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How do I replace the combat pistol sound for NPCs with another Glock sound mod? On my end it is changed but NPCs' sounds aren't changed.
Sometimes when entering/exiting interiors will cause the player to ragdoll with WYD. It'd be great if you could investigate and possibly add a fix to this in the next release.
Is there a way to scale the size of the RaceMode 3 hud?
In the test build, can you enable mouse look-around and camera switching(V) when the player is on ragdoll?
@w.. I did not see that, thank you!
Does this baton have a weapon hash that is compatible with the "fast draw" script? Example: "3219281620."
@Alex106 That makes sense now, I didn't change the value.
Great work on the interior as always, very detailed and organized.
@Alex106 Not necessarily a CodeWalker issue. I ended up creating my own scenarios by editing the la_mesa.ymt, and it works perfectly in the interior. Somehow the scenario file you provided only works if the pedmodleset is police or police_female.
For the police station interior, if I change the ped model set to POLICE_HIGHWAY in codewalker, none of the officers will spawn. I couldn't figure out why.