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@JohnFromGWN if you want to create a pdb I'm more than happy to let it log the issue on my end? where my entire V locks up to the point I can only CTRL ALT DEL and restart PC ::)
I'm unsure why you are being hostile here, no harm intended?
Maybe you can replicate the issue by using demidius' BarrierFix that logs entities, parking lot booth poles, to open and maybe also his Posts of Steel. Been using these for years but maybe the three combined is too much??
I'll test that when I get time on my end.
Hmm unpublished even tho reported working late 2024
https://www.gta5-mods.com/scripts/barrier-fix
@Hammer76 missing changelog in your description for v2.0
@DaveRock76 yeah peds don't save on YMAP, so you can those as an extra XML
sooo this YMAP adds bollards, palms, trees, bushes, benches, streetlights, cargens and 2x that Davis sign
removed most of the vegetation from the ymap to suit my needs
and that Burger Shot billboard retexture is a nice touch ^_^
@JohnFromGWN
"when creators say use the latest build is it really necessary?"
when said creators are calling upon newly found / interpreted natives, then yes
currrently I use several scripts that require SHDVN nightly and in turn that caused some older ones to stop working properly like JitNaught's Last Location
but we seem to lose focus here, the issue is not with SHVDN nightly.17
the issue is the script filling up a memory pool and not releasing entities
SHAPETEST::RELEASE_SCRIPT_GUID_FROM_ENTITY(ENTITY_INDEX EntityIndex) can perhaps fix that?
if this was a YMAP I might have added it, Menyoo... not so much
@JohnFromGWN it's not so much null reference etc, on nightly the pool is overflowing leading to a full lockup where rebooting PC is the only solution, going back to 3.6.0 isn't really an option as others require nightly :/
@adin993
do me a favor then, try this https://modsfire.com/6flrzwxg83n0dCY
mlo_chopmoreo as folder name in mods\update\x64\dlcpacks and for dlclist entry
@elevejokZ
^_^ ingame on SP https://i.imgur.com/CBNXrEB.png & https://i.imgur.com/4DFO2J1.png
FYI, I did disable the sc1_00b_strm_0.ymap by renaming it to sc1_00b_strm_0.ymap_DISABLED
@FlareXll
haven't tested v2.0 yet, did you also notice that in v1.0 even when changing END key for manual save, it still uses that key?