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@LeetSombrero fixed that, try again
@RemixPL1994 hello, both NVE and World of Variety can use OIV Package Installer source code to create their own mod installers if they want. Mods should use OpenIV Package Format 2.2 and packed inside .oiv file to work, so if mod creators don't make .oiv packages for their mods - OIV Package Installer can't work with this
@votrinhan88 hello, thanks, will be implemented soon
@Wolfenk i could implement this, yeah
Since your arguments are absolute crap, you neither never checked my Patreon to find out my mod is free (requires free sub) nor you checked OIV Package Installer source code to summarize how it truly works
@InTheSky you dont know what im even talking about, grow up yourself if you think youre smarter than the others lmfao
@InTheSky you tell me in a passive aggressive way that gta 5 users are dumb enough to not find gta5.exe in the folder. Also telling me about AAA studio is funny, since i develop one of the most technically advanced visual overhaul for GTA 5 (check my Patreon in profile), so yeah, i have much more experience in modding than you.
Again, if you think something is wrong with this app - feel free to contribute, but stop telling me how things are supposed to work
If you dont update your mods folder after new patch, it will break no matter what
@InTheSky im sorry but i think the only noob in here is you. When game gets updated - you have to replace update.rpf inside mods folder to original one, and then start installing .oiv mods into it, and only then you can safely remove mods with Manage Mods, just because how modding works in this game. x64.rpf archives usually never gets updated, but update.rpf and update2.rpf yes
and if you think something is wrong - feel free to contribute