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@antonpetrovpdrrr I'll let the author help you, but just so you know, heap and pack file limit adjusters are there to minimize crashes. If your issue is not displaying a map, mlo, or entity (peds, props, vehicles) it has nothing to do with those two nor does it have anything to do with gameconfigs. It is much more likely you have another map or mlo that is conflicting with the addon. Since you likely used the OIV installer, I'm also going to rule out an error in your dlclist.xml. The other possibility is the location itself. I'm sorry I don't have the coordinates, you can see them in Open 4 by looking at one of the ymaps - they will reveal the coords. One final note, the addon is boring - no peds, no traffic, and I think it doesn't have interiors. You're better off with the total conversion. TLDR: if game is loading and map isn't there, it has nothing to do with heap or pack. Check your dlcpacks for miami_d3, check your dlclist.xml for syntax (just in case), and finally check for other large maps that might conflict.
@Ss4gogeta0 Easy to miss, she wrote lots of stuff, but I always look for the essential files, particularly the gameconfig. What I find funny is the logo missing. I've never seen that before so I'm guessing the installation is corrupt. Since she wrote she verified the file integrity, which was smart, the culprit is most likely in the mods folder - other mod conflict?
@Ss4gogeta0, @EncryptedReality Her comment clearly states she has heap/pack etc.installed.
@AliciaW. Yes the mod, addon or total conversion, works fine with the current version of GTA V.
No, you don't need the asi or YOS data, these are optional are pretty much useless because if you're developing from scratch you should use UE5 or Unity, not a RAGE engine from the 2010s.
The gameconfig packaged in the OIV should be fine although gameconfigs aren't one size fits all and they aren't magic bullets.
The first rule of trouble shooting is "does the game run in vanilla mode". Given this mod doesn't require additional modded scripts (dll or asi) and given you have proper hardware, the issue is with your mods folder. However, before troubleshooting mods, if the logo doesn't show up you're obviously missing the frontend.ytd - in other words your installation is wrong or corrupt.
@Antthony_12 Glad you fixed it. The "keys error" is likely due to System.Windows.Forms which needs to be added as a reference in VS for your key events. Don't understand why the video you watched took 20 minutes. Essentially, once VS is installed, you need a Class Library (.NET Framework) template and select 4.8 as your framework. That's it.
In passing, you can tell when a YouTuber is a noob when they don't recognize that the V and similar letters in the GTA franchise are actually Roman numerals. That's why you'll hear them pronounce Scripthook Vee instead of Five, Open Eye Vee instead of Open 4 etc. Funny how they recognize it's GTA 4 and GTA 5, not GTA Eye Vee and GTA Vee.
@gtavjamal That sums it up pretty well.
@Antthony_12 I can't reproduce your errors. I mean from the log it's very clear that your compiler can't find the necessary assemblies/references. Without knowing what IDE and/or C# compiler you're using I can't comment further. If you do use VS and I strongly recommend it, you will need to add the reference, whether they be System or mod libraries such as SHVDN, nativeui, lemonui, ifruit...etc.
@gtavjamal It was very surprising and definitely set a precedent...so after short reflection, I thought F it. I'm taking all the scripts down. It's just the principle - taking someone's work, decompiling it, making changes, and then publicly posting it - without any permission nor any consideration for the author.
@Antthony_12 P.S. Are you using VS to compile? Either way, compile with .NET Framework 4.8
@Antthony_12 There is nothing wrong with using Chat AI. However there are caveats. The learning models use whatever code they can find and most of it is outdated. As a result, the code it generates often is also outdated and the worst of it is that it will invent properties and methods. I haven't compiled your code and I really don't understand why SHVDN would generate such errors. I just spotted your errors in the text. I also use a timer, when I test for stability, and have never encountered such errors. When I have a chance, I'll compile your code and report back.
Finally, in passing, not all code will run uncompiled (for example LemonUI) and if you do use uncompiled scripts the convention is to use .3.cs, for example myscript.3.cs when using SHVDN3.
@gtavjamal A moderator here, decompiled, edited, and uploaded my TV script on pastebin - without permission. This was under the false pretense that my script was causing crashes (it wasn't) and his edited version would fix all issues and school me at the same time. Well wrong on all counts. The script was fine and my knowledge is light years ahead of his.