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  • Default

    @ChandlerJ47 Ok, seems my version of ScriptHookDotNet was not for the Enhanced Version of GTA 5. With the latest version for enhanced (from your link) I get an insta crash on loading - with no mods at all... (script folder deleted). Hm. Will do some research...

    7 dage siden
  • Default

    @ChandlerJ47 Hm. You do realize that my version was newer (v.370 - nightly.85) than the one in your link?
    Anyway, I installed it and this time an error is documented:

    ScriptHookDotNet.log :
    19:40:47] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [19:40:47] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [19:40:47] [DEBUG] Loading scripts from D:\EA\Grand Theft Auto V Enhanced\scripts ...
    [19:40:47] [DEBUG] Loading assembly AutoDriver.dll ...
    [19:40:47] [INFO] Found 1 script(s) in AutoDriver.dll resolved to API 3.6.0.
    [19:40:47] [DEBUG] Instantiating script AutoDriveSimple ...
    [19:40:47] [ERROR] Failed to instantiate script AutoDriveSimple because constructor threw an exception: System.TypeInitializationException: Der Typeninitialisierer für "SHVDN.NativeMemory" hat eine Ausnahme verursacht. ---> System.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
    bei SHVDN.NativeMemory..cctor()
    --- Ende der internen Ausnahmestapelüberwachung ---
    bei SHVDN.NativeMemory.get_CellEmailBcon()
    bei GTA.UI.Screen.ShowSubtitle(String message, Int32 duration, Boolean drawImmediately)
    bei AutoDriveSimple.ParseKeyFromLine(String line, Keys defaultKey)
    bei AutoDriveSimple.LoadConfig()
    bei AutoDriveSimple..ctor()

    7 dage siden
  • Default

    @ChandlerJ47 These ARE the logs after a crash. CTD happens by pressing F5/F10 with or without a path being set on the map/via "M" key.
    Could that be an issue? -> "Found 1 script(s) in AutoDriver.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0)."

    7 dage siden
  • Default

    @ChandlerJ47 Thank you for your patience! Here are the requested files:

    // GTA V SCRIPT HOOK (build Dec 27 2025, v3725.0/1013.20)
    // (C) Alexander Blade 2015-2025
    [17:19:45] INIT: Started
    [17:19:45] INIT: Pool 2 extended
    [17:19:45] INIT: Pool 4 extended
    [17:19:45] INIT: Success, game version is VER_EN_1_0_1013_17
    [17:19:45] INIT: Registering script 'NativeTrainer.asi' (0x00007FF93C3EA3C0)
    [17:19:45] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FF93C351B50)
    [17:19:45] INIT: Registering script 'WINMM.dll' (0x00007FF937197020)
    [17:19:45] INIT: Registering script 'KERNEL32.DLL' (0x00007FF937197050)
    [17:19:45] INIT: Registering script 'SHELL32.dll' (0x00007FF93719E8B0)
    [17:19:45] INIT: Registering script 'USER32.dll' (0x00007FF93719E900)
    [17:20:03] INIT: Pool 1 extended
    [17:20:03] INIT: Pool 3 extended
    [17:20:09] INIT: GtaThread collection size 189
    [17:20:09] INIT: wnd proc 0x00000000FFFF02AB
    [17:20:25] CORE: Creating threads
    [17:20:25] CORE: Created 7 threads (including control)
    [17:20:25] CORE: Waiting to launch 'NativeTrainer.asi' (0x00007FF93C3EA3C0), id 4
    [17:20:25] CORE: Waiting to launch 'ScriptHookVDotNet.asi' (0x00007FF93C351B50), id 5
    [17:20:25] CORE: Waiting to launch 'WINMM.dll' (0x00007FF937197020), id 6
    [17:20:25] CORE: Waiting to launch 'KERNEL32.DLL' (0x00007FF937197050), id 7
    [17:20:25] CORE: Waiting to launch 'SHELL32.dll' (0x00007FF93719E8B0), id 8
    [17:20:25] CORE: Waiting to launch 'USER32.dll' (0x00007FF93719E900), id 9
    [17:20:33] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FF93C3EA3C0), id 4
    [17:20:33] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FF93C351B50), id 5
    [17:20:40] CORE: Launching main() for 'WINMM.dll' (0x00007FF937197020), id 6
    [17:20:40] CORE: Launching main() for 'KERNEL32.DLL' (0x00007FF937197050), id 7
    [17:20:40] CORE: Launching main() for 'SHELL32.dll' (0x00007FF93719E8B0), id 8
    [17:20:40] CORE: Launching main() for 'USER32.dll' (0x00007FF93719E900), id 9

    and here is the second one:

    [17:20:33] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [17:20:33] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [17:20:33] [DEBUG] Initializing NativeMemory members...
    [17:20:40] [DEBUG] Loading scripts from D:\EA\Grand Theft Auto V Enhanced\scripts ...
    [17:20:40] [DEBUG] Loading assembly AutoDriver.dll ...
    [17:20:40] [INFO] Found 1 script(s) in AutoDriver.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
    [17:20:40] [DEBUG] Instantiating script AutoDriveSimple ...
    [17:20:40] [INFO] Started script AutoDriveSimple.

    Only thing I can see is the different API version.
    TIA

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    8 dage siden
  • Default

    @ChandlerJ47 installed version 1.8 of your mod, scripthook V (v3725.0 / 1013.20), ScriptHookVDotNet (v.370 - nightly.85) in GTA 5 Enhanced and it still crahes after pressing F5. Any ideas? (only one other mod installed: NVE)

    9 dage siden