Super Vehicle Spawner - Final with Screen Capture, Innovative Menu - SOON! 1
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Change Log Version 2
What's all the fuss about? Major Breakthru? I've added the ability to create your own preview images in game and then use them instantly. This is an excellent solution to quickly create image previews while in game. Hitting the L key will do a screen capture of a vehicle (in or out of the vehicle), scale it 4:3, and save it with the spawn name in the image folder. When the Menu is opened (no need to restart script) it will find the new image and spawn the vehicle. Not automated but a good solution. Watch the video for it in action.
This script contains IMT (Intelligent Menu Technology). All you need to do is drop images in a folder and they will appear in the menu, they will be previewed actual size on screen, and they will be spawned - as long as the image names are the spawn names (not necessarily same as the folder dlc.rpf names) and of course you need to have the addon installed. It also displays vanilla vehicles. IMT is implemented using little nanobots that populate the menu and do the error handling.
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Screen Capture
Spawn a car with the script from the menu, in or out of the vehicle, using the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
What's all the fuss about? Major Breakthru? I've added the ability to create your own preview images in game and then use them instantly. This is an excellent solution to quickly create image previews while in game. Hitting the L key will do a screen capture of a vehicle (in or out of the vehicle), scale it 4:3, and save it with the spawn name in the image folder. When the Menu is opened (no need to restart script) it will find the new image and spawn the vehicle. Not automated but a good solution. Watch the video for it in action.
This script contains IMT (Intelligent Menu Technology). All you need to do is drop images in a folder and they will appear in the menu, they will be previewed actual size on screen, and they will be spawned - as long as the image names are the spawn names (not necessarily same as the folder dlc.rpf names) and of course you need to have the addon installed. It also displays vanilla vehicles. IMT is implemented using little nanobots that populate the menu and do the error handling.
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Screen Capture
Spawn a car with the script from the menu, in or out of the vehicle, using the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Først uploadet: 3 dage siden
Sidst opdateret: 2 dage siden
Last Downloaded: 2 hours ago
33 Kommentarer
Change Log Version 2
What's all the fuss about? Major Breakthru? I've added the ability to create your own preview images in game and then use them instantly. This is an excellent solution to quickly create image previews while in game. Hitting the L key will do a screen capture of a vehicle (in or out of the vehicle), scale it 4:3, and save it with the spawn name in the image folder. When the Menu is opened (no need to restart script) it will find the new image and spawn the vehicle. Not automated but a good solution. Watch the video for it in action.
This script contains IMT (Intelligent Menu Technology). All you need to do is drop images in a folder and they will appear in the menu, they will be previewed actual size on screen, and they will be spawned - as long as the image names are the spawn names (not necessarily same as the folder dlc.rpf names) and of course you need to have the addon installed. It also displays vanilla vehicles. IMT is implemented using little nanobots that populate the menu and do the error handling.
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Screen Capture
Spawn a car with the script from the menu, in or out of the vehicle, using the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
What's all the fuss about? Major Breakthru? I've added the ability to create your own preview images in game and then use them instantly. This is an excellent solution to quickly create image previews while in game. Hitting the L key will do a screen capture of a vehicle (in or out of the vehicle), scale it 4:3, and save it with the spawn name in the image folder. When the Menu is opened (no need to restart script) it will find the new image and spawn the vehicle. Not automated but a good solution. Watch the video for it in action.
This script contains IMT (Intelligent Menu Technology). All you need to do is drop images in a folder and they will appear in the menu, they will be previewed actual size on screen, and they will be spawned - as long as the image names are the spawn names (not necessarily same as the folder dlc.rpf names) and of course you need to have the addon installed. It also displays vanilla vehicles. IMT is implemented using little nanobots that populate the menu and do the error handling.
Important: This is a work in progress, a preview edition or call it early access but always free. Currently it is designed for aspect ratios based on 1280 x 720 resolutions because the customsprite works that way. Will normalize resolutions in future versions. Testing was done at 2560 x 1440 and 1920 x 1080.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". While this is only the first pass, this mod will be highly customizable in the future. It's a surgical approach, not a shotgun one size fits all. Most importantly, future versions will display the car names correctly. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent (secret revealed: all addons spawned by scripts are persistent. Don't tell anyone).
