Dirty Money System 0.4.8
22.143
230
22.143
230
A system that allow you to sorts normal money from dirty money.
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money View topic on GTA5-Mods.com Forums »
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
- Scripthookv
- Scripthookvdotnet
- LemonUI
- .NET Framework 4.8 and Visual C 2015
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
- Bail/Hospital payment when busted or killed.
- Buying a properties (Vanilla, Pitchers, Tivoli Cinema...)
- Buying weapons or ammo at an ammunation
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
- Buyable properties earnings like Pitchers or Weed Shop.
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
- Money picked up from dead bodies.
- Money earned from 24/7 robberies.
- Money from Groupe6 assault.
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money View topic on GTA5-Mods.com Forums »
Først uploadet: 9. november 2021
Sidst opdateret: 5 dage siden
Last Downloaded: 19 minutter siden
All Versions
120 Kommentarer
A system that allow you to sorts normal money from dirty money.
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money View topic on GTA5-Mods.com Forums »
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
- Scripthookv
- Scripthookvdotnet
- LemonUI
- .NET Framework 4.8 and Visual C 2015
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
- Bail/Hospital payment when busted or killed.
- Buying a properties (Vanilla, Pitchers, Tivoli Cinema...)
- Buying weapons or ammo at an ammunation
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
- Buyable properties earnings like Pitchers or Weed Shop.
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
- Money picked up from dead bodies.
- Money earned from 24/7 robberies.
- Money from Groupe6 assault.
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money View topic on GTA5-Mods.com Forums »
Først uploadet: 9. november 2021
Sidst opdateret: 5 dage siden
Last Downloaded: 19 minutter siden
v0.4.8
- Reworked how the script check which character is playing. Now it check on player's ped model so, every time you change model the script switch between: FRANKLIN | MICHAEL | TREVOR | MPMALE | MPFEMALE | OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder -> DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
If you find bugs or get error, tag me in a comment (copy the logs in case of crash) and i'll see what can I do. Enjoy
There is a bug. When you are asked if you want to pay with dirty money, when you say yes, the money is deducted from the vanilla money and not from the dirty money.
@ArStrike the money get always deducted from vanilla money first, then, if you decide to pay with dirty money, you get back vanilla money, try checking your vanilla money ammount from pause menu before and after a transaction and let me know, maybe can be som other mods conflicts
@Skelter89 Yes exactly, but when I say yes, it deducts from the vanilla money anyway and not from the dirty money. That is, when I pay for something and I want it to be deducted from the dirty money when I give the option Yes, it does not deduct it. This is new I do not know if it is just a bug of mine I will try to restart gta.
@ArStrike for every kind of payment? ok I'lltry to investigate, please add me on discord (leo8913#0416)/ join my channel if you can, so i can get more info.
@ArStrike reuploaded, as a consequence of rewriting I forgot a chek, now should work correctly
@Skelter89 Sorry, I had to go out to do some things. I just tested the mod and now everything is fine. I like this mod thank you very much and good job.
Love this realistic money system
@Skelter89 - could you make an alternative version of your mod where all money (except vanilla business) are set as dirty?
@Skelter89
1.)
I'm playing only with MP_female character with characterswap(mod) as Franklin and there is some "bug" with dirty money transfer from inventory to storage and back.
I can't figure exactly what happens but I can transfer all money to storage and hud (TAB key) should show 0$ but it still gives some number and in Dirtymoney.xml it shows values like:
<FRANKLIN>
<wallet value="-6682" max="20000" />
<stored id="1" value="58769"
</FRANKLIN>
<MPCHAR>
<wallet value="6726" max="20000" />
</MPCHAR>
But all the money was transferred and should be in storage.
It looks like it sees character both as franklin and MP_female and messes up transfers.
2.)
<wallet value="0" max="20000" />
Does it work? And how it should work? I had more than 20000 on my character and was able to move back and forth and wasn't blocked given warning or anything. I tried changing value to max="10000" (in dirtymoney.xml) just to see how it works but it was reverted back to max="20000"
3.)
As others said can you give option to make all money received as dirty money automatically?.
I have some issues with this mode. If I store money for example in a Big Crate at my stash hous (LS Life) after a few seconds it just turns invisible and I can't access to my stored money, pressing the 'E' button but nothing just happens. It happend once in Michaels' old house too. Did I just missed something in the description, or this mod just don't like Stash Houses(LSLife) or interiors (EAI) ?
Well, I thought the problem maybe is that I store my dirty money in interiors which are in LS Life or Enable All Interiors. But not, I stored my money in Franklin's house in Vinewood, and after a couple minute I still couldn't access to my stored dirty money in the crate... mode uninstalled.
@Skelter89 I love the Idea of this mod + The Laundromat!
But as I tested it didn't worked how it should be.
- When I stored for testing 100$ dirty money in the dufflebag I paid 200$ and thus had -100 dirty money. After that I tried to open the mod menu and the mod crashed.
[23:02:28] [ERROR] Caught fatal unhandled exception:
System.ArgumentOutOfRangeException: The value is over the maximum of -101
Parametername: value
bei LemonUI.Menus.NativeSliderItem.set_Value(Int32 value)
bei LemonUI.Menus.NativeMenu.ProcessControls()
bei LemonUI.Menus.NativeMenu.Process()
bei LemonUI.ObjectPool.Process()
bei Dirty_Money.Class1.OnTick(Object sender, EventArgs e) in D:\GTA MODDER\Dirty Money\Dirty Money\DirtyMoney.cs:Zeile 683.
bei SHVDN.Script.DoTick()
[23:02:28] [ERROR] The exception was thrown while executing the script Dirty_Money.Class1.
[23:02:28] [WARNING] Aborted script Dirty_Money.Class1.
bei System.Threading.Thread.AbortInternal()
bei System.Threading.Thread.Abort()
bei SHVDN.Script.Abort()
bei SHVDN.Script.DoTick()
bei SHVDN.Script.MainLoop()
is this mod compatible with mods such as simple jobs?
I love love this mod, my only gripe would be that the HUD seems a little out of place & doesn't match with the in-game hud
Amazing realistic mod, but I have a problem if I don't have the script installed (open all interiors), the NPCs fall down and the mod doesn't work, any solution so I don't have to install open all interiors?
@adiicto_1 Have you tried using the Enable All Interiors instead?
@pikafucingchu Thanks, I already solved it, it was not working because the mod (open all interiors) enabled GTA ONLINE interiors and that made my game not work, instead I only enabled the interior necessary for this mod and everything works correctly.
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly. Let me know if its working.
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste this:
<OTHER>
<wallet value="0" />
</OTHER>
just after: </MPCHAR>
This would be a great feature that should be featured in GTA VI