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@JayMontana36 → Are the natives to create a cargobob magnet available ? I'm geting "a nil value". Or am I doing something wrong ?
@HKH191 → Looks pretty cool. I have also created one Juggernaut script as well but it's based on Single-Player missions. = https://www.gta5-mods.com/scripts/ballistic-juggernaut-animations-lua-script
@ImNotMentaL → Nice mod! Any chance of, maybe, setting the friction a bit similar to GTA Online ? Or maybe have a configuration file to set the amount of friction ?
@BillNyeTheRussianSpy → Yes it does.
@useruser111 → Sure, why not. Since both mods uses the same handling file and the game cannot have both being used, just remove that flag over your mod and upload. Add some kind of direct link of this thread to your description. ; )
@sjaak327 → For unknown reason some helicopters don't have the racing handling option to be applied (under suspension function) and others do have, for example the new Sea Sparrow does have options to apply, the Hunter and Akula don't have. Can you look into it and see what's wrong with the code ? Not that it's a major problem but it's just a heads up of this inconvenient problem. It's working with previous version releases.
Files required to run Menyoo v0.9998768b without Scripthook for the latest GTA V update are → dinput8.dll EnableMPCars.asi
@MasterD → Which key does enable the counter measures ? Xbox controller's default should be the right D-Pad button but doesn't do anything with the counter measure installed =/ Bombs do work fine.
Is there any way to open the menu with the controller ?