Screen Capture
Spawn a car with the script from the menu, in or out of the vehicle, using the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Installation
1. ImageConfig.ini and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. (see .ini)
3. You can create subfolders by class, category, brand, etc.
4. You choose which cars, or all cars, addons, vanilla, brand...whatever you want.
Use - Defaults
In the ImageConfig you will see:
ClearSpriteKey=F3 - removes any sprite (image) displayed on screen
OpenMenuKey=F5 - opens the menu
ImageFolder=scripts/images
Configuration
You decide which addon or vanilla vehicles you want to spawn. If you want only exotic cars or just army vehicles, be my guest. Image names are based on their spawn name, not their folder name which is often different. Images will be spawned actual size (see note above about screen resolution) so make them as large as you want but not fullscreen as that will cover your menu.
If you want to use existing images, for example from the addonspawner mod, make these changes
Change: ImageFolder=scripts/images to ImageFolder=AddonSpawner/img
Disclaimer: The images displayed in the video are from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Først uploadet: 3 dage siden
Sidst opdateret: 2 dage siden
Last Downloaded: 2 hours ago
Have reimagined the concept for this script to make it unique based on a suggestion by @Anas0133.
Vehicle selection will now be driven by a visual interface - images behind a menu will create the illusion there isn't a menu. Watch the video for more details. Release will come soon as I need to add some configuration settings and this will be my final GTA V mod as I'm mod burned out.
Note: this pending release is not for everyone. It's only for the most serious car enthusiasts because unlike other mods you actually have to do things yourself like create screenshots or use wallpapers and you will need to edit text files. OMFG, yes, you will need to do work!
@shifuguru Thank you sir.
@JohnFromGWN can you add brands images for cars and categorize by brands, please ?
@Anas0133
1. Not sure mean by brands images
2. To categorize by brands, simply create a subfolder of images
For example: Ferrari, Ford, Racing Cars, Italian Cars, Convertibles - you decide how to categorize
As for images, the script doesn't come with images. You can do screen captures of your addons and you can also start with 2500 images from this mod:
https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
wow
@JohnFromGWN can you make a menu like this( look to the image in the link below) the name of the brands right up and at the left the picture of the brand and down the picture of the car and their information, so please if you can make it, it will be great, thank you.
https://imgur.com/a/QybdTQG
@Anas0133 I just finished implementing the process to have the "real names" of addons cars, but it's user driven because I don't have a table from hashes or from spawn names to real names..in fact that doesn't exist for addons. Why don't you just use the menu in your picture? I prefer images in the center and actually I'm going to increase the size because i find the current ones too small. Finally, I'd like to do something innovative with this, if I can't it's going to the trash heap with all my other mods that don't cut it.
Anyway, the table I created, to be populated by an interested user, looks like this:
458it=Ferrari 458 Italia
250gto62=Ferrari 250 GTO 1962
308gts=Ferrari 308 GTS
488misha=Ferrari 488 Misha Designs
599gto=Ferrari 599 GTO
the logic:
string imageFileName = Path.GetFileName(imagePath);
string vehicleName = Path.GetFileNameWithoutExtension(imageFileName);
string displayName = vehicleDescriptions.ContainsKey(vehicleName) ? vehicleDescriptions[vehicleName] : vehicleName;
Rad
@JohnFromGWN i can't use it because I put a picture of the brand but doesn't support it, so I was thinking that you you can add the picture of cars with picture of the brands, that is to say that if you can change you're script to generate 2 pictures one big picture for the car and just above a picture of the brand, if you will make it your mod will be insane, please do it.
@Anas0133 I'm confused by your request. What exactly do you mean the brand?
The way this mod works is the script is able to spawn vehicles by reading the name of the files which are given the spawn name. It was really created for addons not for vanilla. The problem with using models of addons is that they are meaningless. For example I have a addon of 250 GTO. What is its brand name? Ferrari 250 GTO, 250 GTO, Ferrari GTO 250 1962? There is no standard name for addons and vehicles only spawn with their hash or spawn name.
What I have done, in the WIP, is the ability to show the brand/model name on screen. The problem is that mod creators don't care about those names so very frequently they are incorrect. The only solution is for the user to edit hundreds of files and then I would have to guess all the possible naming variations, or have a user created file which the script reads and provides a brand name defined by user. Which is what I've done in the WIP version which isn't uploaded yet.
