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  • Default

    Mod works fine as of today. Uninstalled because my alienware can't handle it.

    18. januar 2022
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    Hey there, great sword, but the alignment is a bit high, is there a way to lower the sword until the hand matches the handle? Can't figure out where to edit the X-axis.

    18. januar 2022
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    Don't know if anyone is active here, but any way to remove it on the mp models as well?

    3. januar 2022
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    Would it be this? "i've been searching for about 2 weeks and i found where the other lost weapons and the mk2 meta files

    to find the mk2 weapons mainly the assault rife mk2, carbine rifle mk2, smg mk2, combat mg mk2, heavy sniper mk2, go to update/x64/data/dlcpacks/mpgunrunning

    to find the other weapon like the special rifle mk2 or the sns pistol mk2 go to update/x64/dlcpacks/mpchristmas2017

    and finally to find the last weapons like the cremic pistol go to update/x64/dlcpacks/mpheist3

    i hope this post helps you make better modpacks with all the weapons being able to be modded."
    Thanks to @kanadianborn

    3. januar 2022
  • Default

    @votrinhan88 Hi, first of all, great mod, thank you. Second, can you walk me through @just Gesha 's headshot fix in more detail? I read up on some of your replies and was able to fix some other issues I had, but for some reason, headshots with pistols and some other rifles do not kill peds/cops like they used to. I'm assuming the fix is somewhere in update.rpf/ common/data/ai/weapons.meta, but all the headshotdamagemodifier value is 1000. Was there another place I should've looked?

    2. januar 2022