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@dagoob it works as a prop/object but has issues as a weapon. To work around this we modify the mass via the script but that sometimes has issues it seems.
@dagoob Yes, he has, as it's required to make the physics work. Older video: https://youtu.be/4dvdjeEJgis
@dagoob There's no attaching involved right now, which is why only weapons with proper collisions embedded in the model work with the script. Currently there's no Mjolnir hammer with collisions on this site but if you have access to an unlocked model you can literally copy the collision from a different weapon (like the hatchet or nightstick) into the model and it will work with the script.
Flash fix disables all the slow motion stuff in my script if I recall correctly; it was a request.
@Superflash Aside from fixing bugs and adding sound FX, there's not much else to do (in regards to the script), but it still takes time to do these things, especially with school and work taking priority. When those things are done, we start thinking about the release!
@dagoob Collision isn't needed to be able to use a weapon in-game, but it won't have physics if it isn't attached to something. It can inherit the physics and collision of whatever you attach it to though, so there's a workaround to be able to throw it, but only the collision of whatever you attach it to can touch stuff. That and also I'd have to redo the throwing system and I'd rather not right now lol
@dagoob Oh my bad, I've fixed the link. Funny enough, I never noticed that the View button actually enables the menu! Just tested it without the Script Communicator and indeed it happens to me to. I'll be looking into that later, but I recommend trying out the script communicator since it will also host the upcoming Thor script.
@Superflash Ah I see what you mean, yeah that is a great idea, I've had a similar idea but I think if I were to do it, it would be in a separate mod. I've already made many improvements going from this mod to the upcoming Thor mod, and both are set up in a way that makes it sort of difficult to add so many abilities and powers that are outside the scope of Captain America and Thor, all while making it customizable. So yeah TL;DR it is a great idea that I think would work better as a standalone mod, with complete customization (choosing your own powers, yeah?)
@Superflash Thanks man. Sorry, what are the ideas you suggest? More features for Batman character??
@dagoob Thanks! If you're using the script communicator menu, you can change the menu keys and buttons in "scripts\ScriptCommunicator.ini". If not, you can change the menu keys in "scripts\Captain America Files\Controls.cfg". If you prefer a specific combination of buttons just let me know.
@OP_coop Similar mod: http://gtavmodding.digital-essence.co.uk/modpages/gve.html
that website is only online during certain times.
@yzhlzz Ah I understand now. I will fix it.
@Diathor I will see how I can bring these improvements to the script. Right now I am still focused on the Thor mod so they will have to wait for now.
X-Men would be cool! JulioNIB has that on his to-do list on Patreon, but I will think about it.