue for a smoother gaming experience.
Installation:
1. Extract the archive contents into the GTA V Enhanced directory (where GTA5_Enhanced.exe is located).
2. Create a mods folder.
3. Place your modified RPF archives inside this folder, just like with OpenIV.asi.
4. Launch the game and enjoy your mods on the Enhanced version of GTA V.
Warnings:
• The mod does not change file versions: Gen8 (GTA V Legacy) files on Gen9 (GTA V Enhanced) will cause a crash if used. Ensure you use GTA V Enhanced compatible files or convert them using Dexyfex's tool in CodeWalker.
• Some resources are not yet perfectly converted by CodeWalker: which may cause crashes or visual anomalies. If you encounter issues, feel free to report them on the CodeWalker Discord.
Credits:
Transmet: OpenRPF.asi - reverse engineering & development
GiZz: dsound.dll - reverse engineering & development
Antasurris: everything else, coffees and tests
Først uploadet: 23. marts 2025
Sidst opdateret: 23. marts 2025
Last Downloaded: 1 minute ago
@Ali62nmi Hello, yes you can use OpenRPF to install vehicle mods but they must be converted to be compatible with GTA V Enhanced. For more information you can refer to my previous posts, especially the one that lists common issues.
@Transmet please forgive me im just frustrated. I realized my mistake. I was reinstalling my mods folder like 100x rushing i wasnt doing mods>update> x64 and update.rpf. i feel so stupid. Again im sorry. I knew somthing wasnt right and it look off when going through codewalker.
Broken as of now... Does anyone know where the one who made this uploads updated ones?
i can't find it nowhere on discord releases
OK so this is what I did:
1. Installed ScriptHook
2. Installed OpenRPF
3. Installed simple trainer to confirm if .asi files work - trainer works fine
4. Converted some model replacement mods using CodeWalker and placed them correctly in /mods/ folder
...But modded models don't appear in game, they're all vanilla. I've confirmed that OpenIV.asi from OpenRPF loads, but it kind of omits the modded models. IDK why
BTW, when I replace game files directly through Codewalker RPF explorer, everything works correclty
Oh, and I also use rpfcache.disabled empty file
@Infi Can you explain a little bit more? Never used codewalker
Hi, @Transmet
Congratulations on this release, and thanks for your hard work! Is recreating OpenIV's .oiv installer feature on your cards since we have this alternative already?
Hi @Transmet,
Running GTA V Enhanced V814.9. Just copied x64e.rpf from game folder to mods folder, my game keeps crashing. Is it still compatible with latest enhanced build ?
OK so it turned out you can't just place mod files (such as .ydd, .yft., .ymt, etc.) directly in the mods folder, you need to copy the original .rpf file from the game folder into the mods folder and then edit it using CodeWalker RPF Explorer. OFC, it changes the .rpf file encryption to "open", but fortunately OpenRPF handles that. Now everything works, although some mods just crash my game even though they were correctly converted to the format the Enhanced Edition uses. Not an OpenRPF issue itself of course. Sorry, I'm kinda new to GTA 5 modding and it was my mistake. :)
@brianmoyano just use the CodeWalker RPF Explorer Tools/Asset Converter. It will convert asset-using mods from the Legacy format to Enhanced format, but that doesn't mean they'll work.
it does not work after the latest update, the game shows error
@Allrounder687 it works for me, even after the newest update, are you using ScriptHook .asi loader or OpenRPF .asi loader? What doesn't work exactly?
Can someone tell me what I'm doing wrong? I'm using last game version (1.0.814.9), downloaded the last version of Script Hook 5 and added args.txt, dinput8.dll, NativeTrainer.asi, ScriptHookV.dll and xinput1_4.dll next to GTA5_Enhanced.exe
Downloaded this mod and put dsound.dll and OpenRPF.asi next to the GTA exe too.
Extracted files from the enhanced version of Lively World Expansion and put the "mods" folder and the rpf.cache.disable in the same folder than GTA5_Enhanced.exe but it doesn't load the mod while the native trainer works.
@Infi if it works for you then maybe there is some other tool interfering with this but whenever i add openRPF.asi to the directory the game just says "GTA V exited Unexpectedly" but if i removed OpenRPF it works fine ..why?
@tdyfa i'm also have this problem. i don't know what is.
@Infi Yes, managed to install it just fine using codewalker.
But also, ended up using the mod loader from natural vision enhanced (onigiri) and it also works.
@Aoris Use xinput1_4.dll or dsound.dll, not both.
@Allrounder687, maybe, IDK what additional tools are you using
@Infi it was one of my mod that was interfering with this tool
i checked it with renaming mods folder and try with one basic mod..it worked just fine
How can i install Drive V mod with OpenRPF? Can you explain please, it have openiv archive, after installing, renaming exe back to gta5enhanced, deleting folter in dlcpack it won launch :(
'Init1 failed' for rpf plugin