TLDR: Vehicles must spawn with "spawn name", example 458it. There is no standard brand/model names for addons.
@shifuguru Overall I've been used to manually setting up vehicle names via hash/name in .gxt2 files for a while now, but I will definitely try your RenameV mod, it's really perfect solution in this situation, especially for those who replaced all vanilla cars to real brand cars, actually I'm not the one of those players, but still. Thank you very much, I really appreciate it👏
@Anas0133 Check out the video. Is this what you wanted? Will be released soon.
@JohnFromGWN you did a great work you will find below a picture of what i want, and the other picture is list of different manufacturer brand if you want i can send it to you.
So look if you can make your menu like the first picture in the link below, and thank you so much.
https://imgur.com/a/G5ZON6Q
@JohnFromGWN Or if you want i have another suggestion for you, but i think it need a lot of work, you can believe me your mods will be insane if it can be achieved, look the picture in the link below.
https://imgur.com/a/mFsZ0eV
@Anas0133 Hi. What you want to do is not feasible. It's possible, but it's not feasible. I'll explain what i mean. First let's look at how it would be done. That's the simple part.
There are 2 options. The simple option is to use Photoshop, that's what I did in the video because I wanted professional level shots. I'm not distributing those images, it was just for my personal use.
The second option is just little more technical. You need to display 3 things on the screen. The brand logo, the name of the vehicle, and the image of the vehicle. This would be done using the existing code: draw a custom sprite for the brand, one for the vehicle, and the last one would be the vehicle's name/description using scaled text. All of those elements are no-brainers.
Ok, now the bad news. There are only 2 ways to spawn an addon car through a script. The first, which is seldom used, is to use the vehicle's hash which can be decimal or hex. The second method which is more common is to use the spawn name. In both cases here I'm talking about addon vehicles. Vanilla also have a SVHDN function for the vehicle hash whereas addons use the spawn name in double quotes (or the decimal hash).
So what is the issue? Well assuming I want to put a Ferrari brand on the screen with a Ferrari vehicle (and I'm assuming the model name by the creator is a Ford or Chevy or Grotti, not a Ferrari) then i have two things and only two things to work with: the hash and the spawn name. I run my script, it captures the information and returns this: 184354586 for the hash and ikx3sf90custom for the spawn name.
How am I supposed to know what that is? I can't. Now if I look carefully, i realize this is a Ferrari SF 90, but I'm human. I hope you understand now why this won't work. At the start I said it was possible? Yes, it's possible by creating tables that say that the 184354586; ikx3sf90custom, either of the 2, is that Ferrari. But to build that table for thousands of addons is not feasible.
@Anas0133 Also, I'm confused, you're showing me pictures of existing mods, so why don't you just use those if they already exist. If however, they are FiveM, well that's a very different story because you can do html and tons of other crap with FiveM that are impossible with SP.
@JohnFromGWN yes it is a FiveM, In any case thank you now i understand, and i'm so sorry to have bothered you.
@Anas0133 No bother at all. On the contrary you gave me some great ideas. Unfortunately everyone has different addon files and even for myself, with over 700 addons, you can imagine how much work would be required to map spawn names to real names and brands. I might just do the Ferraris. As for FiveM, it's much more powerful than SP with respect to coding and customization. I'm not into RP at all although I do have my own local FiveM servers. Anyway like said, thank you for the feedback and for your excellent suggestions. TBH, this will be my final script. I've lost the passion and the community is not interested in this script.
@JohnFromGWN yes, unfortunately it's a shame that the community has abandoned the scripts for the sp while I like them it gives a lot of variety to the game, also I waited a long time for a script for car dealership with a very beautiful menu like the one found in FiveM but I think it will never be realized, for my part I group several cars in a single dlc.rfp it saves me from this problem, in any case thank you very much for your work
@Anas0133 I don't think GTA V will allow you to map the screen with coordinates. I could be wrong. That would be cool and would allow you to draw graphics. If you have a link for the second FiveM image, the one below, maybe i can figure a way to adapt that to SP.
https://imgur.com/a/mFsZ0eV