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i know that, but i want to know which loadout in in loadouts.meta a ped uses.
how would one see which loadout a ped uses?
quick question though - could you make a more 'traditional' Assault Rifle using this model?
@flexy123 look at the ballas/families and see if their models are different, or get into a police pursuit
Also, a similar issue happens in the mission "Three's Company", where Franklin/Michael equip the wrong weapons, leading to silly situations where Franklin is sniping IAA agents with a sawed off shotgun instead of a heavy sniper, with Michael being stuck in the helicopter gunner seat w/o an Advanced AR.
Hey @infamoussabre, while you're fixing missions, you think you could fix the mission "predator"? It's the mission where you hunt down the O'Neils with a sniper in the forest.
With this mod however, instead of a sniper getting equipped, I drop the sniper and instead equip a Combat MG instead, rendering the mission impossible to complete.
If you need a savefile to test, I can provide mine and you can go from there.
not sure if this has been reported already, but I cannot see the mission failed text at all.
whenever I fail a mission, it's just a black screen with CONTINUE, EXIT, or SKIP.
could you fix this?
happens with everyone. @alex106
Anyone knows what causes this bizarre static-like effect in the sky?
I have no idea what causes it, but this always seems to happen when I have VisualV installed, and it is very irritating to look at. My best guess is the vignette disable effect, but other than that I have no idea.
I don't believe it's my .ini file, cause when I set "Trevor = true" within the mod's ini, the mod will cease to disable Trevor's special ability. Redownloading the mod does nothing, and I suffer the same issue.