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@Equinox407 Here are some more weapon mod ideas.
SPAS-12 for Combat Shotgun
AUG-A3 for Military Rifle
G3A3 for Special Carbine
SVD Dragunov for Marksman Rifle
I know you did the FN FAL for the Special Carbine but you can have different replacements for it and if you know you can make it into an addon.
@Equinox407 Could you do the Magpul PDR for the Assault SMG at some point?
@Equinox407 The scope attachment clips through the bottom of the carry handle when equipped and this happens with any other scope attachments that are added with meta edits. Could you move the attachment node higher up?
@Equinox407 When having a scope in first person the carry handle becomes screwed up. This is because the default Carbine Rifle model has a rear sight that folds down in the first person when adding a scope. The game thinks the carry handle is a folding rear sight so that's why it happens. You should fix this and also include a version with the carry handle removed with a folding rear iron sight.
@Equinox407 Could you also do the PKM and Kel-Tec KSG from Insurgency for the MG and Bullpup Shotgun?
@Equinox407 Are you still going to do the AK-47?
@Equinox407 Did you upload the wrong files on 1.3? When I download it the w_sb_smg.ydr still has missing textures.
@Equinox407 Are you going to fix the w_sb_smg.ydr model file for the UMP-45 mod so the textures work? The player character uses the w_sb_smg_hi.ydr that has working textures with peds using the w_sb_smg.ydr. You are probably not noticing the error since only you use it without seeing peds use it. The w_sb_smg.ydr model file does not have any textures applied in the Open IV model viewer since it's completely white.
I want to add the weapon to SWAT loadouts but seeing it flicker constantly break the immersion.