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Regarding full version, can there be a list of all of the modkit IDs used by modded vehicles used in it when it drops? This is so if any of us wants to use other mod vehicles, we would be able to know which ID number is already taken up and avoid causing a conflict.
@RemixPL1994 Not sure if it can be done for randomly generated traffic cars, but it can be done with modified cars in vehiclemodelsets.meta as seen with the enhanced traffic mod.
I did set the value to false and yet it still seems to inferfere with traffic spawns and causes FPS drops.
I wonder if there is a way to simply disable the traffic manipulation part in the mod, as I am playing with Skysder's Expanded Traffic mod, and this mod seems to be affecting the vehicle spawn frequency and causes FPS to dip notably by at least 10.
@Skysder Also, the absence of Police Riot for some reason has been an issue for me even in the previous version, I just forgot to mention it. The drag race was working fine in the last version though and the new modded muscles spawn naturally.
I think it would be better if the cannons fire HE rounds, but overall a really nice AFV to mess about with, perfect for dealing with planes thanks to its gun elevation.
@Skysder I think it may have something to do with the Map Fixes mod I once installed, I had to reinstall my entire Mods folder at one point and the leftover files may have caused interferences. I'll see what I can do about that.
Not sure if others are having this issue but so far I discovered 2 minor issues:
It seems that the police will no long use Police Riots to form roadblocks, in the original they were supposed to use them when you're using a lot of explosive weaponry.
The drag race that takes place during night in the LS River seems to be broken too, the game is supposed to spawn a car from the Muscle Cars Modded and Muscle Cars Modded 2 model sets. But now only one of them spawns.
Can confirm the current version works 100%, no need for updates. I suggest just uninstalling the mod folder entirely if the game crashes still.
@Skysder We can try but as far as I know, they can't be recreated 100%, because all source vehicles have a custom license plate which vehiclemodelsets.meta cannot control as far as I know, and some of these cars use rims that are not of their default wheel groups which is also something vehiclemodelsets can't do.
I'll send them via discord but I can't see to use the link attached to your profile, it just says invalid.