0 filer liked
57 kommentare
5 videoer
4 uploads
6 følgere
14.148 downloads
@GTAGamer459
Thank you for your repeated updates! It is currently late at night in Japan time, and we will not be able to start the correction work for about 18 hours... We apologize for the inconvenience, but we would appreciate your patience for a little longer! Thank you for your understanding!
@GTAGamer459
Thank you for reporting the bug!
The fact that the turn signals don't work properly while accelerating suggests, from a technical standpoint, that the mouse button press status isn't being read correctly because keyboard input is being used simultaneously.
I was able to confirm the unstable operation in my environment as well, so I've fixed it in v2.0.3!
I apologize for asking this again, but I would appreciate it if you could re-download and check the update!
Thank you!
@GTAGamer459
Thank you for your comment!
We were able to confirm in our environment that even though the Microsoft page in the ini file contains mouse button-related values, the script does not respond when those values are set.
We have fixed this issue in v2.0.2, so we would appreciate it if you could re-download and check it!
Thank you!
@ModernPlebeian314
Thank you for your comment!
Enabling AutoOn in the ini file will automatically activate the turn signals according to the steering wheel angle.
However, this is designed for use with a controller, so it may not work properly with a keyboard.
@That's Schmidty
Thank you for the detailed report and verification!
We also appreciate your consideration regarding redistribution.
As you pointed out, we were able to confirm the issue of crashing when the controller button item is set to None.
This issue arose because the controller button was designed under the assumption that a button would always be specified (one of the settings listed in the ini would be used). Therefore, when None was specified, the Null value assigned during initialization was passed to the processing code, causing the crash.
We have released a version with the above issue fixed starting with v2.0.1.
However, we were unable to confirm any bugs caused by AutoOff or crashes with DLC vehicles in our environment.
If it's not too much trouble, could you please tell us which vehicles are experiencing the crash issue?
Also, we would appreciate it if you could update SHVDT to the latest Nightly version and download the latest version before checking.
We are very pleased that you called it the best turn signal mod. We will continue to pursue greater stability and functionality, so we hope to hear from you again in the future!
@AliG_15
Thank you for reporting the issue!
We have fixed the controller-related bug. Please download the latest version and check again.
Thank you!
@tonypitony
Thank you for reporting the issue!
We have improved the stability of the application, so please download the latest version and check again.
Thank you!
@Revrevr1111
Thank you for your comment!
Regarding mouse-based operation, there are currently no plans to implement it.
This is because it is technically difficult to obtain the movement of mouse buttons and the mouse wheel. (The wheel information is obtained as a [movement amount] called Delta, which is not very compatible with turning the turn signal on and off.)
We considered implementing it with side buttons, but for now we will wait and see.
@DiNagano
Thank you for your comment!
Well, it may depend on your environment, but I just wanted to be safe in case something goes wrong...lol
Let's both work hard on script development!
@DrMomenAlbakkar
Thank you for your comment!
Even though it's version 2.0, it's still hard to tell what's changed...lol
To briefly list it all, the following changes have been made in version 2.0.
- Overall code overhaul
- Changes to the turn signal sound playback method
- Turn signal function using headlights (not recommended due to instability)
...and so on. The rest are minor specification changes.
As for what users will notice, I think the biggest change is the requirement for NAudio.