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Very nice :p
So cute nicely done :p
@ChunkyYaBoi Um I just took out the unnecessary parts from the hierarchy of the ped model, leaving only one hair part that I want to export. Then I create two new texture folders (ex: hair_000_u.ydd and hair_000_u.ytd or any name you choose) in the textures browser and import the textures for that particular hair model. After that, I update the materials (bump, spec, etc.) of that hair model and link it with the new textures from the two folders. The final steps are to rig and copy weights for the hair (I used the male head model to copy weight onto the hair). Then export it under the original model name.
It should look like this in the hierarchy:
As for the glossiness, you have to change the material states of the material for that hair. I adjusted some values for the specular effect and removed the highlight power (I don't have zmodeler3 anymore so i forgot what they are actually called).
@CoolGamerz78 Sorry, these hairs were never intended to be worn with hoodies. The problem on why I didn't attempt it is due to copying weights of existing mp hairs onto the converted ped hairs. It's either hit or miss for every ped hair converted for mp. The hair will either crash the game or simply become a corrupt file and not load at all.
@That Retro Guy No sorry. Just only wanted to convert the big afro.
Great as always :)
@-CREATIONS- haha yep. The more, the merrier :)
From Devon's assistant to professional stripper :p Very nice work. Love it :)
@ChunkyYaBoi I import them into zmodeler3 and never edited the model hierarchy or materials. I just delete certain parts of the ped model, leaving only the hair. Then I just export it :)
Very nice :)
@Alvarez no problem! :)