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@Jridah Legit game? I bought off steam and have 3ng. I posted on another mod of yours, but this one too does not work. Textures don't override base textures when in the mod folder in OpenIV.
I have all the files, meta and textures, in my mods folder and i viewed them in the OpenIV model viewer and they all look good and when I load into the game, the old musket model is still there. The meta files work, so it shows a bolt animation, but yeah. No Kar98k model. This is happening for me on the Glock17 mod too, can view the textures inside the mods folder and theyre of the glock but when I get ingame its still the combat pistol.
Yeah I have this installed in my mods folder, tried drag and drop into the weapons.rpf and tried adding with the openiv add but both times the model stays unchanged for combat pistol.
Assuming this is not compatible with trainers since you can alter wanted level?
NVM! Read the installation wrong, I forgot the ini file, tbh I didn't even notice it only the dll and the xml.
I installed the ASI loader and the OpenIV.asi through the manager in openIV but how can I know they are actually installed or not? I am thinking it isn't because I just downloaded ScriptHook and SH.NET and scripthook ran the game fine, but with ScriptHookDotNET.asi it crashed. I can't see any other reason it would crash. Also when I open GTA V mod manager it says I need to install OpenIV.asi. Please help
after an unsuccessful first run at mods (amateur installed all them at once without verifying each. SO we come upon my first crash and it is this ASI. I just installed script hook successfully, no crash. I installed the ASI and a scripts folder only for this and the game crashed on loading the singleplayer. Both my NET and c++ are up to date, checked them last night when I first started adding mods.