Fuel Reloaded 3.4
29.153
209
29.153
209
87k downloads since 2021
Never run out of fuel?
Join Discord server to be a part of Welcome To Los Santos community. In the server you get early access of 1 week to new mods and updates before 5mods upload, quick reply to your questions and ability to give suggestions and ideas, troubleshoot and report bugs, discuss about mods, download older mods and more... Join NOW!
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting our Patreon page.
REQUIREMENTS
- ScriptHookV,
- ScriptHookVDotNet.
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars has chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Distance left display,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Saves fuel level of the last 20 driven vehicles,
- Saves fuel level of the last 5 driven vehicles with their license plates.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 16 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
- Obey I-wagen
- Obey Omnis e-GT
- Ocelot Virtue
- Bravado Buffalo EVX
- Penaud La Coureuse
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features premium (extra features of the Premium version):
- 5 fine-tuning options,
- Coil display,
- Saves fuel level of the last 5 driven vehicles with their license plates to exit and reenter the game. If you exit and reenter the game you will find the same fuel level that you left before exiting.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
Installation steps are included in the instruction text file.
CHANGELOG
3.4 and 3.4p:
- Added distance left display,
- Fixed ecar charging not working,
- Fixed jerrycan not working.
3.3.1 and 3.3.1p:
- Fixed mod not working for Steam and Epic Games.
3.3p:
- Added saving fuel level to exit and renter the game.
3.3:
- Added the new dlc cars,
- Extended custom addon ecars slots from 3 to 10,
- Fixed FPS drop,
- Added saving fuel level by license plate.
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- WTLS,
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
NOTES
Get premium version from Patreon.
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Never run out of fuel?
Join Discord server to be a part of Welcome To Los Santos community. In the server you get early access of 1 week to new mods and updates before 5mods upload, quick reply to your questions and ability to give suggestions and ideas, troubleshoot and report bugs, discuss about mods, download older mods and more... Join NOW!
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting our Patreon page.
REQUIREMENTS
- ScriptHookV,
- ScriptHookVDotNet.
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars has chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Distance left display,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Saves fuel level of the last 20 driven vehicles,
- Saves fuel level of the last 5 driven vehicles with their license plates.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 16 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
- Obey I-wagen
- Obey Omnis e-GT
- Ocelot Virtue
- Bravado Buffalo EVX
- Penaud La Coureuse
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features premium (extra features of the Premium version):
- 5 fine-tuning options,
- Coil display,
- Saves fuel level of the last 5 driven vehicles with their license plates to exit and reenter the game. If you exit and reenter the game you will find the same fuel level that you left before exiting.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
Installation steps are included in the instruction text file.
CHANGELOG
3.4 and 3.4p:
- Added distance left display,
- Fixed ecar charging not working,
- Fixed jerrycan not working.
3.3.1 and 3.3.1p:
- Fixed mod not working for Steam and Epic Games.
3.3p:
- Added saving fuel level to exit and renter the game.
3.3:
- Added the new dlc cars,
- Extended custom addon ecars slots from 3 to 10,
- Fixed FPS drop,
- Added saving fuel level by license plate.
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- WTLS,
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
NOTES
Get premium version from Patreon.
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Først uploadet: 19. juni 2023
Sidst opdateret: 16. november 2023
Last Downloaded: 10 minutter siden
105 Kommentarer
More mods by WTLS since 2018:
87k downloads since 2021
Never run out of fuel?
Join Discord server to be a part of Welcome To Los Santos community. In the server you get early access of 1 week to new mods and updates before 5mods upload, quick reply to your questions and ability to give suggestions and ideas, troubleshoot and report bugs, discuss about mods, download older mods and more... Join NOW!
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting our Patreon page.
REQUIREMENTS
- ScriptHookV,
- ScriptHookVDotNet.
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars has chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Distance left display,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Saves fuel level of the last 20 driven vehicles,
- Saves fuel level of the last 5 driven vehicles with their license plates.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 16 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
- Obey I-wagen
- Obey Omnis e-GT
- Ocelot Virtue
- Bravado Buffalo EVX
- Penaud La Coureuse
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features premium (extra features of the Premium version):
- 5 fine-tuning options,
- Coil display,
- Saves fuel level of the last 5 driven vehicles with their license plates to exit and reenter the game. If you exit and reenter the game you will find the same fuel level that you left before exiting.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
Installation steps are included in the instruction text file.
CHANGELOG
3.4 and 3.4p:
- Added distance left display,
- Fixed ecar charging not working,
- Fixed jerrycan not working.
3.3.1 and 3.3.1p:
- Fixed mod not working for Steam and Epic Games.
3.3p:
- Added saving fuel level to exit and renter the game.
3.3:
- Added the new dlc cars,
- Extended custom addon ecars slots from 3 to 10,
- Fixed FPS drop,
- Added saving fuel level by license plate.
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- WTLS,
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
NOTES
Get premium version from Patreon.
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Never run out of fuel?
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REQUIREMENTS
- ScriptHookV,
- ScriptHookVDotNet.
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars has chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Distance left display,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Saves fuel level of the last 20 driven vehicles,
- Saves fuel level of the last 5 driven vehicles with their license plates.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 16 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
- Obey I-wagen
- Obey Omnis e-GT
- Ocelot Virtue
- Bravado Buffalo EVX
- Penaud La Coureuse
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features premium (extra features of the Premium version):
- 5 fine-tuning options,
- Coil display,
- Saves fuel level of the last 5 driven vehicles with their license plates to exit and reenter the game. If you exit and reenter the game you will find the same fuel level that you left before exiting.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
Installation steps are included in the instruction text file.
