Dispatch Reworked v2.0
14.045
170
14.045
170
Dispatch Reworked is a complete overhaul of GTA V's dispatch system that pushes the limits to bring you a unique experience. Additionally, with the simplicity of just a small script, you can easily install and configure Dispatch Reworked to your liking. With countless changes and over two years of development, the mod strives to be the perfect balance of realism, difficulty, and fun. And the cherry on top of all of this? There are NOT five but SIX stars in total!
Changelogs:
DR v2.0 (works with GTA V Enhanced - tool linked below)
- Major code efficiency overhaul resulting in a 10–15% FPS improvement & reduced lag
- Added usage of NEW weapons from San Andreas Mercenaries, Drug Wars, The Chop Shop, and Money Fronts dlcs
(ex. WM29 Pistol, Tactical SMG, Battle Rifle, Heavy Rifle, Service Carbine, Precision Rifle)
- NOOSE, FIB, IAA, and K9 units have access to new police vehicles from the Los Santos Drug Wars
- Military can now use the titan2 plane for particularly intense crime (aka the AC-130)
- Added .ini customization for "tank" unit health
- Fixed a major bug where decimal values were interpreted as commas, causing massive overspawning.
- Fixed fleeing helis problem
- Improved dispatch behavior around taller locations & buildings
- Increased spawning of NOOSE, FIB, IAA, and Merryweather at their areas of operation
(ex. Humane Labs and federal facilities)
- Water-based spawns have been improved to be more consistent (Alamo Sea included)
- Sniper blips now reflect the specific sniper variant instead of being based solely on wanted level
- Improved AI across the board, with a focus on military helicopters, jets, and sniper units
- Parachute colors are now unit-appropriate and realistic (not rainbow)
INSTALL IF USING ENHANCED: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos's different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv
ONLY INSTALL ONE of the following ScriptHookVDotNet versions:
[if legacy] ScriptHookVDotNet-Nightly: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
[if enhanced] ScriptHookVDotNet-Enhanced: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Gameconfig: https://github.com/pnwparksfan/gameconfig/releases
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated and PNWParksFan made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Changelogs:
DR v2.0 (works with GTA V Enhanced - tool linked below)
- Major code efficiency overhaul resulting in a 10–15% FPS improvement & reduced lag
- Added usage of NEW weapons from San Andreas Mercenaries, Drug Wars, The Chop Shop, and Money Fronts dlcs
(ex. WM29 Pistol, Tactical SMG, Battle Rifle, Heavy Rifle, Service Carbine, Precision Rifle)
- NOOSE, FIB, IAA, and K9 units have access to new police vehicles from the Los Santos Drug Wars
- Military can now use the titan2 plane for particularly intense crime (aka the AC-130)
- Added .ini customization for "tank" unit health
- Fixed a major bug where decimal values were interpreted as commas, causing massive overspawning.
- Fixed fleeing helis problem
- Improved dispatch behavior around taller locations & buildings
- Increased spawning of NOOSE, FIB, IAA, and Merryweather at their areas of operation
(ex. Humane Labs and federal facilities)
- Water-based spawns have been improved to be more consistent (Alamo Sea included)
- Sniper blips now reflect the specific sniper variant instead of being based solely on wanted level
- Improved AI across the board, with a focus on military helicopters, jets, and sniper units
- Parachute colors are now unit-appropriate and realistic (not rainbow)
INSTALL IF USING ENHANCED: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos's different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv
ONLY INSTALL ONE of the following ScriptHookVDotNet versions:
[if legacy] ScriptHookVDotNet-Nightly: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
[if enhanced] ScriptHookVDotNet-Enhanced: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Gameconfig: https://github.com/pnwparksfan/gameconfig/releases
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated and PNWParksFan made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Først uploadet: 5. november 2022
Sidst opdateret: 4. januar 2026
Last Downloaded: 26 minutter siden
402 Kommentarer
More mods by briancatmaster:
Dispatch Reworked is a complete overhaul of GTA V's dispatch system that pushes the limits to bring you a unique experience. Additionally, with the simplicity of just a small script, you can easily install and configure Dispatch Reworked to your liking. With countless changes and over two years of development, the mod strives to be the perfect balance of realism, difficulty, and fun. And the cherry on top of all of this? There are NOT five but SIX stars in total!
Changelogs:
DR v2.0 (works with GTA V Enhanced - tool linked below)
- Major code efficiency overhaul resulting in a 10–15% FPS improvement & reduced lag
- Added usage of NEW weapons from San Andreas Mercenaries, Drug Wars, The Chop Shop, and Money Fronts dlcs
(ex. WM29 Pistol, Tactical SMG, Battle Rifle, Heavy Rifle, Service Carbine, Precision Rifle)
- NOOSE, FIB, IAA, and K9 units have access to new police vehicles from the Los Santos Drug Wars
- Military can now use the titan2 plane for particularly intense crime (aka the AC-130)
- Added .ini customization for "tank" unit health
- Fixed a major bug where decimal values were interpreted as commas, causing massive overspawning.