CHANGELOG
3.4 and 3.4p:
- Added distance left display,
- Fixed ecar charging not working,
- Fixed jerrycan not working.
3.3.1 and 3.3.1p:
- Fixed mod not working for Steam and Epic Games.
3.3p:
- Added saving fuel level to exit and renter the game.
3.3:
- Added the new dlc cars,
- Extended custom addon ecars slots from 3 to 10,
- Fixed FPS drop,
- Added saving fuel level by license plate.
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- WTLS,
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
NOTES
Get premium version from Patreon.
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Først uploadet: 19. juni 2023
Sidst opdateret: 16. november 2023
Last Downloaded: 10 minutter siden
this is the best fuel mod i ever seen
Hey my man, thanks for the mod bro, the game has been better now.
is there a way to reload with a cheat?
The best fuel mod so far now. Just to mention: I can't refuel boats at gas stations or even with a jerrycan and this ruins my experience taking the to the water coz it'll have fuel for just 1km and it's over. I don't know. Also if you could make AI traffic use this mod so that they can run out of fuel too. Pitchers called in saying that they were being robbed, i drove my vehicle to the nearest gas station and filled for 10km, I arrived at pitchers and started chasing the robber, man, after 10km pursuing the guy I ran out of fuel and he escaped. If his car was also using fuel maybe we would both had ran out of fuel and end up facing each other like real men.
@ex4mple694201337 yes, enable ENABLEFASTREFUELKEY in the ini file and use the key of FASTREFUELKEY.
@Erle thanks for reporting the issue and the suggestion. You can use fast refueling cheat like mentioned in the previous comment for now while we are updating the mod.
@WTLS_81 I appreciate all your hard work. If I'm wrong, please take it easy on me because am just new to this. I had to start making my own money so I could buy myself a computer because my parents couldn't buy me one. I guess it may be difficult to make mods so thanks, I'll use the cheat while waiting for your update. And I have an idea if it's not too much for you regarding the fast refuel or so like: an option to make services deliver fuel to player's vehicle or tow it to the nearest gas station when out of fuel. Again, thanks very much for the mod.
@WTLS_81 There's a little bug every time I fill up my car, where the lights are flashing and Franklin's hands are shaking.
Looking at the standard GTA, whenever I use the action button (D-pad Right PS4 Controller) to do something in the car (like go to the car wash) it blocks the action of turning on the headlights (which is also activated with D-Pad Right ). Perhaps if pressing D-pad R to refuel, it would also block the flashlight from being activated - that's a small detail
@Erle You can adjust the values in the *.ini* file to make the gas tank appear larger and last longer. You can find some nice balance without it feeling unrealistic.
Just adjust *FOURWHEELSFULLPRICE*, *FOURWHEELSRANGE*, *FOURWHEELSREFUELINGTIME* and all other categories with the same ending.
@DHU thanks. What are your values?
I set FOURWHEELSRANGE=10. I thought setting it higher than 10 would be unrealistic because I would travel all round SA without refueling much.
@Erle Oh, just 10? But 10 the tank empties very quickly. My values are a little higher, but I'm adjusting over time, they may still drop a little. *FOURWHEELSFULLPRICE=105*, *FOURWHEELSRANGE=83*, *FOURWHEELSREFUELINGTIME=10*
But a fuel tank, should be able to go from sandy shore to strawberry, does not become unrealistic due to the size of the game.
@DHU *FOURWHEELSRANGE=83*??! Do you even refuel your car in the game? I once set mine to 50 and I played the game without refueling until I decided to quit. And... How to increase the minimum fuel that can a vehicle be found with? My vehicles always start with fuel for 1 km and I have to refuel with the jerrican, ok, that's not bad, what is bad is that some gas stations don't have jerricans and I will run out of fuel without any backup fuel with me.
@Erle Yes all the time. It's just more "realistic without being real", I mean, it looks a little more like my real-life car, without being exaggeratedly the same (in terms of proportions). I can take a few laps around the block without having to refuel the car twice. (An exaggeration would be to put the configuration that comes with 'real cars', but I don't try to be like real life) Of course, maybe I can lower it a little, as I said before. I want it to be fun to play and at the same time "realistic". Setting the value too low makes me refuel every 5 blocks away.
I also use a longer timescale that the game provides by nature, so I rely a little on that.
You can change these 2 values in the .ini file: *RANDOMFUELMIN=20* *RANDOMFUELMAX=80*
"what is bad is that some gas stations don't have jerricans": So here's another idea, being able to refill the Jerrycan
how to put remaining range counter to left right above fuel gauge on minimap
@WTLS_81 Mod is incredible but how do I remove blips from the map because the map has a blip limit
The fuel is not saving, is there any way to fix it?
it stopped working after some updates, either scripthook update caused it or gta, using it just to have nice icons of refuel stations.
please update and fix the mod
I can't see the fuel bar and the Gas Staions
@ArthurF2023 @sad2345 read instruction.txt
@ex4mple694201337 @Soldier96 @OberstRudel you have installation problem. Make sure you installed all requirements and the mod correctly.
Causes crashes at least with some other mods. Removed it and the crashes stopped. I'm not sure if it's related to enhanced traffic laws or other vehicle focused scripts