- Fixed fleeing helis problem
- Improved dispatch behavior around taller locations & buildings
- Increased spawning of NOOSE, FIB, IAA, and Merryweather at their areas of operation
(ex. Humane Labs and federal facilities)
- Water-based spawns have been improved to be more consistent (Alamo Sea included)
- Sniper blips now reflect the specific sniper variant instead of being based solely on wanted level
- Improved AI across the board, with a focus on military helicopters, jets, and sniper units
- Parachute colors are now unit-appropriate and realistic (not rainbow)
INSTALL IF USING ENHANCED: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos's different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv
ONLY INSTALL ONE of the following ScriptHookVDotNet versions:
[if legacy] ScriptHookVDotNet-Nightly: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
[if enhanced] ScriptHookVDotNet-Enhanced: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Gameconfig: https://github.com/pnwparksfan/gameconfig/releases
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated and PNWParksFan made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Changelogs:
DR v2.0 (works with GTA V Enhanced - tool linked below)
- Major code efficiency overhaul resulting in a 10–15% FPS improvement & reduced lag
- Added usage of NEW weapons from San Andreas Mercenaries, Drug Wars, The Chop Shop, and Money Fronts dlcs
(ex. WM29 Pistol, Tactical SMG, Battle Rifle, Heavy Rifle, Service Carbine, Precision Rifle)
- NOOSE, FIB, IAA, and K9 units have access to new police vehicles from the Los Santos Drug Wars
- Military can now use the titan2 plane for particularly intense crime (aka the AC-130)
- Added .ini customization for "tank" unit health
- Fixed a major bug where decimal values were interpreted as commas, causing massive overspawning.
- Fixed fleeing helis problem
- Improved dispatch behavior around taller locations & buildings
- Increased spawning of NOOSE, FIB, IAA, and Merryweather at their areas of operation
(ex. Humane Labs and federal facilities)
- Water-based spawns have been improved to be more consistent (Alamo Sea included)
- Sniper blips now reflect the specific sniper variant instead of being based solely on wanted level
- Improved AI across the board, with a focus on military helicopters, jets, and sniper units
- Parachute colors are now unit-appropriate and realistic (not rainbow)
INSTALL IF USING ENHANCED: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated.
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully!*
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos's different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv
ONLY INSTALL ONE of the following ScriptHookVDotNet versions:
[if legacy] ScriptHookVDotNet-Nightly: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
[if enhanced] ScriptHookVDotNet-Enhanced: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Gameconfig: https://github.com/pnwparksfan/gameconfig/releases
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- Shalopez & Demon789654723 for working to make a special edited version of the baseline gameconfig that Dilapidated and PNWParksFan made.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Først uploadet: 5. november 2022
Sidst opdateret: 4. januar 2026
Last Downloaded: 26 minutter siden


















@briancatmaster awesome mod by the way I considered this as good as rde imo thanks for helping me to resolve some bugs I have and getting it running on enhanced. If anyone need help with getting this to work on enhanced u can hit tag me on @briancatmaster discord i will try my best to help out
@briancatmaster Is it normal for that absurd number of police officers and dogs to appear at the same time? My game crashes without any warning when there are too many police officers in a crowd. And by the way, is it compatible with RDE?
That does not sound normal, make sure you are using the new .ini and dll since if you don't it may lead to an abnormal amount of spawns.
I would first try it without RDE but it should be compatible.
If you have any other issues, feel free to join the discord!
Holy smokes, UPDATED
@briancatmaster it must have been updated recently but thanks for letting me know i will try this out in a few
@Music Locker Yeah let me know if you are able to get it to work.
@briancatmaster I'm having a problem not with your mod but fsr aton of the animations are broken and this aint the first time it happened, for example when I go into stealth mode in first person the characters hand go right in front the screen and shooting the stun gun is broken to do have any clue what's going on?
Hmmm, that's weird what other mods do you have installed?
Hey uh what about S.A.N.G. Unit? It cuz game crashed when it appear you know? So uh can you try to fix i guess?
I have a few but it started a 2 days ago and I haven't gotten a new mod at all and when I switch the the MG in first person I can't switch till I go third person and It sounds to good to be true that I'm the only one who has experienced this because of how common it is
And another weird thing when I go into water it takes off the characters clothes to when they're in the boxers which is weird
@Music Locker I would advise deleting your mods folder then seeing if the game works fine. If not, you need a reinstall. If yes, try adding a mods folder again then come back to me.
@ImACoolGuy123 Are you on enhanced or legacy?
@briancatmaster Legacy of course.
uhhh I removed the mods folder the game worked fine but the second I re-added it the game ran out of memory now the weird part is the only thing I've modified with the mods folder... ARE RADIO STATIONS so there is no reason for any of this to be happening
@briancatmaster unfortunately it is not being compatible with RDE, because apparently it does not allow it to go beyond 5 stars, and in the future causing crashes so, before 5 stars there is no problem, and it is an incredible mod, but if in the future you make an update to be compatible, that will be great
@Matthew Liddell I will try my best to make it compatible with RDE, are you a user in discord by chance?
@briancatmaster yes, and I tried to join the discord channel on your profile, but the link expired
@briancatmaster still no way to add custom K9 Police Cars and Police Officers for spawn?
So I tried using RDE, but cops wouldn’t shoot at me on foot, only the heli’s, so I uninstalled it. I install this, load up the game, it says it’s successful, I see where it says the different jurisdictions, but I’m only seeing 5 stars.